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mirror of https://github.com/libsdl-org/SDL.git synced 2025-09-30 06:58:30 +00:00
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f73c1eff109a377856bc6a1d53f3dc280c82b9ab
SDL/src/render
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Sylvain f73c1eff10 Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
..
direct3d
direct3d: Commit viewport state before clearing, attempt 2.
2021-08-04 07:00:17 -04:00
direct3d11
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
metal
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
opengl
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
opengles
opengl: More work on making line drawing match software renderer.
2021-01-11 20:40:11 -05:00
opengles2
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
psp
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
software
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
vitagxm
Remove 'support' for rgb/bgr textures, that was causing issues with them
2021-07-19 10:14:13 -04:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
SDL_sysrender.h
Add sysrender interface
2021-08-19 00:10:59 +02:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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