mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-09 19:36:29 +00:00
1710 lines
61 KiB
C
1710 lines
61 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#ifdef SDL_VIDEO_DRIVER_WINDOWS
|
|
|
|
#include "../../core/windows/SDL_windows.h"
|
|
|
|
#include "../SDL_sysvideo.h"
|
|
#include "../SDL_pixels_c.h"
|
|
#include "../../events/SDL_keyboard_c.h"
|
|
#include "../../events/SDL_mouse_c.h"
|
|
#include "../../events/SDL_windowevents_c.h"
|
|
#include "../../SDL_hints_c.h"
|
|
|
|
#include "SDL_windowsvideo.h"
|
|
#include "SDL_windowswindow.h"
|
|
|
|
/* Dropfile support */
|
|
#include <shellapi.h>
|
|
|
|
/* DWM setting support */
|
|
typedef HRESULT (WINAPI *DwmSetWindowAttribute_t)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
|
|
typedef HRESULT (WINAPI *DwmGetWindowAttribute_t)(HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
|
|
|
|
/* Dark mode support*/
|
|
#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
|
|
#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
|
|
#endif
|
|
|
|
/* Corner rounding support (Win 11+) */
|
|
#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
|
|
#define DWMWA_WINDOW_CORNER_PREFERENCE 33
|
|
#endif
|
|
typedef enum {
|
|
DWMWCP_DEFAULT = 0,
|
|
DWMWCP_DONOTROUND = 1,
|
|
DWMWCP_ROUND = 2,
|
|
DWMWCP_ROUNDSMALL = 3
|
|
} DWM_WINDOW_CORNER_PREFERENCE;
|
|
|
|
/* Border Color support (Win 11+) */
|
|
#ifndef DWMWA_BORDER_COLOR
|
|
#define DWMWA_BORDER_COLOR 34
|
|
#endif
|
|
|
|
#ifndef DWMWA_COLOR_DEFAULT
|
|
#define DWMWA_COLOR_DEFAULT 0xFFFFFFFF
|
|
#endif
|
|
|
|
#ifndef DWMWA_COLOR_NONE
|
|
#define DWMWA_COLOR_NONE 0xFFFFFFFE
|
|
#endif
|
|
|
|
/* Transparent window support */
|
|
#ifndef DWM_BB_ENABLE
|
|
#define DWM_BB_ENABLE 0x00000001
|
|
#endif
|
|
#ifndef DWM_BB_BLURREGION
|
|
#define DWM_BB_BLURREGION 0x00000002
|
|
#endif
|
|
typedef struct
|
|
{
|
|
DWORD flags;
|
|
BOOL enable;
|
|
HRGN blur_region;
|
|
BOOL transition_on_maxed;
|
|
} DWM_BLURBEHIND;
|
|
typedef HRESULT(WINAPI *DwmEnableBlurBehindWindow_t)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind);
|
|
|
|
/* Windows CE compatibility */
|
|
#ifndef SWP_NOCOPYBITS
|
|
#define SWP_NOCOPYBITS 0
|
|
#endif
|
|
|
|
/* An undocumented message to create a popup system menu
|
|
* - wParam is always 0
|
|
* - lParam = MAKELONG(x, y) where x and y are the screen coordinates where the menu should be displayed
|
|
*/
|
|
#ifndef WM_POPUPSYSTEMMENU
|
|
#define WM_POPUPSYSTEMMENU 0x313
|
|
#endif
|
|
|
|
/* #define HIGHDPI_DEBUG */
|
|
|
|
/* Fake window to help with DirectInput events. */
|
|
HWND SDL_HelperWindow = NULL;
|
|
static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
|
|
static const TCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
|
|
static ATOM SDL_HelperWindowClass = 0;
|
|
|
|
/* For borderless Windows, still want the following flag:
|
|
- WS_MINIMIZEBOX: window will respond to Windows minimize commands sent to all windows, such as windows key + m, shaking title bar, etc.
|
|
Additionally, non-fullscreen windows can add:
|
|
- WS_CAPTION: this seems to enable the Windows minimize animation
|
|
- WS_SYSMENU: enables system context menu on task bar
|
|
This will also cause the task bar to overlap the window and other windowed behaviors, so only use this for windows that shouldn't appear to be fullscreen
|
|
*/
|
|
|
|
#define STYLE_BASIC (WS_CLIPSIBLINGS | WS_CLIPCHILDREN)
|
|
#define STYLE_FULLSCREEN (WS_POPUP | WS_MINIMIZEBOX)
|
|
#define STYLE_BORDERLESS (WS_POPUP | WS_MINIMIZEBOX)
|
|
#define STYLE_BORDERLESS_WINDOWED (WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
|
|
#define STYLE_NORMAL (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
|
|
#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
|
|
#define STYLE_MASK (STYLE_FULLSCREEN | STYLE_BORDERLESS | STYLE_NORMAL | STYLE_RESIZABLE)
|
|
|
|
static DWORD GetWindowStyle(SDL_Window *window)
|
|
{
|
|
DWORD style = 0;
|
|
|
|
if (SDL_WINDOW_IS_POPUP(window)) {
|
|
style |= WS_POPUP;
|
|
} else if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
style |= STYLE_FULLSCREEN;
|
|
} else {
|
|
if (window->flags & SDL_WINDOW_BORDERLESS) {
|
|
/* This behavior more closely matches other platform where the window is borderless
|
|
but still interacts with the window manager (e.g. task bar shows above it, it can
|
|
be resized to fit within usable desktop area, etc.)
|
|
*/
|
|
if (SDL_GetHintBoolean("SDL_BORDERLESS_WINDOWED_STYLE", SDL_TRUE)) {
|
|
style |= STYLE_BORDERLESS_WINDOWED;
|
|
} else {
|
|
style |= STYLE_BORDERLESS;
|
|
}
|
|
} else {
|
|
style |= STYLE_NORMAL;
|
|
}
|
|
|
|
if (window->flags & SDL_WINDOW_RESIZABLE) {
|
|
/* You can have a borderless resizable window, but Windows doesn't always draw it correctly,
|
|
see https://bugzilla.libsdl.org/show_bug.cgi?id=4466
|
|
*/
|
|
if (!(window->flags & SDL_WINDOW_BORDERLESS) ||
|
|
SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", SDL_FALSE)) {
|
|
style |= STYLE_RESIZABLE;
|
|
}
|
|
}
|
|
|
|
/* Need to set initialize minimize style, or when we call ShowWindow with WS_MINIMIZE it will activate a random window */
|
|
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
|
style |= WS_MINIMIZE;
|
|
}
|
|
}
|
|
return style;
|
|
}
|
|
|
|
static DWORD GetWindowStyleEx(SDL_Window *window)
|
|
{
|
|
DWORD style = 0;
|
|
|
|
if (SDL_WINDOW_IS_POPUP(window) || (window->flags & SDL_WINDOW_UTILITY)) {
|
|
style |= WS_EX_TOOLWINDOW;
|
|
}
|
|
if (SDL_WINDOW_IS_POPUP(window) || (window->flags & SDL_WINDOW_NOT_FOCUSABLE)) {
|
|
style |= WS_EX_NOACTIVATE;
|
|
}
|
|
return style;
|
|
}
|
|
|
|
/**
|
|
* Returns arguments to pass to SetWindowPos - the window rect, including frame, in Windows coordinates.
|
|
* Can be called before we have a HWND.
|
|
*/
|
|
static int WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, DWORD styleEx, BOOL menu, int *x, int *y, int *width, int *height, SDL_WindowRect rect_type)
|
|
{
|
|
SDL_VideoData *videodata = SDL_GetVideoDevice() ? SDL_GetVideoDevice()->driverdata : NULL;
|
|
RECT rect;
|
|
|
|
/* Client rect, in points */
|
|
switch (rect_type) {
|
|
case SDL_WINDOWRECT_CURRENT:
|
|
SDL_RelativeToGlobalForWindow(window, window->x, window->y, x, y);
|
|
*width = window->w;
|
|
*height = window->h;
|
|
break;
|
|
case SDL_WINDOWRECT_WINDOWED:
|
|
SDL_RelativeToGlobalForWindow(window, window->windowed.x, window->windowed.y, x, y);
|
|
*width = window->windowed.w;
|
|
*height = window->windowed.h;
|
|
break;
|
|
case SDL_WINDOWRECT_FLOATING:
|
|
SDL_RelativeToGlobalForWindow(window, window->floating.x, window->floating.y, x, y);
|
|
*width = window->floating.w;
|
|
*height = window->floating.h;
|
|
break;
|
|
default:
|
|
/* Should never be here */
|
|
SDL_assert_release(SDL_FALSE);
|
|
}
|
|
|
|
/* Copy the client size in pixels into this rect structure,
|
|
which we'll then adjust with AdjustWindowRectEx */
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = *width;
|
|
rect.bottom = *height;
|
|
|
|
/* borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message
|
|
expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles.
|
|
*/
|
|
if (!(window->flags & SDL_WINDOW_BORDERLESS)) {
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
AdjustWindowRectEx(&rect, style, menu, 0);
|
|
#else
|
|
if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
|
|
/* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of
|
|
AdjustWindowRectEx. */
|
|
if (videodata) {
|
|
UINT frame_dpi;
|
|
SDL_WindowData *data = window->driverdata;
|
|
frame_dpi = (data && videodata->GetDpiForWindow) ? videodata->GetDpiForWindow(data->hwnd) : USER_DEFAULT_SCREEN_DPI;
|
|
if (videodata->AdjustWindowRectExForDpi(&rect, style, menu, styleEx, frame_dpi) == 0) {
|
|
return WIN_SetError("AdjustWindowRectExForDpi()");
|
|
}
|
|
}
|
|
} else {
|
|
if (AdjustWindowRectEx(&rect, style, menu, styleEx) == 0) {
|
|
return WIN_SetError("AdjustWindowRectEx()");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* Final rect in Windows screen space, including the frame */
|
|
*x += rect.left;
|
|
*y += rect.top;
|
|
*width = (rect.right - rect.left);
|
|
*height = (rect.bottom - rect.top);
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
SDL_Log("WIN_AdjustWindowRectWithStyle: in: %d, %d, %dx%d, returning: %d, %d, %dx%d, used dpi %d for frame calculation",
|
|
(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.x : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.x : window->x),
|
|
(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.y : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.y : window->y),
|
|
(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.w : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.w : window->w),
|
|
(rect_type == SDL_WINDOWRECT_FLOATING ? window->floating.h : rect_type == SDL_WINDOWRECT_WINDOWED ? window->windowed.h : window->h),
|
|
*x, *y, *width, *height, frame_dpi);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int WIN_AdjustWindowRect(SDL_Window *window, int *x, int *y, int *width, int *height, SDL_WindowRect rect_type)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
DWORD style, styleEx;
|
|
BOOL menu;
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
styleEx = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
menu = FALSE;
|
|
#else
|
|
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
|
|
#endif
|
|
return WIN_AdjustWindowRectWithStyle(window, style, styleEx, menu, x, y, width, height, rect_type);
|
|
}
|
|
|
|
int WIN_AdjustWindowRectForHWND(HWND hwnd, LPRECT lpRect, UINT frame_dpi)
|
|
{
|
|
SDL_VideoDevice *videodevice = SDL_GetVideoDevice();
|
|
SDL_VideoData *videodata = videodevice ? videodevice->driverdata : NULL;
|
|
DWORD style, styleEx;
|
|
BOOL menu;
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
styleEx = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
menu = FALSE;
|
|
#else
|
|
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
|
|
#endif
|
|
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
AdjustWindowRectEx(lpRect, style, menu, styleEx);
|
|
#else
|
|
if (WIN_IsPerMonitorV2DPIAware(videodevice)) {
|
|
/* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of AdjustWindowRectEx. */
|
|
if (!frame_dpi) {
|
|
frame_dpi = videodata->GetDpiForWindow ? videodata->GetDpiForWindow(hwnd) : USER_DEFAULT_SCREEN_DPI;
|
|
}
|
|
if (!videodata->AdjustWindowRectExForDpi(lpRect, style, menu, styleEx, frame_dpi)) {
|
|
return WIN_SetError("AdjustWindowRectExForDpi()");
|
|
}
|
|
} else {
|
|
if (!AdjustWindowRectEx(lpRect, style, menu, styleEx)) {
|
|
return WIN_SetError("AdjustWindowRectEx()");
|
|
}
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int WIN_SetWindowPositionInternal(SDL_Window *window, UINT flags, SDL_WindowRect rect_type)
|
|
{
|
|
SDL_Window *child_window;
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
HWND top;
|
|
int x, y;
|
|
int w, h;
|
|
int result = 0;
|
|
|
|
/* Figure out what the window area will be */
|
|
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
|
|
top = HWND_TOPMOST;
|
|
} else {
|
|
top = HWND_NOTOPMOST;
|
|
}
|
|
|
|
WIN_AdjustWindowRect(window, &x, &y, &w, &h, rect_type);
|
|
|
|
data->expected_resize = SDL_TRUE;
|
|
if (SetWindowPos(hwnd, top, x, y, w, h, flags) == 0) {
|
|
result = WIN_SetError("SetWindowPos()");
|
|
}
|
|
data->expected_resize = SDL_FALSE;
|
|
|
|
/* Update any child windows */
|
|
for (child_window = window->first_child; child_window; child_window = child_window->next_sibling) {
|
|
if (WIN_SetWindowPositionInternal(child_window, flags, SDL_WINDOWRECT_CURRENT) < 0) {
|
|
result = -1;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static void SDLCALL WIN_MouseRelativeModeCenterChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
SDL_WindowData *data = (SDL_WindowData *)userdata;
|
|
data->mouse_relative_mode_center = SDL_GetStringBoolean(hint, SDL_TRUE);
|
|
}
|
|
|
|
static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd, HWND parent)
|
|
{
|
|
SDL_VideoData *videodata = _this->driverdata;
|
|
SDL_WindowData *data;
|
|
|
|
/* Allocate the window data */
|
|
data = (SDL_WindowData *)SDL_calloc(1, sizeof(*data));
|
|
if (!data) {
|
|
return -1;
|
|
}
|
|
data->window = window;
|
|
data->hwnd = hwnd;
|
|
data->parent = parent;
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
data->hdc = (HDC)data->hwnd;
|
|
#else
|
|
data->hdc = GetDC(hwnd);
|
|
#endif
|
|
data->hinstance = (HINSTANCE)GetWindowLongPtr(hwnd, GWLP_HINSTANCE);
|
|
data->mouse_button_flags = (WPARAM)-1;
|
|
data->last_pointer_update = (LPARAM)-1;
|
|
data->videodata = videodata;
|
|
data->initializing = SDL_TRUE;
|
|
data->last_displayID = window->last_displayID;
|
|
data->dwma_border_color = DWMWA_COLOR_DEFAULT;
|
|
|
|
if (SDL_GetHintBoolean("SDL_WINDOW_RETAIN_CONTENT", SDL_FALSE)) {
|
|
data->copybits_flag = 0;
|
|
} else {
|
|
data->copybits_flag = SWP_NOCOPYBITS;
|
|
}
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
SDL_Log("SetupWindowData: initialized data->scaling_dpi to %d", data->scaling_dpi);
|
|
#endif
|
|
|
|
SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, WIN_MouseRelativeModeCenterChanged, data);
|
|
|
|
window->driverdata = data;
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
/* Associate the data with the window */
|
|
if (!SetProp(hwnd, TEXT("SDL_WindowData"), data)) {
|
|
ReleaseDC(hwnd, data->hdc);
|
|
SDL_free(data);
|
|
return WIN_SetError("SetProp() failed");
|
|
}
|
|
#endif
|
|
|
|
/* Set up the window proc function */
|
|
#ifdef GWLP_WNDPROC
|
|
data->wndproc = (WNDPROC)GetWindowLongPtr(hwnd, GWLP_WNDPROC);
|
|
if (data->wndproc == WIN_WindowProc) {
|
|
data->wndproc = NULL;
|
|
} else {
|
|
SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WIN_WindowProc);
|
|
}
|
|
#else
|
|
data->wndproc = (WNDPROC)GetWindowLong(hwnd, GWL_WNDPROC);
|
|
if (data->wndproc == WIN_WindowProc) {
|
|
data->wndproc = NULL;
|
|
} else {
|
|
SetWindowLong(hwnd, GWL_WNDPROC, (LONG_PTR)WIN_WindowProc);
|
|
}
|
|
#endif
|
|
|
|
/* Fill in the SDL window with the window state */
|
|
{
|
|
DWORD style = GetWindowLong(hwnd, GWL_STYLE);
|
|
if (style & WS_VISIBLE) {
|
|
window->flags &= ~SDL_WINDOW_HIDDEN;
|
|
} else {
|
|
window->flags |= SDL_WINDOW_HIDDEN;
|
|
}
|
|
if (style & WS_POPUP) {
|
|
window->flags |= SDL_WINDOW_BORDERLESS;
|
|
} else {
|
|
window->flags &= ~SDL_WINDOW_BORDERLESS;
|
|
}
|
|
if (style & WS_THICKFRAME) {
|
|
window->flags |= SDL_WINDOW_RESIZABLE;
|
|
} else {
|
|
window->flags &= ~SDL_WINDOW_RESIZABLE;
|
|
}
|
|
#ifdef WS_MAXIMIZE
|
|
if (style & WS_MAXIMIZE) {
|
|
window->flags |= SDL_WINDOW_MAXIMIZED;
|
|
} else
|
|
#endif
|
|
{
|
|
window->flags &= ~SDL_WINDOW_MAXIMIZED;
|
|
}
|
|
#ifdef WS_MINIMIZE
|
|
if (style & WS_MINIMIZE) {
|
|
window->flags |= SDL_WINDOW_MINIMIZED;
|
|
} else
|
|
#endif
|
|
{
|
|
window->flags &= ~SDL_WINDOW_MINIMIZED;
|
|
}
|
|
}
|
|
if (!(window->flags & SDL_WINDOW_MINIMIZED)) {
|
|
RECT rect;
|
|
if (GetClientRect(hwnd, &rect) && !IsRectEmpty(&rect)) {
|
|
int w = rect.right;
|
|
int h = rect.bottom;
|
|
|
|
if (window->flags & SDL_WINDOW_EXTERNAL) {
|
|
window->floating.w = window->windowed.w = window->w = w;
|
|
window->floating.h = window->windowed.h = window->h = h;
|
|
} else if ((window->windowed.w && window->windowed.w != w) || (window->windowed.h && window->windowed.h != h)) {
|
|
/* We tried to create a window larger than the desktop and Windows didn't allow it. Override! */
|
|
int x, y;
|
|
/* Figure out what the window area will be */
|
|
WIN_AdjustWindowRect(window, &x, &y, &w, &h, SDL_WINDOWRECT_FLOATING);
|
|
data->expected_resize = SDL_TRUE;
|
|
SetWindowPos(hwnd, NULL, x, y, w, h, data->copybits_flag | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
|
|
data->expected_resize = SDL_FALSE;
|
|
} else {
|
|
window->w = w;
|
|
window->h = h;
|
|
}
|
|
}
|
|
}
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
if (!(window->flags & SDL_WINDOW_MINIMIZED)) {
|
|
POINT point;
|
|
point.x = 0;
|
|
point.y = 0;
|
|
if (ClientToScreen(hwnd, &point)) {
|
|
if (window->flags & SDL_WINDOW_EXTERNAL) {
|
|
window->floating.x = window->windowed.x = point.x;
|
|
window->floating.y = window->windowed.y = point.y;
|
|
}
|
|
window->x = point.x;
|
|
window->y = point.y;
|
|
}
|
|
}
|
|
|
|
WIN_UpdateWindowICCProfile(window, SDL_FALSE);
|
|
#endif
|
|
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
window->flags |= SDL_WINDOW_INPUT_FOCUS;
|
|
#else
|
|
if (GetFocus() == hwnd) {
|
|
window->flags |= SDL_WINDOW_INPUT_FOCUS;
|
|
SDL_SetKeyboardFocus(window);
|
|
WIN_UpdateClipCursor(window);
|
|
}
|
|
#endif
|
|
|
|
if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) {
|
|
WIN_SetWindowAlwaysOnTop(_this, window, SDL_TRUE);
|
|
} else {
|
|
WIN_SetWindowAlwaysOnTop(_this, window, SDL_FALSE);
|
|
}
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
/* Enable multi-touch */
|
|
if (videodata->RegisterTouchWindow) {
|
|
videodata->RegisterTouchWindow(hwnd, (TWF_FINETOUCH | TWF_WANTPALM));
|
|
}
|
|
#endif
|
|
|
|
if (data->parent && !window->parent) {
|
|
data->destroy_parent_with_window = SDL_TRUE;
|
|
}
|
|
|
|
data->initializing = SDL_FALSE;
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
if (window->flags & SDL_WINDOW_EXTERNAL) {
|
|
/* Query the title from the existing window */
|
|
LPTSTR title;
|
|
int titleLen;
|
|
SDL_bool isstack;
|
|
|
|
titleLen = GetWindowTextLength(hwnd);
|
|
title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack);
|
|
if (title) {
|
|
titleLen = GetWindowText(hwnd, title, titleLen + 1);
|
|
} else {
|
|
titleLen = 0;
|
|
}
|
|
if (titleLen > 0) {
|
|
window->title = WIN_StringToUTF8(title);
|
|
}
|
|
if (title) {
|
|
SDL_small_free(title, isstack);
|
|
}
|
|
}
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
|
|
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
|
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, data->hwnd);
|
|
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_HDC_POINTER, data->hdc);
|
|
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, data->hinstance);
|
|
|
|
/* All done! */
|
|
return 0;
|
|
}
|
|
|
|
static void CleanupWindowData(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
|
|
if (data) {
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, WIN_MouseRelativeModeCenterChanged, data);
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
if (data->ICMFileName) {
|
|
SDL_free(data->ICMFileName);
|
|
}
|
|
if (data->keyboard_hook) {
|
|
UnhookWindowsHookEx(data->keyboard_hook);
|
|
}
|
|
ReleaseDC(data->hwnd, data->hdc);
|
|
RemoveProp(data->hwnd, TEXT("SDL_WindowData"));
|
|
#endif
|
|
if (!(window->flags & SDL_WINDOW_EXTERNAL)) {
|
|
DestroyWindow(data->hwnd);
|
|
if (data->destroy_parent_with_window && data->parent) {
|
|
DestroyWindow(data->parent);
|
|
}
|
|
} else {
|
|
/* Restore any original event handler... */
|
|
if (data->wndproc) {
|
|
#ifdef GWLP_WNDPROC
|
|
SetWindowLongPtr(data->hwnd, GWLP_WNDPROC,
|
|
(LONG_PTR)data->wndproc);
|
|
#else
|
|
SetWindowLong(data->hwnd, GWL_WNDPROC,
|
|
(LONG_PTR)data->wndproc);
|
|
#endif
|
|
}
|
|
}
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
SDL_free(data->rawinput);
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
SDL_free(data);
|
|
}
|
|
window->driverdata = NULL;
|
|
}
|
|
|
|
static void WIN_ConstrainPopup(SDL_Window *window)
|
|
{
|
|
/* Clamp popup windows to the output borders */
|
|
if (SDL_WINDOW_IS_POPUP(window)) {
|
|
SDL_Window *w;
|
|
SDL_DisplayID displayID;
|
|
SDL_Rect rect;
|
|
int abs_x = window->floating.x;
|
|
int abs_y = window->floating.y;
|
|
int offset_x = 0, offset_y = 0;
|
|
|
|
/* Calculate the total offset from the parents */
|
|
for (w = window->parent; w->parent; w = w->parent) {
|
|
offset_x += w->x;
|
|
offset_y += w->y;
|
|
}
|
|
|
|
offset_x += w->x;
|
|
offset_y += w->y;
|
|
abs_x += offset_x;
|
|
abs_y += offset_y;
|
|
|
|
/* Constrain the popup window to the display of the toplevel parent */
|
|
displayID = SDL_GetDisplayForWindow(w);
|
|
SDL_GetDisplayBounds(displayID, &rect);
|
|
if (abs_x + window->floating.w > rect.x + rect.w) {
|
|
abs_x -= (abs_x + window->floating.w) - (rect.x + rect.w);
|
|
}
|
|
if (abs_y + window->floating.h > rect.y + rect.h) {
|
|
abs_y -= (abs_y + window->floating.h) - (rect.y + rect.h);
|
|
}
|
|
abs_x = SDL_max(abs_x, rect.x);
|
|
abs_y = SDL_max(abs_y, rect.y);
|
|
|
|
window->floating.x = abs_x - offset_x;
|
|
window->floating.y = abs_y - offset_y;
|
|
}
|
|
}
|
|
|
|
static void WIN_SetKeyboardFocus(SDL_Window *window)
|
|
{
|
|
SDL_Window *topmost = window;
|
|
|
|
/* Find the topmost parent */
|
|
while (topmost->parent) {
|
|
topmost = topmost->parent;
|
|
}
|
|
|
|
topmost->driverdata->keyboard_focus = window;
|
|
SDL_SetKeyboardFocus(window);
|
|
}
|
|
|
|
int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
|
|
{
|
|
HWND hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
|
HWND parent = NULL;
|
|
if (hwnd) {
|
|
window->flags |= SDL_WINDOW_EXTERNAL;
|
|
|
|
if (SetupWindowData(_this, window, hwnd, parent) < 0) {
|
|
return -1;
|
|
}
|
|
} else {
|
|
DWORD style = STYLE_BASIC;
|
|
DWORD styleEx = 0;
|
|
int x, y;
|
|
int w, h;
|
|
|
|
if (SDL_WINDOW_IS_POPUP(window)) {
|
|
parent = window->parent->driverdata->hwnd;
|
|
} else if (window->flags & SDL_WINDOW_UTILITY) {
|
|
parent = CreateWindow(SDL_Appname, TEXT(""), STYLE_BASIC, 0, 0, 32, 32, NULL, NULL, SDL_Instance, NULL);
|
|
}
|
|
|
|
style |= GetWindowStyle(window);
|
|
styleEx |= GetWindowStyleEx(window);
|
|
|
|
/* Figure out what the window area will be */
|
|
WIN_ConstrainPopup(window);
|
|
WIN_AdjustWindowRectWithStyle(window, style, styleEx, FALSE, &x, &y, &w, &h, SDL_WINDOWRECT_FLOATING);
|
|
|
|
hwnd = CreateWindowEx(styleEx, SDL_Appname, TEXT(""), style,
|
|
x, y, w, h, parent, NULL, SDL_Instance, NULL);
|
|
if (!hwnd) {
|
|
return WIN_SetError("Couldn't create window");
|
|
}
|
|
|
|
WIN_UpdateDarkModeForHWND(hwnd);
|
|
|
|
WIN_PumpEvents(_this);
|
|
|
|
if (SetupWindowData(_this, window, hwnd, parent) < 0) {
|
|
DestroyWindow(hwnd);
|
|
if (parent) {
|
|
DestroyWindow(parent);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/* Inform Windows of the frame change so we can respond to WM_NCCALCSIZE */
|
|
SetWindowPos(hwnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
|
|
|
|
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
|
/* TODO: We have to clear SDL_WINDOW_HIDDEN here to ensure the window flags match the window state. The
|
|
window is already shown after this and windows with WS_MINIMIZE do not generate a WM_SHOWWINDOW. This
|
|
means you can't currently create a window that is initially hidden and is minimized when shown.
|
|
*/
|
|
window->flags &= ~SDL_WINDOW_HIDDEN;
|
|
ShowWindow(hwnd, SW_SHOWMINNOACTIVE);
|
|
}
|
|
}
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
/* FIXME: does not work on all hardware configurations with different renders (i.e. hybrid GPUs) */
|
|
if (window->flags & SDL_WINDOW_TRANSPARENT) {
|
|
void *handle = SDL_LoadObject("dwmapi.dll");
|
|
if (handle) {
|
|
DwmEnableBlurBehindWindow_t DwmEnableBlurBehindWindowFunc = (DwmEnableBlurBehindWindow_t)SDL_LoadFunction(handle, "DwmEnableBlurBehindWindow");
|
|
if (DwmEnableBlurBehindWindowFunc) {
|
|
/* The region indicates which part of the window will be blurred and rest will be transparent. This
|
|
is because the alpha value of the window will be used for non-blurred areas
|
|
We can use (-1, -1, 0, 0) boundary to make sure no pixels are being blurred
|
|
*/
|
|
HRGN rgn = CreateRectRgn(-1, -1, 0, 0);
|
|
DWM_BLURBEHIND bb;
|
|
bb.flags = (DWM_BB_ENABLE | DWM_BB_BLURREGION);
|
|
bb.enable = TRUE;
|
|
bb.blur_region = rgn;
|
|
bb.transition_on_maxed = FALSE;
|
|
DwmEnableBlurBehindWindowFunc(hwnd, &bb);
|
|
DeleteObject(rgn);
|
|
}
|
|
SDL_UnloadObject(handle);
|
|
}
|
|
}
|
|
|
|
HWND share_hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER, NULL);
|
|
if (share_hwnd) {
|
|
HDC hdc = GetDC(share_hwnd);
|
|
int pixel_format = GetPixelFormat(hdc);
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
|
|
SDL_zero(pfd);
|
|
DescribePixelFormat(hdc, pixel_format, sizeof(pfd), &pfd);
|
|
ReleaseDC(share_hwnd, hdc);
|
|
|
|
if (!SetPixelFormat(window->driverdata->hdc, pixel_format, &pfd)) {
|
|
WIN_DestroyWindow(_this, window);
|
|
return WIN_SetError("SetPixelFormat()");
|
|
}
|
|
} else {
|
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
return 0;
|
|
}
|
|
|
|
/* The rest of this macro mess is for OpenGL or OpenGL ES windows */
|
|
#ifdef SDL_VIDEO_OPENGL_ES2
|
|
if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES ||
|
|
SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, SDL_FALSE)) &&
|
|
#ifdef SDL_VIDEO_OPENGL_WGL
|
|
(!_this->gl_data || WIN_GL_UseEGL(_this))
|
|
#endif /* SDL_VIDEO_OPENGL_WGL */
|
|
) {
|
|
#ifdef SDL_VIDEO_OPENGL_EGL
|
|
if (WIN_GLES_SetupWindow(_this, window) < 0) {
|
|
WIN_DestroyWindow(_this, window);
|
|
return -1;
|
|
}
|
|
return 0;
|
|
#else
|
|
return SDL_SetError("Could not create GLES window surface (EGL support not configured)");
|
|
#endif /* SDL_VIDEO_OPENGL_EGL */
|
|
}
|
|
#endif /* SDL_VIDEO_OPENGL_ES2 */
|
|
|
|
#ifdef SDL_VIDEO_OPENGL_WGL
|
|
if (WIN_GL_SetupWindow(_this, window) < 0) {
|
|
WIN_DestroyWindow(_this, window);
|
|
return -1;
|
|
}
|
|
#else
|
|
return SDL_SetError("Could not create GL window (WGL support not configured)");
|
|
#endif
|
|
}
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
|
|
return 0;
|
|
}
|
|
|
|
void WIN_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
HWND hwnd = window->driverdata->hwnd;
|
|
LPTSTR title = WIN_UTF8ToString(window->title);
|
|
SetWindowText(hwnd, title);
|
|
SDL_free(title);
|
|
#endif
|
|
}
|
|
|
|
int WIN_SetWindowIcon(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *icon)
|
|
{
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
HWND hwnd = window->driverdata->hwnd;
|
|
HICON hicon = NULL;
|
|
BYTE *icon_bmp;
|
|
int icon_len, mask_len, row_len, y;
|
|
BITMAPINFOHEADER *bmi;
|
|
Uint8 *dst;
|
|
SDL_bool isstack;
|
|
int retval = 0;
|
|
|
|
/* Create temporary buffer for ICONIMAGE structure */
|
|
SDL_COMPILE_TIME_ASSERT(WIN_SetWindowIcon_uses_BITMAPINFOHEADER_to_prepare_an_ICONIMAGE, sizeof(BITMAPINFOHEADER) == 40);
|
|
mask_len = (icon->h * (icon->w + 7) / 8);
|
|
icon_len = sizeof(BITMAPINFOHEADER) + icon->h * icon->w * sizeof(Uint32) + mask_len;
|
|
icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack);
|
|
|
|
/* Write the BITMAPINFO header */
|
|
bmi = (BITMAPINFOHEADER *)icon_bmp;
|
|
bmi->biSize = SDL_SwapLE32(sizeof(BITMAPINFOHEADER));
|
|
bmi->biWidth = SDL_SwapLE32(icon->w);
|
|
bmi->biHeight = SDL_SwapLE32(icon->h * 2);
|
|
bmi->biPlanes = SDL_SwapLE16(1);
|
|
bmi->biBitCount = SDL_SwapLE16(32);
|
|
bmi->biCompression = SDL_SwapLE32(BI_RGB);
|
|
bmi->biSizeImage = SDL_SwapLE32(icon->h * icon->w * sizeof(Uint32));
|
|
bmi->biXPelsPerMeter = SDL_SwapLE32(0);
|
|
bmi->biYPelsPerMeter = SDL_SwapLE32(0);
|
|
bmi->biClrUsed = SDL_SwapLE32(0);
|
|
bmi->biClrImportant = SDL_SwapLE32(0);
|
|
|
|
/* Write the pixels upside down into the bitmap buffer */
|
|
SDL_assert(icon->format->format == SDL_PIXELFORMAT_ARGB8888);
|
|
dst = &icon_bmp[sizeof(BITMAPINFOHEADER)];
|
|
row_len = icon->w * sizeof(Uint32);
|
|
y = icon->h;
|
|
while (y--) {
|
|
Uint8 *src = (Uint8 *)icon->pixels + y * icon->pitch;
|
|
SDL_memcpy(dst, src, row_len);
|
|
dst += row_len;
|
|
}
|
|
|
|
/* Write the mask */
|
|
SDL_memset(icon_bmp + icon_len - mask_len, 0xFF, mask_len);
|
|
|
|
hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
|
|
|
|
SDL_small_free(icon_bmp, isstack);
|
|
|
|
if (!hicon) {
|
|
retval = SDL_SetError("SetWindowIcon() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
/* Set the icon for the window */
|
|
SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hicon);
|
|
|
|
/* Set the icon in the task manager (should we do this?) */
|
|
SendMessage(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hicon);
|
|
return retval;
|
|
#else
|
|
return SDL_Unsupported();
|
|
#endif
|
|
}
|
|
|
|
int WIN_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
/* HighDPI support: removed SWP_NOSIZE. If the move results in a DPI change, we need to allow
|
|
* the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).
|
|
*/
|
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
|
|
WIN_ConstrainPopup(window);
|
|
return WIN_SetWindowPositionInternal(window,
|
|
window->driverdata->copybits_flag | SWP_NOZORDER | SWP_NOOWNERZORDER |
|
|
SWP_NOACTIVATE, SDL_WINDOWRECT_FLOATING);
|
|
} else {
|
|
window->driverdata->floating_rect_pending = SDL_TRUE;
|
|
}
|
|
} else {
|
|
return SDL_UpdateFullscreenMode(window, SDL_TRUE, SDL_TRUE);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void WIN_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
if (!(window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_MAXIMIZED))) {
|
|
WIN_SetWindowPositionInternal(window, window->driverdata->copybits_flag | SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE, SDL_WINDOWRECT_FLOATING);
|
|
} else {
|
|
window->driverdata->floating_rect_pending = SDL_TRUE;
|
|
}
|
|
}
|
|
|
|
int WIN_GetWindowBordersSize(SDL_VideoDevice *_this, SDL_Window *window, int *top, int *left, int *bottom, int *right)
|
|
{
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
HWND hwnd = window->driverdata->hwnd;
|
|
RECT rcClient;
|
|
|
|
/* rcClient stores the size of the inner window, while rcWindow stores the outer size relative to the top-left
|
|
* screen position; so the top/left values of rcClient are always {0,0} and bottom/right are {height,width} */
|
|
GetClientRect(hwnd, &rcClient);
|
|
|
|
*top = rcClient.top;
|
|
*left = rcClient.left;
|
|
*bottom = rcClient.bottom;
|
|
*right = rcClient.right;
|
|
|
|
return 0;
|
|
#else /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
HWND hwnd = window->driverdata->hwnd;
|
|
RECT rcClient, rcWindow;
|
|
POINT ptDiff;
|
|
|
|
/* rcClient stores the size of the inner window, while rcWindow stores the outer size relative to the top-left
|
|
* screen position; so the top/left values of rcClient are always {0,0} and bottom/right are {height,width} */
|
|
if (!GetClientRect(hwnd, &rcClient)) {
|
|
return SDL_SetError("GetClientRect() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
if (!GetWindowRect(hwnd, &rcWindow)) {
|
|
return SDL_SetError("GetWindowRect() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
/* convert the top/left values to make them relative to
|
|
* the window; they will end up being slightly negative */
|
|
ptDiff.y = rcWindow.top;
|
|
ptDiff.x = rcWindow.left;
|
|
|
|
if (!ScreenToClient(hwnd, &ptDiff)) {
|
|
return SDL_SetError("ScreenToClient() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
rcWindow.top = ptDiff.y;
|
|
rcWindow.left = ptDiff.x;
|
|
|
|
/* convert the bottom/right values to make them relative to the window,
|
|
* these will be slightly bigger than the inner width/height */
|
|
ptDiff.y = rcWindow.bottom;
|
|
ptDiff.x = rcWindow.right;
|
|
|
|
if (!ScreenToClient(hwnd, &ptDiff)) {
|
|
return SDL_SetError("ScreenToClient() failed, error %08X", (unsigned int)GetLastError());
|
|
}
|
|
|
|
rcWindow.bottom = ptDiff.y;
|
|
rcWindow.right = ptDiff.x;
|
|
|
|
/* Now that both the inner and outer rects use the same coordinate system we can subtract them to get the border size.
|
|
* Keep in mind that the top/left coordinates of rcWindow are negative because the border lies slightly before {0,0},
|
|
* so switch them around because SDL3 wants them in positive. */
|
|
*top = rcClient.top - rcWindow.top;
|
|
*left = rcClient.left - rcWindow.left;
|
|
*bottom = rcWindow.bottom - rcClient.bottom;
|
|
*right = rcWindow.right - rcClient.right;
|
|
|
|
return 0;
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
}
|
|
|
|
void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h)
|
|
{
|
|
const SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
RECT rect;
|
|
|
|
if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
|
|
*w = rect.right;
|
|
*h = rect.bottom;
|
|
} else if (window->last_pixel_w && window->last_pixel_h) {
|
|
*w = window->last_pixel_w;
|
|
*h = window->last_pixel_h;
|
|
} else {
|
|
/* Probably created minimized, use the restored size */
|
|
*w = window->floating.w;
|
|
*h = window->floating.h;
|
|
}
|
|
}
|
|
|
|
void WIN_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
DWORD style;
|
|
HWND hwnd;
|
|
|
|
SDL_bool bActivate = SDL_GetHintBoolean(SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN, SDL_TRUE);
|
|
|
|
if (window->parent) {
|
|
/* Update our position in case our parent moved while we were hidden */
|
|
WIN_SetWindowPosition(_this, window);
|
|
}
|
|
|
|
hwnd = window->driverdata->hwnd;
|
|
style = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
if (style & WS_EX_NOACTIVATE) {
|
|
bActivate = SDL_FALSE;
|
|
}
|
|
if (bActivate) {
|
|
ShowWindow(hwnd, SW_SHOW);
|
|
} else {
|
|
/* Use SetWindowPos instead of ShowWindow to avoid activating the parent window if this is a child window */
|
|
SetWindowPos(hwnd, NULL, 0, 0, 0, 0, window->driverdata->copybits_flag | SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
|
}
|
|
|
|
if (window->flags & SDL_WINDOW_POPUP_MENU && bActivate) {
|
|
if (window->parent == SDL_GetKeyboardFocus()) {
|
|
WIN_SetKeyboardFocus(window);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WIN_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
HWND hwnd = window->driverdata->hwnd;
|
|
ShowWindow(hwnd, SW_HIDE);
|
|
|
|
/* Transfer keyboard focus back to the parent */
|
|
if (window->flags & SDL_WINDOW_POPUP_MENU) {
|
|
if (window == SDL_GetKeyboardFocus()) {
|
|
SDL_Window *new_focus = window->parent;
|
|
|
|
/* Find the highest level window that isn't being hidden or destroyed. */
|
|
while (new_focus->parent && (new_focus->is_hiding || new_focus->is_destroying)) {
|
|
new_focus = new_focus->parent;
|
|
}
|
|
|
|
WIN_SetKeyboardFocus(new_focus);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WIN_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
/* If desired, raise the window more forcefully.
|
|
* Technique taken from http://stackoverflow.com/questions/916259/ .
|
|
* Specifically, http://stackoverflow.com/a/34414846 .
|
|
*
|
|
* The issue is that Microsoft has gone through a lot of trouble to make it
|
|
* nearly impossible to programmatically move a window to the foreground,
|
|
* for "security" reasons. Apparently, the following song-and-dance gets
|
|
* around their objections. */
|
|
SDL_bool bForce = SDL_GetHintBoolean(SDL_HINT_FORCE_RAISEWINDOW, SDL_FALSE);
|
|
SDL_bool bActivate = SDL_GetHintBoolean(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, SDL_TRUE);
|
|
|
|
HWND hCurWnd = NULL;
|
|
DWORD dwMyID = 0u;
|
|
DWORD dwCurID = 0u;
|
|
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
if (bForce) {
|
|
hCurWnd = GetForegroundWindow();
|
|
dwMyID = GetCurrentThreadId();
|
|
dwCurID = GetWindowThreadProcessId(hCurWnd, NULL);
|
|
ShowWindow(hwnd, SW_RESTORE);
|
|
AttachThreadInput(dwCurID, dwMyID, TRUE);
|
|
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
|
|
if (!SDL_ShouldAllowTopmost() || !(window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
|
|
SetWindowPos(hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
|
|
}
|
|
}
|
|
if (bActivate) {
|
|
SetForegroundWindow(hwnd);
|
|
if (window->flags & SDL_WINDOW_POPUP_MENU) {
|
|
if (window->parent == SDL_GetKeyboardFocus()) {
|
|
WIN_SetKeyboardFocus(window);
|
|
}
|
|
}
|
|
} else {
|
|
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, data->copybits_flag | SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
|
|
}
|
|
if (bForce) {
|
|
AttachThreadInput(dwCurID, dwMyID, FALSE);
|
|
SetFocus(hwnd);
|
|
SetActiveWindow(hwnd);
|
|
}
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
}
|
|
|
|
void WIN_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
data->expected_resize = SDL_TRUE;
|
|
ShowWindow(hwnd, SW_MAXIMIZE);
|
|
data->expected_resize = SDL_FALSE;
|
|
|
|
/* Clamp the maximized window size to the max window size.
|
|
* This is automatic if maximizing from the window controls.
|
|
*/
|
|
if (window->max_w || window->max_h) {
|
|
int fx, fy, fw, fh;
|
|
|
|
window->windowed.w = window->max_w ? SDL_min(window->w, window->max_w) : window->windowed.w;
|
|
window->windowed.h = window->max_h ? SDL_min(window->h, window->max_h) : window->windowed.h;
|
|
WIN_AdjustWindowRect(window, &fx, &fy, &fw, &fh, SDL_WINDOWRECT_WINDOWED);
|
|
|
|
data->expected_resize = SDL_TRUE;
|
|
SetWindowPos(hwnd, HWND_TOP, fx, fy, fw, fh, data->copybits_flag | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
|
|
data->expected_resize = SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
void WIN_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
HWND hwnd = window->driverdata->hwnd;
|
|
ShowWindow(hwnd, SW_MINIMIZE);
|
|
}
|
|
|
|
void WIN_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool bordered)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
DWORD style;
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
style &= ~STYLE_MASK;
|
|
style |= GetWindowStyle(window);
|
|
|
|
data->in_border_change = SDL_TRUE;
|
|
SetWindowLong(hwnd, GWL_STYLE, style);
|
|
WIN_SetWindowPositionInternal(window, data->copybits_flag | SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOACTIVATE, SDL_WINDOWRECT_CURRENT);
|
|
data->in_border_change = SDL_FALSE;
|
|
}
|
|
|
|
void WIN_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool resizable)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
DWORD style;
|
|
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
style &= ~STYLE_MASK;
|
|
style |= GetWindowStyle(window);
|
|
|
|
SetWindowLong(hwnd, GWL_STYLE, style);
|
|
}
|
|
|
|
void WIN_SetWindowAlwaysOnTop(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool on_top)
|
|
{
|
|
WIN_SetWindowPositionInternal(window, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE, SDL_WINDOWRECT_CURRENT);
|
|
}
|
|
|
|
void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
data->expected_resize = SDL_TRUE;
|
|
ShowWindow(hwnd, SW_RESTORE);
|
|
data->expected_resize = SDL_FALSE;
|
|
}
|
|
|
|
static DWM_WINDOW_CORNER_PREFERENCE WIN_UpdateCornerRoundingForHWND(HWND hwnd, DWM_WINDOW_CORNER_PREFERENCE cornerPref)
|
|
{
|
|
DWM_WINDOW_CORNER_PREFERENCE oldPref = DWMWCP_DEFAULT;
|
|
|
|
void *handle = SDL_LoadObject("dwmapi.dll");
|
|
if (handle) {
|
|
DwmGetWindowAttribute_t DwmGetWindowAttributeFunc = (DwmGetWindowAttribute_t)SDL_LoadFunction(handle, "DwmGetWindowAttribute");
|
|
DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
|
|
if (DwmGetWindowAttributeFunc && DwmSetWindowAttributeFunc) {
|
|
DwmGetWindowAttributeFunc(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &oldPref, sizeof(oldPref));
|
|
DwmSetWindowAttributeFunc(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
|
|
}
|
|
|
|
SDL_UnloadObject(handle);
|
|
}
|
|
|
|
return oldPref;
|
|
}
|
|
|
|
static COLORREF WIN_UpdateBorderColorForHWND(HWND hwnd, COLORREF colorRef)
|
|
{
|
|
COLORREF oldPref = DWMWA_COLOR_DEFAULT;
|
|
|
|
void *handle = SDL_LoadObject("dwmapi.dll");
|
|
if (handle) {
|
|
DwmGetWindowAttribute_t DwmGetWindowAttributeFunc = (DwmGetWindowAttribute_t)SDL_LoadFunction(handle, "DwmGetWindowAttribute");
|
|
DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
|
|
if (DwmGetWindowAttributeFunc && DwmSetWindowAttributeFunc) {
|
|
DwmGetWindowAttributeFunc(hwnd, DWMWA_BORDER_COLOR, &oldPref, sizeof(oldPref));
|
|
DwmSetWindowAttributeFunc(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
|
|
}
|
|
|
|
SDL_UnloadObject(handle);
|
|
}
|
|
|
|
return oldPref;
|
|
}
|
|
|
|
/**
|
|
* Reconfigures the window to fill the given display, if fullscreen is true, otherwise restores the window.
|
|
*/
|
|
int WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
|
|
{
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
SDL_DisplayData *displaydata = display->driverdata;
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
MONITORINFO minfo;
|
|
DWORD style, styleEx;
|
|
HWND top;
|
|
int x, y;
|
|
int w, h;
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
SDL_Log("WIN_SetWindowFullscreen: %d", (int)fullscreen);
|
|
#endif
|
|
|
|
/* Early out if already not in fullscreen, or the styling on
|
|
* external windows may end up being overridden.
|
|
*/
|
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN) && !fullscreen) {
|
|
return 0;
|
|
}
|
|
|
|
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_ALWAYS_ON_TOP)) {
|
|
top = HWND_TOPMOST;
|
|
} else {
|
|
top = HWND_NOTOPMOST;
|
|
}
|
|
|
|
/* Use GetMonitorInfo instead of WIN_GetDisplayBounds because we want the
|
|
monitor bounds in Windows coordinates (pixels) rather than SDL coordinates (points). */
|
|
SDL_zero(minfo);
|
|
minfo.cbSize = sizeof(MONITORINFO);
|
|
if (!GetMonitorInfo(displaydata->MonitorHandle, &minfo)) {
|
|
SDL_SetError("GetMonitorInfo failed");
|
|
return -1;
|
|
}
|
|
|
|
SDL_SendWindowEvent(window, fullscreen ? SDL_EVENT_WINDOW_ENTER_FULLSCREEN : SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, 0, 0);
|
|
style = GetWindowLong(hwnd, GWL_STYLE);
|
|
style &= ~STYLE_MASK;
|
|
style |= GetWindowStyle(window);
|
|
styleEx = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
|
|
if (fullscreen) {
|
|
x = minfo.rcMonitor.left;
|
|
y = minfo.rcMonitor.top;
|
|
w = minfo.rcMonitor.right - minfo.rcMonitor.left;
|
|
h = minfo.rcMonitor.bottom - minfo.rcMonitor.top;
|
|
|
|
/* Unset the maximized flag. This fixes
|
|
https://bugzilla.libsdl.org/show_bug.cgi?id=3215
|
|
*/
|
|
if (style & WS_MAXIMIZE) {
|
|
data->windowed_mode_was_maximized = SDL_TRUE;
|
|
style &= ~WS_MAXIMIZE;
|
|
}
|
|
|
|
/* Disable corner rounding & border color (Windows 11+) so the window fills the full screen */
|
|
data->windowed_mode_corner_rounding = WIN_UpdateCornerRoundingForHWND(hwnd, DWMWCP_DONOTROUND);
|
|
data->dwma_border_color = WIN_UpdateBorderColorForHWND(hwnd, DWMWA_COLOR_NONE);
|
|
} else {
|
|
BOOL menu;
|
|
|
|
WIN_UpdateCornerRoundingForHWND(hwnd, data->windowed_mode_corner_rounding);
|
|
WIN_UpdateBorderColorForHWND(hwnd, data->dwma_border_color);
|
|
|
|
/* Restore window-maximization state, as applicable.
|
|
Special care is taken to *not* do this if and when we're
|
|
alt-tab'ing away (to some other window; as indicated by
|
|
in_window_deactivation), otherwise
|
|
https://bugzilla.libsdl.org/show_bug.cgi?id=3215 can reproduce!
|
|
*/
|
|
if (data->windowed_mode_was_maximized && !data->in_window_deactivation) {
|
|
style |= WS_MAXIMIZE;
|
|
}
|
|
|
|
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
|
|
WIN_AdjustWindowRectWithStyle(window, style, styleEx, menu,
|
|
&x, &y,
|
|
&w, &h,
|
|
data->windowed_mode_was_maximized ? SDL_WINDOWRECT_WINDOWED : SDL_WINDOWRECT_FLOATING);
|
|
data->windowed_mode_was_maximized = SDL_FALSE;
|
|
}
|
|
SetWindowLong(hwnd, GWL_STYLE, style);
|
|
data->expected_resize = SDL_TRUE;
|
|
SetWindowPos(hwnd, top, x, y, w, h, data->copybits_flag | SWP_NOACTIVATE);
|
|
data->expected_resize = SDL_FALSE;
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
SDL_Log("WIN_SetWindowFullscreen: %d finished. Set window to %d,%d, %dx%d", (int)fullscreen, x, y, w, h);
|
|
#endif
|
|
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
return 0;
|
|
}
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
void WIN_UpdateWindowICCProfile(SDL_Window *window, SDL_bool send_event)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
SDL_DisplayData *displaydata = SDL_GetDisplayDriverDataForWindow(window);
|
|
|
|
if (displaydata) {
|
|
HDC hdc = CreateDCW(displaydata->DeviceName, NULL, NULL, NULL);
|
|
if (hdc) {
|
|
WCHAR fileName[MAX_PATH];
|
|
DWORD fileNameSize = SDL_arraysize(fileName);
|
|
if (GetICMProfileW(hdc, &fileNameSize, fileName)) {
|
|
/* fileNameSize includes '\0' on return */
|
|
if (!data->ICMFileName ||
|
|
SDL_wcscmp(data->ICMFileName, fileName) != 0) {
|
|
if (data->ICMFileName) {
|
|
SDL_free(data->ICMFileName);
|
|
}
|
|
data->ICMFileName = SDL_wcsdup(fileName);
|
|
if (send_event) {
|
|
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_ICCPROF_CHANGED, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
DeleteDC(hdc);
|
|
}
|
|
}
|
|
}
|
|
|
|
void *WIN_GetWindowICCProfile(SDL_VideoDevice *_this, SDL_Window *window, size_t *size)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
char *filename_utf8;
|
|
void *iccProfileData = NULL;
|
|
|
|
filename_utf8 = WIN_StringToUTF8(data->ICMFileName);
|
|
if (filename_utf8) {
|
|
iccProfileData = SDL_LoadFile(filename_utf8, size);
|
|
if (!iccProfileData) {
|
|
SDL_SetError("Could not open ICC profile");
|
|
}
|
|
SDL_free(filename_utf8);
|
|
}
|
|
return iccProfileData;
|
|
}
|
|
|
|
static void WIN_GrabKeyboard(SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
HMODULE module;
|
|
|
|
if (data->keyboard_hook) {
|
|
return;
|
|
}
|
|
|
|
/* SetWindowsHookEx() needs to know which module contains the hook we
|
|
want to install. This is complicated by the fact that SDL can be
|
|
linked statically or dynamically. Fortunately XP and later provide
|
|
this nice API that will go through the loaded modules and find the
|
|
one containing our code.
|
|
*/
|
|
if (!GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT | GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
|
|
(LPTSTR)WIN_KeyboardHookProc,
|
|
&module)) {
|
|
return;
|
|
}
|
|
|
|
/* Capture a snapshot of the current keyboard state before the hook */
|
|
if (!GetKeyboardState(data->videodata->pre_hook_key_state)) {
|
|
return;
|
|
}
|
|
|
|
/* To grab the keyboard, we have to install a low-level keyboard hook to
|
|
intercept keys that would normally be captured by the OS. Intercepting
|
|
all key events on the system is rather invasive, but it's what Microsoft
|
|
actually documents that you do to capture these.
|
|
*/
|
|
data->keyboard_hook = SetWindowsHookEx(WH_KEYBOARD_LL, WIN_KeyboardHookProc, module, 0);
|
|
}
|
|
|
|
void WIN_UngrabKeyboard(SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
|
|
if (data->keyboard_hook) {
|
|
UnhookWindowsHookEx(data->keyboard_hook);
|
|
data->keyboard_hook = NULL;
|
|
}
|
|
}
|
|
|
|
void WIN_SetWindowMouseRect(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
WIN_UpdateClipCursor(window);
|
|
}
|
|
|
|
void WIN_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed)
|
|
{
|
|
WIN_UpdateClipCursor(window);
|
|
}
|
|
|
|
void WIN_SetWindowKeyboardGrab(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed)
|
|
{
|
|
if (grabbed) {
|
|
WIN_GrabKeyboard(window);
|
|
} else {
|
|
WIN_UngrabKeyboard(window);
|
|
}
|
|
}
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
|
|
void WIN_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
CleanupWindowData(_this, window);
|
|
}
|
|
|
|
/*
|
|
* Creates a HelperWindow used for DirectInput.
|
|
*/
|
|
int SDL_HelperWindowCreate(void)
|
|
{
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
WNDCLASS wce;
|
|
|
|
/* Make sure window isn't created twice. */
|
|
if (SDL_HelperWindow != NULL) {
|
|
return 0;
|
|
}
|
|
|
|
/* Create the class. */
|
|
SDL_zero(wce);
|
|
wce.lpfnWndProc = DefWindowProc;
|
|
wce.lpszClassName = SDL_HelperWindowClassName;
|
|
wce.hInstance = hInstance;
|
|
|
|
/* Register the class. */
|
|
SDL_HelperWindowClass = RegisterClass(&wce);
|
|
if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
|
|
return WIN_SetError("Unable to create Helper Window Class");
|
|
}
|
|
|
|
/* Create the window. */
|
|
SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
|
|
SDL_HelperWindowName,
|
|
WS_OVERLAPPED, CW_USEDEFAULT,
|
|
CW_USEDEFAULT, CW_USEDEFAULT,
|
|
CW_USEDEFAULT, HWND_MESSAGE, NULL,
|
|
hInstance, NULL);
|
|
if (!SDL_HelperWindow) {
|
|
UnregisterClass(SDL_HelperWindowClassName, hInstance);
|
|
return WIN_SetError("Unable to create Helper Window");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
|
|
*/
|
|
void SDL_HelperWindowDestroy(void)
|
|
{
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
|
|
/* Destroy the window. */
|
|
if (SDL_HelperWindow != NULL) {
|
|
if (DestroyWindow(SDL_HelperWindow) == 0) {
|
|
WIN_SetError("Unable to destroy Helper Window");
|
|
return;
|
|
}
|
|
SDL_HelperWindow = NULL;
|
|
}
|
|
|
|
/* Unregister the class. */
|
|
if (SDL_HelperWindowClass != 0) {
|
|
if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
|
|
WIN_SetError("Unable to destroy Helper Window Class");
|
|
return;
|
|
}
|
|
SDL_HelperWindowClass = 0;
|
|
}
|
|
}
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
void WIN_OnWindowEnter(SDL_VideoDevice *_this, SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
|
|
if (!data || !data->hwnd) {
|
|
/* The window wasn't fully initialized */
|
|
return;
|
|
}
|
|
|
|
if (window->flags & SDL_WINDOW_ALWAYS_ON_TOP) {
|
|
WIN_SetWindowPositionInternal(window, data->copybits_flag | SWP_NOSIZE | SWP_NOACTIVATE, SDL_WINDOWRECT_CURRENT);
|
|
}
|
|
}
|
|
|
|
static BOOL GetClientScreenRect(HWND hwnd, RECT *rect)
|
|
{
|
|
return GetClientRect(hwnd, rect) && /* RECT( left , top , right , bottom ) */
|
|
ClientToScreen(hwnd, (LPPOINT)rect) && /* POINT( left , top ) */
|
|
ClientToScreen(hwnd, (LPPOINT)rect + 1); /* POINT( right , bottom ) */
|
|
}
|
|
|
|
void WIN_UpdateClipCursor(SDL_Window *window)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
RECT rect, clipped_rect;
|
|
|
|
if (data->in_title_click || data->focus_click_pending) {
|
|
return;
|
|
}
|
|
if (data->skip_update_clipcursor) {
|
|
return;
|
|
}
|
|
if (!GetClipCursor(&clipped_rect)) {
|
|
return;
|
|
}
|
|
|
|
if ((mouse->relative_mode || (window->flags & SDL_WINDOW_MOUSE_GRABBED) ||
|
|
(window->mouse_rect.w > 0 && window->mouse_rect.h > 0)) &&
|
|
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
|
if (mouse->relative_mode && !mouse->relative_mode_warp && data->mouse_relative_mode_center) {
|
|
if (GetClientScreenRect(data->hwnd, &rect)) {
|
|
/* WIN_WarpCursor() jitters by +1, and remote desktop warp wobble is +/- 1 */
|
|
LONG remote_desktop_adjustment = GetSystemMetrics(SM_REMOTESESSION) ? 2 : 0;
|
|
LONG cx, cy;
|
|
|
|
cx = (rect.left + rect.right) / 2;
|
|
cy = (rect.top + rect.bottom) / 2;
|
|
|
|
/* Make an absurdly small clip rect */
|
|
rect.left = cx - remote_desktop_adjustment;
|
|
rect.right = cx + 1 + remote_desktop_adjustment;
|
|
rect.top = cy;
|
|
rect.bottom = cy + 1;
|
|
|
|
if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
|
|
if (ClipCursor(&rect)) {
|
|
data->cursor_clipped_rect = rect;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (GetClientScreenRect(data->hwnd, &rect)) {
|
|
if (window->mouse_rect.w > 0 && window->mouse_rect.h > 0) {
|
|
SDL_Rect mouse_rect_win_client;
|
|
RECT mouse_rect, intersection;
|
|
|
|
/* mouse_rect_win_client is the mouse rect in Windows client space */
|
|
mouse_rect_win_client = window->mouse_rect;
|
|
|
|
/* mouse_rect is the rect in Windows screen space */
|
|
mouse_rect.left = rect.left + mouse_rect_win_client.x;
|
|
mouse_rect.top = rect.top + mouse_rect_win_client.y;
|
|
mouse_rect.right = mouse_rect.left + mouse_rect_win_client.w;
|
|
mouse_rect.bottom = mouse_rect.top + mouse_rect_win_client.h;
|
|
if (IntersectRect(&intersection, &rect, &mouse_rect)) {
|
|
SDL_memcpy(&rect, &intersection, sizeof(rect));
|
|
} else if (window->flags & SDL_WINDOW_MOUSE_GRABBED) {
|
|
/* Mouse rect was invalid, just do the normal grab */
|
|
} else {
|
|
SDL_zero(rect);
|
|
}
|
|
}
|
|
if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
|
|
if (!WIN_IsRectEmpty(&rect)) {
|
|
if (ClipCursor(&rect)) {
|
|
data->cursor_clipped_rect = rect;
|
|
}
|
|
} else {
|
|
ClipCursor(NULL);
|
|
SDL_zero(data->cursor_clipped_rect);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
POINT first, second;
|
|
|
|
first.x = clipped_rect.left;
|
|
first.y = clipped_rect.top;
|
|
second.x = clipped_rect.right - 1;
|
|
second.y = clipped_rect.bottom - 1;
|
|
if (PtInRect(&data->cursor_clipped_rect, first) &&
|
|
PtInRect(&data->cursor_clipped_rect, second)) {
|
|
ClipCursor(NULL);
|
|
SDL_zero(data->cursor_clipped_rect);
|
|
}
|
|
}
|
|
data->last_updated_clipcursor = SDL_GetTicks();
|
|
}
|
|
|
|
int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
|
|
{
|
|
return 0; /* just succeed, the real work is done elsewhere. */
|
|
}
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
|
|
int WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opacity)
|
|
{
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
return -1;
|
|
#else
|
|
const SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
|
|
SDL_assert(style != 0);
|
|
|
|
if (opacity == 1.0f) {
|
|
/* want it fully opaque, just mark it unlayered if necessary. */
|
|
if (style & WS_EX_LAYERED) {
|
|
if (SetWindowLong(hwnd, GWL_EXSTYLE, style & ~WS_EX_LAYERED) == 0) {
|
|
return WIN_SetError("SetWindowLong()");
|
|
}
|
|
}
|
|
} else {
|
|
const BYTE alpha = (BYTE)((int)(opacity * 255.0f));
|
|
/* want it transparent, mark it layered if necessary. */
|
|
if (!(style & WS_EX_LAYERED)) {
|
|
if (SetWindowLong(hwnd, GWL_EXSTYLE, style | WS_EX_LAYERED) == 0) {
|
|
return WIN_SetError("SetWindowLong()");
|
|
}
|
|
}
|
|
|
|
if (SetLayeredWindowAttributes(hwnd, 0, alpha, LWA_ALPHA) == 0) {
|
|
return WIN_SetError("SetLayeredWindowAttributes()");
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
}
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
|
|
{
|
|
const SDL_WindowData *data = window->driverdata;
|
|
DragAcceptFiles(data->hwnd, accept ? TRUE : FALSE);
|
|
}
|
|
|
|
int WIN_FlashWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_FlashOperation operation)
|
|
{
|
|
FLASHWINFO desc;
|
|
|
|
SDL_zero(desc);
|
|
desc.cbSize = sizeof(desc);
|
|
desc.hwnd = window->driverdata->hwnd;
|
|
switch (operation) {
|
|
case SDL_FLASH_CANCEL:
|
|
desc.dwFlags = FLASHW_STOP;
|
|
break;
|
|
case SDL_FLASH_BRIEFLY:
|
|
desc.dwFlags = FLASHW_TRAY;
|
|
desc.uCount = 1;
|
|
break;
|
|
case SDL_FLASH_UNTIL_FOCUSED:
|
|
desc.dwFlags = (FLASHW_TRAY | FLASHW_TIMERNOFG);
|
|
break;
|
|
default:
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
FlashWindowEx(&desc);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void WIN_ShowWindowSystemMenu(SDL_Window *window, int x, int y)
|
|
{
|
|
const SDL_WindowData *data = window->driverdata;
|
|
POINT pt;
|
|
|
|
pt.x = x;
|
|
pt.y = y;
|
|
ClientToScreen(data->hwnd, &pt);
|
|
SendMessage(data->hwnd, WM_POPUPSYSTEMMENU, 0, MAKELPARAM(pt.x, pt.y));
|
|
}
|
|
|
|
int WIN_SetWindowFocusable(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool focusable)
|
|
{
|
|
SDL_WindowData *data = window->driverdata;
|
|
HWND hwnd = data->hwnd;
|
|
const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
|
|
SDL_assert(style != 0);
|
|
|
|
if (focusable) {
|
|
if (style & WS_EX_NOACTIVATE) {
|
|
if (SetWindowLong(hwnd, GWL_EXSTYLE, style & ~WS_EX_NOACTIVATE) == 0) {
|
|
return WIN_SetError("SetWindowLong()");
|
|
}
|
|
}
|
|
} else {
|
|
if (!(style & WS_EX_NOACTIVATE)) {
|
|
if (SetWindowLong(hwnd, GWL_EXSTYLE, style | WS_EX_NOACTIVATE) == 0) {
|
|
return WIN_SetError("SetWindowLong()");
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
|
|
|
void WIN_UpdateDarkModeForHWND(HWND hwnd)
|
|
{
|
|
void *handle = SDL_LoadObject("dwmapi.dll");
|
|
if (handle) {
|
|
DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
|
|
if (DwmSetWindowAttributeFunc) {
|
|
/* FIXME: Do we need to traverse children? */
|
|
BOOL value = (SDL_GetSystemTheme() == SDL_SYSTEM_THEME_DARK) ? TRUE : FALSE;
|
|
DwmSetWindowAttributeFunc(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
|
|
}
|
|
SDL_UnloadObject(handle);
|
|
}
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
|