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			1081 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1081 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_video.h
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|  *
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|  *  Header file for SDL video functions.
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|  */
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| 
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| #ifndef _SDL_video_h
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| #define _SDL_video_h
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_pixels.h"
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| #include "SDL_rect.h"
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| #include "SDL_surface.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  *  \brief  The structure that defines a display mode
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|  *
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|  *  \sa SDL_GetNumDisplayModes()
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|  *  \sa SDL_GetDisplayMode()
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|  *  \sa SDL_GetDesktopDisplayMode()
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|  *  \sa SDL_GetCurrentDisplayMode()
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|  *  \sa SDL_GetClosestDisplayMode()
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|  *  \sa SDL_SetWindowDisplayMode()
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|  *  \sa SDL_GetWindowDisplayMode()
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|  */
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| typedef struct
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| {
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|     Uint32 format;              /**< pixel format */
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|     int w;                      /**< width */
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|     int h;                      /**< height */
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|     int refresh_rate;           /**< refresh rate (or zero for unspecified) */
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|     void *driverdata;           /**< driver-specific data, initialize to 0 */
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| } SDL_DisplayMode;
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| 
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| /**
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|  *  \brief The type used to identify a window
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|  *
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|  *  \sa SDL_CreateWindow()
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|  *  \sa SDL_CreateWindowFrom()
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|  *  \sa SDL_DestroyWindow()
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|  *  \sa SDL_GetWindowData()
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|  *  \sa SDL_GetWindowFlags()
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|  *  \sa SDL_GetWindowGrab()
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|  *  \sa SDL_GetWindowPosition()
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|  *  \sa SDL_GetWindowSize()
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|  *  \sa SDL_GetWindowTitle()
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|  *  \sa SDL_HideWindow()
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|  *  \sa SDL_MaximizeWindow()
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|  *  \sa SDL_MinimizeWindow()
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|  *  \sa SDL_RaiseWindow()
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|  *  \sa SDL_RestoreWindow()
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|  *  \sa SDL_SetWindowData()
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|  *  \sa SDL_SetWindowFullscreen()
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|  *  \sa SDL_SetWindowGrab()
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|  *  \sa SDL_SetWindowIcon()
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|  *  \sa SDL_SetWindowPosition()
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|  *  \sa SDL_SetWindowSize()
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|  *  \sa SDL_SetWindowBordered()
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|  *  \sa SDL_SetWindowTitle()
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|  *  \sa SDL_ShowWindow()
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|  */
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| typedef struct SDL_Window SDL_Window;
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| 
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| /**
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|  *  \brief The flags on a window
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|  *
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|  *  \sa SDL_GetWindowFlags()
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|  */
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| typedef enum
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| {
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|     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
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|     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
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|     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
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|     SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
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|     SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
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|     SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
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|     SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
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|     SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
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|     SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
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|     SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
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|     SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
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|     SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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|     SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
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|     SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported */
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|     SDL_WINDOW_MOUSE_CAPTURE = 0x00004000       /**< window has mouse captured (unrelated to INPUT_GRABBED) */
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| } SDL_WindowFlags;
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| 
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| /**
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|  *  \brief Used to indicate that you don't care what the window position is.
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|  */
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| #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
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| #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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| #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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| #define SDL_WINDOWPOS_ISUNDEFINED(X)    \
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|             (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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| 
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| /**
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|  *  \brief Used to indicate that the window position should be centered.
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|  */
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| #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
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| #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
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| #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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| #define SDL_WINDOWPOS_ISCENTERED(X)    \
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|             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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| 
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| /**
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|  *  \brief Event subtype for window events
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|  */
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| typedef enum
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| {
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|     SDL_WINDOWEVENT_NONE,           /**< Never used */
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|     SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
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|     SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
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|     SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
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|                                          redrawn */
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|     SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
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|                                      */
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|     SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
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|     SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
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|     SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
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|     SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
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|     SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
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|                                          and position */
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|     SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
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|     SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
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|     SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
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|     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
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|     SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the
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|                                          window be closed */
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| } SDL_WindowEventID;
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| 
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| /**
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|  *  \brief An opaque handle to an OpenGL context.
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|  */
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| typedef void *SDL_GLContext;
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| 
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| /**
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|  *  \brief OpenGL configuration attributes
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|  */
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| typedef enum
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| {
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|     SDL_GL_RED_SIZE,
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|     SDL_GL_GREEN_SIZE,
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|     SDL_GL_BLUE_SIZE,
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|     SDL_GL_ALPHA_SIZE,
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|     SDL_GL_BUFFER_SIZE,
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|     SDL_GL_DOUBLEBUFFER,
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|     SDL_GL_DEPTH_SIZE,
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|     SDL_GL_STENCIL_SIZE,
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|     SDL_GL_ACCUM_RED_SIZE,
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|     SDL_GL_ACCUM_GREEN_SIZE,
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|     SDL_GL_ACCUM_BLUE_SIZE,
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|     SDL_GL_ACCUM_ALPHA_SIZE,
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|     SDL_GL_STEREO,
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|     SDL_GL_MULTISAMPLEBUFFERS,
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|     SDL_GL_MULTISAMPLESAMPLES,
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|     SDL_GL_ACCELERATED_VISUAL,
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|     SDL_GL_RETAINED_BACKING,
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|     SDL_GL_CONTEXT_MAJOR_VERSION,
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|     SDL_GL_CONTEXT_MINOR_VERSION,
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|     SDL_GL_CONTEXT_EGL,
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|     SDL_GL_CONTEXT_FLAGS,
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|     SDL_GL_CONTEXT_PROFILE_MASK,
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|     SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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|     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
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|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR
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| } SDL_GLattr;
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| 
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| typedef enum
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| {
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|     SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
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|     SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
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|     SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
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| } SDL_GLprofile;
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| 
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| typedef enum
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| {
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|     SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
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|     SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
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|     SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
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|     SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
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| } SDL_GLcontextFlag;
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| 
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| typedef enum
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| {
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|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
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|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
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| } SDL_GLcontextReleaseFlag;
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| 
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| 
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| /* Function prototypes */
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| 
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| /**
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|  *  \brief Get the number of video drivers compiled into SDL
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|  *
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|  *  \sa SDL_GetVideoDriver()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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| 
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| /**
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|  *  \brief Get the name of a built in video driver.
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|  *
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|  *  \note The video drivers are presented in the order in which they are
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|  *        normally checked during initialization.
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|  *
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|  *  \sa SDL_GetNumVideoDrivers()
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|  */
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| extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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| 
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| /**
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|  *  \brief Initialize the video subsystem, optionally specifying a video driver.
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|  *
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|  *  \param driver_name Initialize a specific driver by name, or NULL for the
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|  *                     default video driver.
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|  *
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|  *  \return 0 on success, -1 on error
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|  *
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|  *  This function initializes the video subsystem; setting up a connection
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|  *  to the window manager, etc, and determines the available display modes
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|  *  and pixel formats, but does not initialize a window or graphics mode.
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|  *
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|  *  \sa SDL_VideoQuit()
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|  */
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| extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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| 
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| /**
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|  *  \brief Shuts down the video subsystem.
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|  *
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|  *  This function closes all windows, and restores the original video mode.
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|  *
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|  *  \sa SDL_VideoInit()
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|  */
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| extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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| 
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| /**
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|  *  \brief Returns the name of the currently initialized video driver.
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|  *
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|  *  \return The name of the current video driver or NULL if no driver
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|  *          has been initialized
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|  *
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|  *  \sa SDL_GetNumVideoDrivers()
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|  *  \sa SDL_GetVideoDriver()
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|  */
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| extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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| 
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| /**
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|  *  \brief Returns the number of available video displays.
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|  *
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|  *  \sa SDL_GetDisplayBounds()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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| 
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| /**
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|  *  \brief Get the name of a display in UTF-8 encoding
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|  *
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|  *  \return The name of a display, or NULL for an invalid display index.
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|  *
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|  *  \sa SDL_GetNumVideoDisplays()
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|  */
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| extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
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| 
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| /**
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|  *  \brief Get the desktop area represented by a display, with the primary
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|  *         display located at 0,0
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|  *
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|  *  \return 0 on success, or -1 if the index is out of range.
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|  *
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|  *  \sa SDL_GetNumVideoDisplays()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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| 
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| /**
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|  *  \brief Get the dots/pixels-per-inch for a display
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|  *
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|  *  \note Diagonal, horizontal and vertical DPI can all be optionally
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|  *        returned if the parameter is non-NULL.
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|  *
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|  *  \return 0 on success, or -1 if no DPI information is available or the index is out of range.
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|  *
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|  *  \sa SDL_GetNumVideoDisplays()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
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| 
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| /**
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|  *  \brief Returns the number of available display modes.
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|  *
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|  *  \sa SDL_GetDisplayMode()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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| 
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| /**
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|  *  \brief Fill in information about a specific display mode.
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|  *
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|  *  \note The display modes are sorted in this priority:
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|  *        \li bits per pixel -> more colors to fewer colors
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|  *        \li width -> largest to smallest
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|  *        \li height -> largest to smallest
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|  *        \li refresh rate -> highest to lowest
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|  *
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|  *  \sa SDL_GetNumDisplayModes()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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|                                                SDL_DisplayMode * mode);
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| 
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| /**
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|  *  \brief Fill in information about the desktop display mode.
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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| 
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| /**
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|  *  \brief Fill in information about the current display mode.
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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| 
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| 
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| /**
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|  *  \brief Get the closest match to the requested display mode.
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|  *
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|  *  \param displayIndex The index of display from which mode should be queried.
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|  *  \param mode The desired display mode
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|  *  \param closest A pointer to a display mode to be filled in with the closest
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|  *                 match of the available display modes.
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|  *
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|  *  \return The passed in value \c closest, or NULL if no matching video mode
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|  *          was available.
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|  *
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|  *  The available display modes are scanned, and \c closest is filled in with the
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|  *  closest mode matching the requested mode and returned.  The mode format and
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|  *  refresh_rate default to the desktop mode if they are 0.  The modes are
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|  *  scanned with size being first priority, format being second priority, and
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|  *  finally checking the refresh_rate.  If all the available modes are too
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|  *  small, then NULL is returned.
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|  *
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|  *  \sa SDL_GetNumDisplayModes()
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|  *  \sa SDL_GetDisplayMode()
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|  */
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| extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
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| 
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| /**
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|  *  \brief Get the display index associated with a window.
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|  *
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|  *  \return the display index of the display containing the center of the
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|  *          window, or -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
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| 
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| /**
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|  *  \brief Set the display mode used when a fullscreen window is visible.
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|  *
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|  *  By default the window's dimensions and the desktop format and refresh rate
 | |
|  *  are used.
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|  *
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|  *  \param window The window for which the display mode should be set.
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|  *  \param mode The mode to use, or NULL for the default mode.
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|  *
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|  *  \return 0 on success, or -1 if setting the display mode failed.
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|  *
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|  *  \sa SDL_GetWindowDisplayMode()
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|  *  \sa SDL_SetWindowFullscreen()
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|  */
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| extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
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|                                                      const SDL_DisplayMode
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|                                                          * mode);
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| 
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| /**
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|  *  \brief Fill in information about the display mode used when a fullscreen
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|  *         window is visible.
 | |
|  *
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|  *  \sa SDL_SetWindowDisplayMode()
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|  *  \sa SDL_SetWindowFullscreen()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
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|                                                      SDL_DisplayMode * mode);
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| 
 | |
| /**
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|  *  \brief Get the pixel format associated with the window.
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
 | |
| 
 | |
| /**
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|  *  \brief Create a window with the specified position, dimensions, and flags.
 | |
|  *
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|  *  \param title The title of the window, in UTF-8 encoding.
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|  *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
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|  *               ::SDL_WINDOWPOS_UNDEFINED.
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|  *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
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|  *               ::SDL_WINDOWPOS_UNDEFINED.
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|  *  \param w     The width of the window.
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|  *  \param h     The height of the window.
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|  *  \param flags The flags for the window, a mask of any of the following:
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|  *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
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|  *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
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|  *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
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|  *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
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|  *               ::SDL_WINDOW_ALLOW_HIGHDPI.
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|  *
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|  *  \return The id of the window created, or zero if window creation failed.
 | |
|  *
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|  *  \sa SDL_DestroyWindow()
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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|                                                       int x, int y, int w,
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|                                                       int h, Uint32 flags);
 | |
| 
 | |
| /**
 | |
|  *  \brief Create an SDL window from an existing native window.
 | |
|  *
 | |
|  *  \param data A pointer to driver-dependent window creation data
 | |
|  *
 | |
|  *  \return The id of the window created, or zero if window creation failed.
 | |
|  *
 | |
|  *  \sa SDL_DestroyWindow()
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the numeric ID of a window, for logging purposes.
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the window flags.
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the title of a window, in UTF-8 format.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowTitle()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
 | |
|                                                 const char *title);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the title of a window, in UTF-8 format.
 | |
|  *
 | |
|  *  \sa SDL_SetWindowTitle()
 | |
|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the icon for a window.
 | |
|  *
 | |
|  *  \param window The window for which the icon should be set.
 | |
|  *  \param icon The icon for the window.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
 | |
|                                                SDL_Surface * icon);
 | |
| 
 | |
| /**
 | |
|  *  \brief Associate an arbitrary named pointer with a window.
 | |
|  *
 | |
|  *  \param window   The window to associate with the pointer.
 | |
|  *  \param name     The name of the pointer.
 | |
|  *  \param userdata The associated pointer.
 | |
|  *
 | |
|  *  \return The previous value associated with 'name'
 | |
|  *
 | |
|  *  \note The name is case-sensitive.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowData()
 | |
|  */
 | |
| extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
 | |
|                                                 const char *name,
 | |
|                                                 void *userdata);
 | |
| 
 | |
| /**
 | |
|  *  \brief Retrieve the data pointer associated with a window.
 | |
|  *
 | |
|  *  \param window   The window to query.
 | |
|  *  \param name     The name of the pointer.
 | |
|  *
 | |
|  *  \return The value associated with 'name'
 | |
|  *
 | |
|  *  \sa SDL_SetWindowData()
 | |
|  */
 | |
| extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
 | |
|                                                 const char *name);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the position of a window.
 | |
|  *
 | |
|  *  \param window   The window to reposition.
 | |
|  *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
 | |
|                     ::SDL_WINDOWPOS_UNDEFINED.
 | |
|  *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
 | |
|                     ::SDL_WINDOWPOS_UNDEFINED.
 | |
|  *
 | |
|  *  \note The window coordinate origin is the upper left of the display.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowPosition()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
 | |
|                                                    int x, int y);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the position of a window.
 | |
|  *
 | |
|  *  \param window   The window to query.
 | |
|  *  \param x        Pointer to variable for storing the x position, may be NULL
 | |
|  *  \param y        Pointer to variable for storing the y position, may be NULL
 | |
|  *
 | |
|  *  \sa SDL_SetWindowPosition()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
 | |
|                                                    int *x, int *y);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the size of a window's client area.
 | |
|  *
 | |
|  *  \param window   The window to resize.
 | |
|  *  \param w        The width of the window, must be >0
 | |
|  *  \param h        The height of the window, must be >0
 | |
|  *
 | |
|  *  \note You can't change the size of a fullscreen window, it automatically
 | |
|  *        matches the size of the display mode.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowSize()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
 | |
|                                                int h);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the size of a window's client area.
 | |
|  *
 | |
|  *  \param window   The window to query.
 | |
|  *  \param w        Pointer to variable for storing the width, may be NULL
 | |
|  *  \param h        Pointer to variable for storing the height, may be NULL
 | |
|  *
 | |
|  *  \sa SDL_SetWindowSize()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
 | |
|                                                int *h);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the minimum size of a window's client area.
 | |
|  *
 | |
|  *  \param window    The window to set a new minimum size.
 | |
|  *  \param min_w     The minimum width of the window, must be >0
 | |
|  *  \param min_h     The minimum height of the window, must be >0
 | |
|  *
 | |
|  *  \note You can't change the minimum size of a fullscreen window, it
 | |
|  *        automatically matches the size of the display mode.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowMinimumSize()
 | |
|  *  \sa SDL_SetWindowMaximumSize()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
 | |
|                                                       int min_w, int min_h);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the minimum size of a window's client area.
 | |
|  *
 | |
|  *  \param window   The window to query.
 | |
|  *  \param w        Pointer to variable for storing the minimum width, may be NULL
 | |
|  *  \param h        Pointer to variable for storing the minimum height, may be NULL
 | |
|  *
 | |
|  *  \sa SDL_GetWindowMaximumSize()
 | |
|  *  \sa SDL_SetWindowMinimumSize()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
 | |
|                                                       int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the maximum size of a window's client area.
 | |
|  *
 | |
|  *  \param window    The window to set a new maximum size.
 | |
|  *  \param max_w     The maximum width of the window, must be >0
 | |
|  *  \param max_h     The maximum height of the window, must be >0
 | |
|  *
 | |
|  *  \note You can't change the maximum size of a fullscreen window, it
 | |
|  *        automatically matches the size of the display mode.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowMaximumSize()
 | |
|  *  \sa SDL_SetWindowMinimumSize()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
 | |
|                                                       int max_w, int max_h);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the maximum size of a window's client area.
 | |
|  *
 | |
|  *  \param window   The window to query.
 | |
|  *  \param w        Pointer to variable for storing the maximum width, may be NULL
 | |
|  *  \param h        Pointer to variable for storing the maximum height, may be NULL
 | |
|  *
 | |
|  *  \sa SDL_GetWindowMinimumSize()
 | |
|  *  \sa SDL_SetWindowMaximumSize()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
 | |
|                                                       int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the border state of a window.
 | |
|  *
 | |
|  *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
 | |
|  *  add or remove the border from the actual window. This is a no-op if the
 | |
|  *  window's border already matches the requested state.
 | |
|  *
 | |
|  *  \param window The window of which to change the border state.
 | |
|  *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
 | |
|  *
 | |
|  *  \note You can't change the border state of a fullscreen window.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowFlags()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
 | |
|                                                    SDL_bool bordered);
 | |
| 
 | |
| /**
 | |
|  *  \brief Show a window.
 | |
|  *
 | |
|  *  \sa SDL_HideWindow()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Hide a window.
 | |
|  *
 | |
|  *  \sa SDL_ShowWindow()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Raise a window above other windows and set the input focus.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Make a window as large as possible.
 | |
|  *
 | |
|  *  \sa SDL_RestoreWindow()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Minimize a window to an iconic representation.
 | |
|  *
 | |
|  *  \sa SDL_RestoreWindow()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Restore the size and position of a minimized or maximized window.
 | |
|  *
 | |
|  *  \sa SDL_MaximizeWindow()
 | |
|  *  \sa SDL_MinimizeWindow()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set a window's fullscreen state.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 if setting the display mode failed.
 | |
|  *
 | |
|  *  \sa SDL_SetWindowDisplayMode()
 | |
|  *  \sa SDL_GetWindowDisplayMode()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
 | |
|                                                     Uint32 flags);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the SDL surface associated with the window.
 | |
|  *
 | |
|  *  \return The window's framebuffer surface, or NULL on error.
 | |
|  *
 | |
|  *  A new surface will be created with the optimal format for the window,
 | |
|  *  if necessary. This surface will be freed when the window is destroyed.
 | |
|  *
 | |
|  *  \note You may not combine this with 3D or the rendering API on this window.
 | |
|  *
 | |
|  *  \sa SDL_UpdateWindowSurface()
 | |
|  *  \sa SDL_UpdateWindowSurfaceRects()
 | |
|  */
 | |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Copy the window surface to the screen.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 on error.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowSurface()
 | |
|  *  \sa SDL_UpdateWindowSurfaceRects()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Copy a number of rectangles on the window surface to the screen.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 on error.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowSurface()
 | |
|  *  \sa SDL_UpdateWindowSurfaceRect()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
 | |
|                                                          const SDL_Rect * rects,
 | |
|                                                          int numrects);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set a window's input grab mode.
 | |
|  *
 | |
|  *  \param window The window for which the input grab mode should be set.
 | |
|  *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
 | |
|  *
 | |
|  *  If the caller enables a grab while another window is currently grabbed,
 | |
|  *  the other window loses its grab in favor of the caller's window.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowGrab()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
 | |
|                                                SDL_bool grabbed);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get a window's input grab mode.
 | |
|  *
 | |
|  *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
 | |
|  *
 | |
|  *  \sa SDL_SetWindowGrab()
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the window that currently has an input grab enabled.
 | |
|  *
 | |
|  *  \return This returns the window if input is grabbed, and NULL otherwise.
 | |
|  *
 | |
|  *  \sa SDL_SetWindowGrab()
 | |
|  */
 | |
| extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the brightness (gamma correction) for a window.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 if setting the brightness isn't supported.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowBrightness()
 | |
|  *  \sa SDL_SetWindowGammaRamp()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the brightness (gamma correction) for a window.
 | |
|  *
 | |
|  *  \return The last brightness value passed to SDL_SetWindowBrightness()
 | |
|  *
 | |
|  *  \sa SDL_SetWindowBrightness()
 | |
|  */
 | |
| extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the gamma ramp for a window.
 | |
|  *
 | |
|  *  \param window The window for which the gamma ramp should be set.
 | |
|  *  \param red The translation table for the red channel, or NULL.
 | |
|  *  \param green The translation table for the green channel, or NULL.
 | |
|  *  \param blue The translation table for the blue channel, or NULL.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 if gamma ramps are unsupported.
 | |
|  *
 | |
|  *  Set the gamma translation table for the red, green, and blue channels
 | |
|  *  of the video hardware.  Each table is an array of 256 16-bit quantities,
 | |
|  *  representing a mapping between the input and output for that channel.
 | |
|  *  The input is the index into the array, and the output is the 16-bit
 | |
|  *  gamma value at that index, scaled to the output color precision.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowGammaRamp()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
 | |
|                                                    const Uint16 * red,
 | |
|                                                    const Uint16 * green,
 | |
|                                                    const Uint16 * blue);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the gamma ramp for a window.
 | |
|  *
 | |
|  *  \param window The window from which the gamma ramp should be queried.
 | |
|  *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
 | |
|  *               the translation table for the red channel, or NULL.
 | |
|  *  \param green A pointer to a 256 element array of 16-bit quantities to hold
 | |
|  *               the translation table for the green channel, or NULL.
 | |
|  *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
 | |
|  *               the translation table for the blue channel, or NULL.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 if gamma ramps are unsupported.
 | |
|  *
 | |
|  *  \sa SDL_SetWindowGammaRamp()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
 | |
|                                                    Uint16 * red,
 | |
|                                                    Uint16 * green,
 | |
|                                                    Uint16 * blue);
 | |
| 
 | |
| /**
 | |
|  *  \brief Possible return values from the SDL_HitTest callback.
 | |
|  *
 | |
|  *  \sa SDL_HitTest
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
 | |
|     SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
 | |
|     SDL_HITTEST_RESIZE_TOPLEFT,
 | |
|     SDL_HITTEST_RESIZE_TOP,
 | |
|     SDL_HITTEST_RESIZE_TOPRIGHT,
 | |
|     SDL_HITTEST_RESIZE_RIGHT,
 | |
|     SDL_HITTEST_RESIZE_BOTTOMRIGHT,
 | |
|     SDL_HITTEST_RESIZE_BOTTOM,
 | |
|     SDL_HITTEST_RESIZE_BOTTOMLEFT,
 | |
|     SDL_HITTEST_RESIZE_LEFT
 | |
| } SDL_HitTestResult;
 | |
| 
 | |
| /**
 | |
|  *  \brief Callback used for hit-testing.
 | |
|  *
 | |
|  *  \sa SDL_SetWindowHitTest
 | |
|  */
 | |
| typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
 | |
|                                                  const SDL_Point *area,
 | |
|                                                  void *data);
 | |
| 
 | |
| /**
 | |
|  *  \brief Provide a callback that decides if a window region has special properties.
 | |
|  *
 | |
|  *  Normally windows are dragged and resized by decorations provided by the
 | |
|  *  system window manager (a title bar, borders, etc), but for some apps, it
 | |
|  *  makes sense to drag them from somewhere else inside the window itself; for
 | |
|  *  example, one might have a borderless window that wants to be draggable
 | |
|  *  from any part, or simulate its own title bar, etc.
 | |
|  *
 | |
|  *  This function lets the app provide a callback that designates pieces of
 | |
|  *  a given window as special. This callback is run during event processing
 | |
|  *  if we need to tell the OS to treat a region of the window specially; the
 | |
|  *  use of this callback is known as "hit testing."
 | |
|  *
 | |
|  *  Mouse input may not be delivered to your application if it is within
 | |
|  *  a special area; the OS will often apply that input to moving the window or
 | |
|  *  resizing the window and not deliver it to the application.
 | |
|  *
 | |
|  *  Specifying NULL for a callback disables hit-testing. Hit-testing is
 | |
|  *  disabled by default.
 | |
|  *
 | |
|  *  Platforms that don't support this functionality will return -1
 | |
|  *  unconditionally, even if you're attempting to disable hit-testing.
 | |
|  *
 | |
|  *  Your callback may fire at any time, and its firing does not indicate any
 | |
|  *  specific behavior (for example, on Windows, this certainly might fire
 | |
|  *  when the OS is deciding whether to drag your window, but it fires for lots
 | |
|  *  of other reasons, too, some unrelated to anything you probably care about
 | |
|  *  _and when the mouse isn't actually at the location it is testing_).
 | |
|  *  Since this can fire at any time, you should try to keep your callback
 | |
|  *  efficient, devoid of allocations, etc.
 | |
|  *
 | |
|  *  \param window The window to set hit-testing on.
 | |
|  *  \param callback The callback to call when doing a hit-test.
 | |
|  *  \param callback_data An app-defined void pointer passed to the callback.
 | |
|  *  \return 0 on success, -1 on error (including unsupported).
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
 | |
|                                                  SDL_HitTest callback,
 | |
|                                                  void *callback_data);
 | |
| 
 | |
| /**
 | |
|  *  \brief Destroy a window.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief Returns whether the screensaver is currently enabled (default on).
 | |
|  *
 | |
|  *  \sa SDL_EnableScreenSaver()
 | |
|  *  \sa SDL_DisableScreenSaver()
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Allow the screen to be blanked by a screensaver
 | |
|  *
 | |
|  *  \sa SDL_IsScreenSaverEnabled()
 | |
|  *  \sa SDL_DisableScreenSaver()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Prevent the screen from being blanked by a screensaver
 | |
|  *
 | |
|  *  \sa SDL_IsScreenSaverEnabled()
 | |
|  *  \sa SDL_EnableScreenSaver()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \name OpenGL support functions
 | |
|  */
 | |
| /* @{ */
 | |
| 
 | |
| /**
 | |
|  *  \brief Dynamically load an OpenGL library.
 | |
|  *
 | |
|  *  \param path The platform dependent OpenGL library name, or NULL to open the
 | |
|  *              default OpenGL library.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 if the library couldn't be loaded.
 | |
|  *
 | |
|  *  This should be done after initializing the video driver, but before
 | |
|  *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
 | |
|  *  library will be loaded upon creation of the first OpenGL window.
 | |
|  *
 | |
|  *  \note If you do this, you need to retrieve all of the GL functions used in
 | |
|  *        your program from the dynamic library using SDL_GL_GetProcAddress().
 | |
|  *
 | |
|  *  \sa SDL_GL_GetProcAddress()
 | |
|  *  \sa SDL_GL_UnloadLibrary()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the address of an OpenGL function.
 | |
|  */
 | |
| extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
 | |
| 
 | |
| /**
 | |
|  *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
 | |
|  *
 | |
|  *  \sa SDL_GL_LoadLibrary()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Return true if an OpenGL extension is supported for the current
 | |
|  *         context.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
 | |
|                                                            *extension);
 | |
| 
 | |
| /**
 | |
|  *  \brief Reset all previously set OpenGL context attributes to their default values
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set an OpenGL window attribute before window creation.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the actual value for an attribute from the current context.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
 | |
| 
 | |
| /**
 | |
|  *  \brief Create an OpenGL context for use with an OpenGL window, and make it
 | |
|  *         current.
 | |
|  *
 | |
|  *  \sa SDL_GL_DeleteContext()
 | |
|  */
 | |
| extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
 | |
|                                                            window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set up an OpenGL context for rendering into an OpenGL window.
 | |
|  *
 | |
|  *  \note The context must have been created with a compatible window.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
 | |
|                                                SDL_GLContext context);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the currently active OpenGL window.
 | |
|  */
 | |
| extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the currently active OpenGL context.
 | |
|  */
 | |
| extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the size of a window's underlying drawable (for use with glViewport).
 | |
|  *
 | |
|  *  \param window   Window from which the drawable size should be queried
 | |
|  *  \param w        Pointer to variable for storing the width, may be NULL
 | |
|  *  \param h        Pointer to variable for storing the height, may be NULL
 | |
|  *
 | |
|  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
 | |
|  * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
 | |
|  * platform with high-DPI support (Apple calls this "Retina"), and not disabled
 | |
|  * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
 | |
|  *
 | |
|  *  \sa SDL_GetWindowSize()
 | |
|  *  \sa SDL_CreateWindow()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
 | |
|                                                     int *h);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  *  \param interval 0 for immediate updates, 1 for updates synchronized with the
 | |
|  *                  vertical retrace. If the system supports it, you may
 | |
|  *                  specify -1 to allow late swaps to happen immediately
 | |
|  *                  instead of waiting for the next retrace.
 | |
|  *
 | |
|  *  \return 0 on success, or -1 if setting the swap interval is not supported.
 | |
|  *
 | |
|  *  \sa SDL_GL_GetSwapInterval()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
 | |
|  *          swap is synchronized with the vertical retrace, and -1 if late
 | |
|  *          swaps happen immediately instead of waiting for the next retrace.
 | |
|  *          If the system can't determine the swap interval, or there isn't a
 | |
|  *          valid current context, this will return 0 as a safe default.
 | |
|  *
 | |
|  *  \sa SDL_GL_SetSwapInterval()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
 | |
| 
 | |
| /**
 | |
|  * \brief Swap the OpenGL buffers for a window, if double-buffering is
 | |
|  *        supported.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
 | |
| 
 | |
| /**
 | |
|  *  \brief Delete an OpenGL context.
 | |
|  *
 | |
|  *  \sa SDL_GL_CreateContext()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
 | |
| 
 | |
| /* @} *//* OpenGL support functions */
 | |
| 
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include "close_code.h"
 | |
| 
 | |
| #endif /* _SDL_video_h */
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 | 
