Files
SDL/src/thread/stdcpp/SDL_syscond.cpp
Sylvain Becker fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00

160 lines
3.9 KiB
C++

/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern "C" {
#include "SDL_thread.h"
}
#include <chrono>
#include <condition_variable>
#include <ratio>
#include <system_error>
#include "SDL_sysmutex_c.h"
struct SDL_cond
{
std::condition_variable_any cpp_cond;
};
/* Create a condition variable */
extern "C"
SDL_cond *
SDL_CreateCond(void)
{
/* Allocate and initialize the condition variable */
try {
SDL_cond * cond = new SDL_cond;
return cond;
} catch (std::system_error & ex) {
SDL_SetError("unable to create a C++ condition variable: code=%d; %s", ex.code(), ex.what());
return NULL;
} catch (std::bad_alloc &) {
SDL_OutOfMemory();
return NULL;
}
}
/* Destroy a condition variable */
extern "C"
void
SDL_DestroyCond(SDL_cond * cond)
{
if (cond) {
delete cond;
}
}
/* Restart one of the threads that are waiting on the condition variable */
extern "C"
int
SDL_CondSignal(SDL_cond * cond)
{
if (cond == NULL) {
return SDL_InvalidParamError("cond");
}
cond->cpp_cond.notify_one();
return 0;
}
/* Restart all threads that are waiting on the condition variable */
extern "C"
int
SDL_CondBroadcast(SDL_cond * cond)
{
if (cond == NULL) {
return SDL_InvalidParamError("cond");
}
cond->cpp_cond.notify_all();
return 0;
}
/* Wait on the condition variable for at most 'ms' milliseconds.
The mutex must be locked before entering this function!
The mutex is unlocked during the wait, and locked again after the wait.
Typical use:
Thread A:
SDL_LockMutex(lock);
while ( ! condition ) {
SDL_CondWait(cond, lock);
}
SDL_UnlockMutex(lock);
Thread B:
SDL_LockMutex(lock);
...
condition = true;
...
SDL_CondSignal(cond);
SDL_UnlockMutex(lock);
*/
extern "C"
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
if (!cond) {
return SDL_InvalidParamError("cond");
}
if (!mutex) {
return SDL_InvalidParamError("mutex");
}
try {
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::adopt_lock_t());
if (ms == SDL_MUTEX_MAXWAIT) {
cond->cpp_cond.wait(
cpp_lock
);
cpp_lock.release();
return 0;
} else {
auto wait_result = cond->cpp_cond.wait_for (
cpp_lock,
std::chrono::duration<Uint32, std::milli>(ms)
);
cpp_lock.release();
if (wait_result == std::cv_status::timeout) {
return SDL_MUTEX_TIMEDOUT;
} else {
return 0;
}
}
} catch (std::system_error & ex) {
return SDL_SetError("unable to wait on a C++ condition variable: code=%d; %s", ex.code(), ex.what());
}
}
/* Wait on the condition variable forever */
extern "C"
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{
return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
}
/* vi: set ts=4 sw=4 expandtab: */