Files
desktop/src/dom/media/mediaelement/HTMLMediaElement-cpp.patch
2026-03-20 00:14:12 +01:00

23 lines
1.1 KiB
C++

diff --git a/dom/media/mediaelement/HTMLMediaElement.cpp b/dom/media/mediaelement/HTMLMediaElement.cpp
index 624375b514cb0b101ae24bb5906d0097d4b335db..27c91b01db611a0cd75b20907310d2fa4c8a1b47 100644
--- a/dom/media/mediaelement/HTMLMediaElement.cpp
+++ b/dom/media/mediaelement/HTMLMediaElement.cpp
@@ -451,6 +451,7 @@ class HTMLMediaElement::MediaControlKeyListener final
// audible state. Therefore, in that case we would noitfy the audible state
// when media starts playing.
if (mState == MediaPlaybackState::ePlayed) {
+ NotifyMediaPositionState();
NotifyAudibleStateChanged(mIsOwnerAudible
? MediaAudibleState::eAudible
: MediaAudibleState::eInaudible);
@@ -7392,6 +7393,9 @@ void HTMLMediaElement::FireTimeUpdate(TimeupdateType aType) {
QueueTask(std::move(runner));
mQueueTimeUpdateRunnerTime = TimeStamp::Now();
mLastCurrentTime = CurrentTime();
+ if (aType == TimeupdateType::eMandatory) {
+ mMediaControlKeyListener->NotifyMediaPositionState();
+ }
}
if (mFragmentEnd >= 0.0 && CurrentTime() >= mFragmentEnd) {
Pause();