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Initial metal abstraction (noop)
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@@ -36,7 +36,7 @@ const log = std.log.scoped(.window);
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const WRITE_REQ_PREALLOC = std.math.pow(usize, 2, 5);
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// The renderer implementation to use.
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const Renderer = renderer.OpenGL;
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const Renderer = renderer.Renderer;
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/// Allocator
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alloc: Allocator,
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