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opengl: VertexArray
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@@ -1,3 +1,14 @@
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//! OpenGL bindings.
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//!
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//! These are pupose-built for usage within this program. While they closely
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//! align with the OpenGL C APIs, they aren't meant to be general purpose.
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//! Certain use cases will CERTAINLY be sub-optimal by using these helpers
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//! and should use the C API directly.
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//!
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//! For performance-intensive or unsupported aspects of OpenGL, the C
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//! API is exposed via the `c` constant.
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pub const c = @import("opengl/c.zig");
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pub const Program = @import("opengl/Program.zig");
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pub const Shader = @import("opengl/Shader.zig");
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pub const VertexArray = @import("opengl/VertexArray.zig");
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