renderer/metal: load shaders from precompiled lib

This commit is contained in:
Mitchell Hashimoto
2024-08-06 15:05:10 -07:00
parent e5a087e143
commit 14a42fcdb7
6 changed files with 63 additions and 10 deletions

3
pkg/macos/dispatch/c.zig Normal file
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@@ -0,0 +1,3 @@
pub usingnamespace @cImport({
@cInclude("dispatch/dispatch.h");
});

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const std = @import("std");
const foundation = @import("../foundation.zig");
const c = @import("c.zig");
pub const Data = opaque {
pub const DESTRUCTOR_DEFAULT = c.DISPATCH_DATA_DESTRUCTOR_DEFAULT;
pub fn create(
data: []const u8,
queue: ?*anyopaque,
destructor: ?*anyopaque,
) !*Data {
return dispatch_data_create(
data.ptr,
data.len,
queue,
destructor,
) orelse return error.OutOfMemory;
}
pub fn release(data: *Data) void {
foundation.c.CFRelease(data);
}
};
extern "c" fn dispatch_data_create(
data: [*]const u8,
len: usize,
queue: ?*anyopaque,
destructor: ?*anyopaque,
) ?*Data;

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const std = @import("std");
const c = @import("c.zig");
pub const Queue = *anyopaque; // dispatch_queue_t
pub fn getMain() Queue {
return c.dispatch_get_main_queue().?;
}