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renderer/metal: load shaders from precompiled lib
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8
pkg/macos/dispatch.zig
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8
pkg/macos/dispatch.zig
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@@ -0,0 +1,8 @@
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pub const c = @import("dispatch/c.zig");
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pub const data = @import("dispatch/data.zig");
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pub const queue = @import("dispatch/queue.zig");
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pub const Data = data.Data;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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