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Move shaders into the renderer dir
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@@ -168,8 +168,8 @@ pub fn init(alloc: Allocator, options: renderer.Options) !OpenGL {
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// Create our shader
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const program = try gl.Program.createVF(
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@embedFile("../shaders/cell.v.glsl"),
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@embedFile("../shaders/cell.f.glsl"),
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@embedFile("shaders/cell.v.glsl"),
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@embedFile("shaders/cell.f.glsl"),
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);
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// Set our cell dimensions
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