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remove point.Viewport
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@@ -34,7 +34,7 @@ pub const Mouse = struct {
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/// The point on the viewport where the mouse currently is. We use
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/// viewport points to avoid the complexity of mapping the mouse to
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/// the renderer state.
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point: ?terminal.point.Viewport = null,
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point: ?terminal.point.Coordinate = null,
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/// The mods that are currently active for the last mouse event.
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/// This could really just be mods in general and we probably will
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