tweaks to window position

This commit is contained in:
Mitchell Hashimoto
2025-01-02 13:04:30 -08:00
parent f49a029c49
commit 29b96be84f
4 changed files with 61 additions and 46 deletions

View File

@@ -149,14 +149,10 @@ pub const App = struct {
value: apprt.Action.Value(action),
) !void {
switch (action) {
.new_window => {
var surface = try self.newSurface(switch (target) {
.app => null,
.surface => |v| v,
});
try surface.setInitialWindowPosition(self.config.@"window-initial-position-x", self.config.@"window-initial-position-y");
},
.new_window => _ = try self.newSurface(switch (target) {
.app => null,
.surface => |v| v,
}),
.new_tab => try self.newTab(switch (target) {
.app => null,
@@ -514,6 +510,13 @@ pub const Surface = struct {
) orelse return glfw.mustGetErrorCode();
errdefer win.destroy();
// Setup our
setInitialWindowPosition(
win,
app.config.@"window-position-x",
app.config.@"window-position-y",
);
// Get our physical DPI - debug only because we don't have a use for
// this but the logging of it may be useful
if (builtin.mode == .Debug) {
@@ -670,12 +673,12 @@ pub const Surface = struct {
/// Set the initial window position. This is called exactly once at
/// surface initialization time. This may be called before "self"
/// is fully initialized.
fn setInitialWindowPosition(self: *const Surface, x: ?i16, y: ?i16) !void {
fn setInitialWindowPosition(win: glfw.Window, x: ?i16, y: ?i16) void {
const start_position_x = x orelse return;
const start_position_y = y orelse return;
log.debug("setting initial window position ({},{})", .{ start_position_x, start_position_y });
self.window.setPos(.{ .x = start_position_x, .y = start_position_y });
win.setPos(.{ .x = start_position_x, .y = start_position_y });
}
/// Set the size limits of the window.

View File

@@ -1108,7 +1108,7 @@ keybind: Keybinds = .{},
@"window-height": u32 = 0,
@"window-width": u32 = 0,
/// The initial window position. This position is in pixels and is relative
/// The starting window position. This position is in pixels and is relative
/// to the top-left corner of the primary monitor. Both values must be set to take
/// effect. If only one value is set, it is ignored.
///
@@ -1117,10 +1117,22 @@ keybind: Keybinds = .{},
/// to be a certain position to fit within the grid. There is nothing Ghostty
/// will do about this, but it will make an effort.
///
/// Important note: Setting this value will only work on macOS and glfw builds
/// on Linux. GTK 4.0 does not support setting the window position.
@"window-initial-position-x": ?i16 = null,
@"window-initial-position-y": ?i16 = null,
/// Also note that negative values are also up to the operating system and
/// window manager. Some window managers may not allow windows to be placed
/// off-screen.
///
/// Invalid positions are runtime-specific, but generally the positions are
/// clamped to the nearest valid position.
///
/// On macOS, the window position is relative to the top-left corner of
/// the visible screen area. This means that if the menu bar is visible, the
/// window will be placed below the menu bar.
///
/// Note: this is only supported on macOS and Linux GLFW builds. The GTK
/// runtime does not support setting the window position (this is a limitation
/// of GTK 4.0).
@"window-position-x": ?i16 = null,
@"window-position-y": ?i16 = null,
/// Whether to enable saving and restoring window state. Window state includes
/// their position, size, tabs, splits, etc. Some window state requires shell