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comment + style changes
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@@ -38,9 +38,11 @@ pub const Shaper = switch (options.backend) {
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/// for a shaping call. Note all terminal cells may be present; only
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/// cells that have a glyph that needs to be rendered.
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pub const Cell = struct {
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/// The column that this cell occupies. Since a set of shaper cells is
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/// always on the same line, only the X is stored. It is expected the
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/// caller has access to the original screen cell.
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/// The X position of this shaper cell relative to the offset of the
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/// run. Because runs are always within a single row, it is expected
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/// that the caller can reconstruct the full position of the cell by
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/// using the known Y position of the cell and adding the X position
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/// to the run offset.
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x: u16,
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/// An additional offset to apply to the rendering.
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@@ -23,7 +23,9 @@ pub const TextRun = struct {
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/// to share the same cache entry, improving cache efficiency.
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hash: u64,
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/// The offset in the row where this run started
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/// The offset in the row where this run started. This is added to the
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/// X position of the final shaped cells to get the absolute position
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/// in the row where they belong.
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offset: u16,
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/// The total number of cells produced by this run.
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@@ -2528,9 +2528,11 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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break :cache cells;
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};
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const cells = shaper_cells.?;
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// Advance our index until we reach or pass
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// our current x position in the shaper cells.
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while (shaper_cells.?[shaper_cells_i].x + run.offset < x) {
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while (run.offset + cells[shaper_cells_i].x < x) {
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shaper_cells_i += 1;
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}
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}
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@@ -2769,13 +2771,13 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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// If we encounter a shaper cell to the left of the current
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// cell then we have some problems. This logic relies on x
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// position monotonically increasing.
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assert(cells[shaper_cells_i].x + run.offset >= x);
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assert(run.offset + cells[shaper_cells_i].x >= x);
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// NOTE: An assumption is made here that a single cell will never
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// be present in more than one shaper run. If that assumption is
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// violated, this logic breaks.
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while (shaper_cells_i < cells.len and cells[shaper_cells_i].x + run.offset == x) : ({
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while (shaper_cells_i < cells.len and run.offset + cells[shaper_cells_i].x == x) : ({
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shaper_cells_i += 1;
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}) {
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self.addGlyph(
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