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macos: AppleScript windows/tabs
Add ScriptWindow and ScriptTab classes to expose window/tab hierarchy to AppleScript, along with the corresponding sdef definitions.
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85
macos/Sources/Features/AppleScript/ScriptTab.swift
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85
macos/Sources/Features/AppleScript/ScriptTab.swift
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import AppKit
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/// AppleScript-facing wrapper around a single tab in a scripting window.
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///
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/// `ScriptWindow.tabs` vends these objects so AppleScript can traverse
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/// `window -> tab` without knowing anything about AppKit controllers.
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@MainActor
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@objc(GhosttyScriptTab)
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final class ScriptTab: NSObject {
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/// Stable identifier used by AppleScript `tab id "..."` references.
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private let stableID: String
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/// Weak back-reference to the scripting window that owns this tab wrapper.
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///
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/// We only need this for dynamic properties (`index`, `selected`) and for
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/// building an object specifier path.
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private weak var window: ScriptWindow?
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/// Live terminal controller for this tab.
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///
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/// This can become `nil` if the tab closes while a script is running.
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private weak var controller: BaseTerminalController?
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/// Called by `ScriptWindow.tabs` / `ScriptWindow.selectedTab`.
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///
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/// The ID is computed once so object specifiers built from this instance keep
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/// a consistent tab identity.
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init(window: ScriptWindow, controller: BaseTerminalController) {
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self.stableID = Self.stableID(controller: controller)
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self.window = window
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self.controller = controller
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}
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/// Exposed as the AppleScript `id` property.
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@objc(id)
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var idValue: String {
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stableID
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}
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/// Exposed as the AppleScript `index` property.
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///
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/// Cocoa scripting expects this to be 1-based for user-facing collections.
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@objc(index)
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var index: Int {
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guard let controller else { return 0 }
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return window?.tabIndex(for: controller) ?? 0
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}
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/// Exposed as the AppleScript `selected` property.
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///
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/// Powers script conditions such as `if selected of tab 1 then ...`.
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@objc(selected)
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var selected: Bool {
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guard let controller else { return false }
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return window?.tabIsSelected(controller) ?? false
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}
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/// Provides Cocoa scripting with a canonical "path" back to this object.
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override var objectSpecifier: NSScriptObjectSpecifier? {
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guard let window else { return nil }
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guard let windowClassDescription = window.classDescription as? NSScriptClassDescription else {
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return nil
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}
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guard let windowSpecifier = window.objectSpecifier else { return nil }
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// This tells Cocoa how to re-find this tab later:
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// application -> scriptWindows[id] -> tabs[id].
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return NSUniqueIDSpecifier(
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containerClassDescription: windowClassDescription,
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containerSpecifier: windowSpecifier,
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key: "tabs",
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uniqueID: stableID
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)
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}
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}
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extension ScriptTab {
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/// Stable ID for one tab controller.
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///
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/// Tab identity belongs to `ScriptTab`, so both tab creation and tab ID
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/// lookups in `ScriptWindow` call this helper.
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static func stableID(controller: BaseTerminalController) -> String {
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"tab-\(ObjectIdentifier(controller).hexString)"
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}
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}
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