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https://github.com/ghostty-org/ghostty.git
synced 2026-01-06 13:27:49 +00:00
start input, its broken but we're getting there
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@@ -3,7 +3,7 @@ const Allocator = std.mem.Allocator;
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/// A bitmask for all key modifiers. This is taken directly from the
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/// GLFW representation, but we use this generically.
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pub const Mods = packed struct {
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pub const Mods = packed struct(u8) {
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shift: bool = false,
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ctrl: bool = false,
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alt: bool = false,
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@@ -11,10 +11,21 @@ pub const Mods = packed struct {
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caps_lock: bool = false,
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num_lock: bool = false,
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_padding: u2 = 0,
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// For our own understanding
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test {
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const testing = std.testing;
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try testing.expectEqual(@bitCast(u8, Mods{}), @as(u8, 0b0));
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try testing.expectEqual(
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@bitCast(u8, Mods{ .shift = true }),
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@as(u8, 0b0000_0001),
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);
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}
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};
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/// The action associated with an input event.
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pub const Action = enum {
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/// The action associated with an input event. This is backed by a c_int
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/// so that we can use the enum as-is for our embedding API.
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pub const Action = enum(c_int) {
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release,
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press,
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repeat,
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@@ -25,7 +36,9 @@ pub const Action = enum {
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/// this only needs to accomodate what maps to a key. If a key is not bound
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/// to anything and the key can be mapped to a printable character, then that
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/// unicode character is sent directly to the pty.
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pub const Key = enum {
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///
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/// This is backed by a c_int so we can use this as-is for our embedding API.
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pub const Key = enum(c_int) {
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invalid,
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// a-z
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