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synced 2026-05-05 21:34:42 +00:00
clean up the main App
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7
shaders/shape.f.glsl
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7
shaders/shape.f.glsl
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#version 330 core
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out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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}
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7
shaders/shape.v.glsl
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7
shaders/shape.v.glsl
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#version 330 core
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layout (location = 0) in vec3 aPos;
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void main()
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{
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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}
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