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renderer/opengl: resize the screen texture
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@@ -13,7 +13,7 @@ layout(binding = 0) uniform Globals {
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uniform float iSampleRate;
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};
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layout(binding = 1) uniform sampler2D iChannel0;
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layout(binding = 0) uniform sampler2D iChannel0;
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// These are unused currently by Ghostty:
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// layout(binding = 1) uniform sampler2D iChannel1;
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