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macos: make sliding logic a bit more extensible
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@@ -4,7 +4,7 @@ import SwiftUI
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import GhosttyKit
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/// Controller for the slide-style terminal.
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class SlideTerminalController: NSWindowController, TerminalViewDelegate, TerminalViewModel {
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class SlideTerminalController: NSWindowController, NSWindowDelegate, TerminalViewDelegate, TerminalViewModel {
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override var windowNibName: NSNib.Name? { "SlideTerminal" }
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/// The app instance that this terminal view will represent.
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@@ -40,6 +40,10 @@ class SlideTerminalController: NSWindowController, TerminalViewDelegate, Termina
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override func windowDidLoad() {
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guard let window = self.window else { return }
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// The controller is the window delegate so we can detect events such as
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// window close so we can animate out.
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window.delegate = self
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// The slide window is not restorable (yet!). "Yet" because in theory we can
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// make this restorable, but it isn't currently implemented.
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window.isRestorable = false
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@@ -52,7 +56,13 @@ class SlideTerminalController: NSWindowController, TerminalViewDelegate, Termina
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))
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// Animate the window in
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slideWindowIn(window: window, from: position)
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slideIn()
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}
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// MARK: NSWindowDelegate
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func windowDidResignKey(_ notification: Notification) {
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slideOut()
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}
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//MARK: TerminalViewDelegate
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@@ -68,7 +78,17 @@ class SlideTerminalController: NSWindowController, TerminalViewDelegate, Termina
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}
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}
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// MARK: Slide Logic
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// MARK: Slide Methods
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func slideIn() {
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guard let window = self.window else { return }
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slideWindowIn(window: window, from: position)
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}
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func slideOut() {
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guard let window = self.window else { return }
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slideWindowOut(window: window, to: position)
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}
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private func slideWindowIn(window: NSWindow, from position: SlideTerminalPosition) {
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guard let screen = NSScreen.main else { return }
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@@ -87,4 +107,13 @@ class SlideTerminalController: NSWindowController, TerminalViewDelegate, Termina
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position.setFinal(in: window.animator(), on: screen)
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}
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}
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private func slideWindowOut(window: NSWindow, to position: SlideTerminalPosition) {
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guard let screen = NSScreen.main else { return }
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NSAnimationContext.runAnimationGroup { context in
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context.duration = 0.3
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context.timingFunction = .init(name: .easeIn)
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position.setInitial(in: window.animator(), on: screen)
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}
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}
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}
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