mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-10-08 10:56:34 +00:00
renderer/opengl: setup image uniforms
This commit is contained in:
134
src/renderer/opengl/ImageProgram.zig
Normal file
134
src/renderer/opengl/ImageProgram.zig
Normal file
@@ -0,0 +1,134 @@
|
||||
/// The OpenGL program for rendering terminal cells.
|
||||
const ImageProgram = @This();
|
||||
|
||||
const std = @import("std");
|
||||
const gl = @import("opengl");
|
||||
|
||||
program: gl.Program,
|
||||
vao: gl.VertexArray,
|
||||
ebo: gl.Buffer,
|
||||
vbo: gl.Buffer,
|
||||
|
||||
pub const Input = extern struct {
|
||||
/// vec2 grid_coord
|
||||
grid_col: u16,
|
||||
grid_row: u16,
|
||||
|
||||
/// vec2 cell_offset
|
||||
cell_offset_x: u32 = 0,
|
||||
cell_offset_y: u32 = 0,
|
||||
|
||||
/// vec4 source_rect
|
||||
source_x: u32 = 0,
|
||||
source_y: u32 = 0,
|
||||
source_width: u32 = 0,
|
||||
source_height: u32 = 0,
|
||||
|
||||
/// vec2 dest_size
|
||||
dest_width: u32 = 0,
|
||||
dest_height: u32 = 0,
|
||||
};
|
||||
|
||||
pub fn init() !ImageProgram {
|
||||
// Load and compile our shaders.
|
||||
const program = try gl.Program.createVF(
|
||||
@embedFile("../shaders/image.v.glsl"),
|
||||
@embedFile("../shaders/image.f.glsl"),
|
||||
);
|
||||
errdefer program.destroy();
|
||||
|
||||
// Set our program uniforms
|
||||
const pbind = try program.use();
|
||||
defer pbind.unbind();
|
||||
|
||||
// Set all of our texture indexes
|
||||
try program.setUniform("image", 0);
|
||||
|
||||
// Setup our VAO
|
||||
const vao = try gl.VertexArray.create();
|
||||
errdefer vao.destroy();
|
||||
const vaobind = try vao.bind();
|
||||
defer vaobind.unbind();
|
||||
|
||||
// Element buffer (EBO)
|
||||
const ebo = try gl.Buffer.create();
|
||||
errdefer ebo.destroy();
|
||||
var ebobind = try ebo.bind(.element_array);
|
||||
defer ebobind.unbind();
|
||||
try ebobind.setData([6]u8{
|
||||
0, 1, 3, // Top-left triangle
|
||||
1, 2, 3, // Bottom-right triangle
|
||||
}, .static_draw);
|
||||
|
||||
// Vertex buffer (VBO)
|
||||
const vbo = try gl.Buffer.create();
|
||||
errdefer vbo.destroy();
|
||||
var vbobind = try vbo.bind(.array);
|
||||
defer vbobind.unbind();
|
||||
var offset: usize = 0;
|
||||
try vbobind.attributeAdvanced(0, 2, gl.c.GL_UNSIGNED_SHORT, false, @sizeOf(Input), offset);
|
||||
offset += 2 * @sizeOf(u16);
|
||||
try vbobind.attributeAdvanced(1, 2, gl.c.GL_UNSIGNED_INT, false, @sizeOf(Input), offset);
|
||||
offset += 2 * @sizeOf(u32);
|
||||
try vbobind.attributeAdvanced(2, 4, gl.c.GL_UNSIGNED_INT, false, @sizeOf(Input), offset);
|
||||
offset += 4 * @sizeOf(u32);
|
||||
try vbobind.attributeAdvanced(3, 2, gl.c.GL_UNSIGNED_INT, false, @sizeOf(Input), offset);
|
||||
offset += 2 * @sizeOf(u32);
|
||||
try vbobind.enableAttribArray(0);
|
||||
try vbobind.enableAttribArray(1);
|
||||
try vbobind.enableAttribArray(2);
|
||||
try vbobind.enableAttribArray(3);
|
||||
try vbobind.attributeDivisor(0, 1);
|
||||
try vbobind.attributeDivisor(1, 1);
|
||||
try vbobind.attributeDivisor(2, 1);
|
||||
try vbobind.attributeDivisor(3, 1);
|
||||
|
||||
return .{
|
||||
.program = program,
|
||||
.vao = vao,
|
||||
.ebo = ebo,
|
||||
.vbo = vbo,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn bind(self: ImageProgram) !Binding {
|
||||
const program = try self.program.use();
|
||||
errdefer program.unbind();
|
||||
|
||||
const vao = try self.vao.bind();
|
||||
errdefer vao.unbind();
|
||||
|
||||
const ebo = try self.ebo.bind(.element_array);
|
||||
errdefer ebo.unbind();
|
||||
|
||||
const vbo = try self.vbo.bind(.array);
|
||||
errdefer vbo.unbind();
|
||||
|
||||
return .{
|
||||
.program = program,
|
||||
.vao = vao,
|
||||
.ebo = ebo,
|
||||
.vbo = vbo,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: ImageProgram) void {
|
||||
self.vbo.destroy();
|
||||
self.ebo.destroy();
|
||||
self.vao.destroy();
|
||||
self.program.destroy();
|
||||
}
|
||||
|
||||
pub const Binding = struct {
|
||||
program: gl.Program.Binding,
|
||||
vao: gl.VertexArray.Binding,
|
||||
ebo: gl.Buffer.Binding,
|
||||
vbo: gl.Buffer.Binding,
|
||||
|
||||
pub fn unbind(self: Binding) void {
|
||||
self.vbo.unbind();
|
||||
self.ebo.unbind();
|
||||
self.vao.unbind();
|
||||
self.program.unbind();
|
||||
}
|
||||
};
|
Reference in New Issue
Block a user