mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-10-15 22:36:14 +00:00
macOS/libghostty: rework keyboard input handling (#7121)
This is a large refactor of the keyboard input handling code in libghostty and macOS. Previously, libghostty did a lot of things that felt out of scope or was repeated work due to lacking context. For example, libghostty would do full key translation from key event to character (including unshifted translation) as well as managing dead key states and setting the proper preedit text. This is all information the apprt can and should have on its own. NSEvent on macOS already provides us with all of this information, there's no need to redo the work. The reason we did in the first place is mostly historical: libghostty powered our initial macOS port years ago when we didn't have an AppKit runtime yet. This cruft has already practically been the source of numerous issues, e.g. https://github.com/ghostty-org/ghostty/issues/5558, but many other hacks along the way, too. This commit pushes all preedit (e.g. dead key) handling and key translation including unshifted keys up into the caller of libghostty. Besides code cleanup, a practical benefit of this is that key event handling on macOS is now about 10x faster on average. That's because we're avoiding repeated key translations as well as other unnecessary work. This should have a meaningful impact on input latency but I didn't measure the full end-to-end latency. A scarier part of this commit is that key handling is not well tested since its a GUI component. I suspect we'll have some fallout for certain keyboard layouts or input methods, but I did my best to run through everything I could think of. This also fixes one bug where preedit state didn't properly clear when changing keyboard layouts. This now does and matches the behavior of native apps like TextEdit and Terminal.app
This commit is contained in:
@@ -73,16 +73,68 @@ pub const App = struct {
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/// This is the key event sent for ghostty_surface_key and
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/// ghostty_app_key.
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pub const KeyEvent = struct {
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/// The three below are absolutely required.
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action: input.Action,
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mods: input.Mods,
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consumed_mods: input.Mods,
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keycode: u32,
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/// Optionally, the embedder can handle text translation and send
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/// the text value here. If text is non-nil, it is assumed that the
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/// embedder also handles dead key states and sets composing as necessary.
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text: ?[:0]const u8,
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unshifted_codepoint: u32,
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composing: bool,
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/// Convert a libghostty key event into a core key event.
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fn core(self: KeyEvent) ?input.KeyEvent {
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const text: []const u8 = if (self.text) |v| v else "";
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const unshifted_codepoint: u21 = std.math.cast(
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u21,
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self.unshifted_codepoint,
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) orelse 0;
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// We want to get the physical unmapped key to process keybinds.
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const physical_key = keycode: for (input.keycodes.entries) |entry| {
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if (entry.native == self.keycode) break :keycode entry.key;
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} else .invalid;
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// If the resulting text has length 1 then we can take its key
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// and attempt to translate it to a key enum and call the key callback.
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// If the length is greater than 1 then we're going to call the
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// charCallback.
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//
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// We also only do key translation if this is not a dead key.
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const key = if (!self.composing) key: {
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// If our physical key is a keypad key, we use that.
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if (physical_key.keypad()) break :key physical_key;
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// A completed key. If the length of the key is one then we can
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// attempt to translate it to a key enum and call the key
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// callback. First try plain ASCII.
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if (text.len > 0) {
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if (input.Key.fromASCII(text[0])) |key| {
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break :key key;
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}
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}
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// If the above doesn't work, we use the unmodified value.
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if (std.math.cast(u8, unshifted_codepoint)) |ascii| {
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if (input.Key.fromASCII(ascii)) |key| {
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break :key key;
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}
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}
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break :key physical_key;
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} else .invalid;
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// Build our final key event
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return .{
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.action = self.action,
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.key = key,
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.physical_key = physical_key,
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.mods = self.mods,
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.consumed_mods = self.consumed_mods,
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.composing = self.composing,
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.utf8 = text,
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.unshifted_codepoint = unshifted_codepoint,
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};
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}
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};
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core_app: *CoreApp,
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@@ -92,10 +144,6 @@ pub const App = struct {
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/// The configuration for the app. This is owned by this structure.
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config: Config,
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/// The keymap state is used for global keybinds only. Each surface
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/// also has its own keymap state for focused keybinds.
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keymap_state: input.Keymap.State,
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pub fn init(
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core_app: *CoreApp,
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config: *const Config,
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@@ -114,7 +162,6 @@ pub const App = struct {
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.config = config_clone,
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.opts = opts,
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.keymap = keymap,
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.keymap_state = .{},
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};
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}
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@@ -148,219 +195,6 @@ pub const App = struct {
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self.core_app.focusEvent(focused);
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}
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/// Convert a C key event into a Zig key event.
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///
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/// The buffer is needed for possibly storing translated UTF-8 text.
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/// This buffer may (or may not) be referenced by the resulting KeyEvent
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/// so it should be valid for the lifetime of the KeyEvent.
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///
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/// The size of the buffer doesn't need to be large, we always
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/// used to hardcode 128 bytes and never ran into issues. If it isn't
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/// large enough an error will be returned.
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fn coreKeyEvent(
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self: *App,
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buf: []u8,
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target: KeyTarget,
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event: KeyEvent,
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) !?input.KeyEvent {
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const action = event.action;
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const keycode = event.keycode;
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const mods = event.mods;
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// True if this is a key down event
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const is_down = action == .press or action == .repeat;
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// If we're on macOS and we have macos-option-as-alt enabled,
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// then we strip the alt modifier from the mods for translation.
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const translate_mods = translate_mods: {
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var translate_mods = mods;
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if ((comptime builtin.target.os.tag.isDarwin()) and translate_mods.alt) {
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// Note: the keyboardLayout() function is not super cheap
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// so we only want to run it if alt is already pressed hence
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// the above condition.
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const option_as_alt: configpkg.OptionAsAlt =
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self.config.@"macos-option-as-alt" orelse
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self.keyboardLayout().detectOptionAsAlt();
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const strip = switch (option_as_alt) {
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.false => false,
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.true => mods.alt,
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.left => mods.sides.alt == .left,
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.right => mods.sides.alt == .right,
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};
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if (strip) translate_mods.alt = false;
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}
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// We strip super on macOS because its not used for translation
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// it results in a bad translation.
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if (comptime builtin.target.os.tag.isDarwin()) {
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translate_mods.super = false;
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}
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break :translate_mods translate_mods;
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};
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const event_text: ?[]const u8 = event_text: {
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// This logic only applies to macOS.
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if (comptime builtin.os.tag != .macos) break :event_text event.text;
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// If we're in a preedit state then we allow it through. This
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// allows ctrl sequences that affect IME to work. For example,
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// Ctrl+H deletes a character with Japanese input.
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if (event.composing) break :event_text event.text;
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// If the modifiers are ONLY "control" then we never process
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// the event text because we want to do our own translation so
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// we can handle ctrl+c, ctrl+z, etc.
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//
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// This is specifically because on macOS using the
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// "Dvorak - QWERTY ⌘" keyboard layout, ctrl+z is translated as
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// "/" (the physical key that is z on a qwerty keyboard). But on
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// other layouts, ctrl+<char> is not translated by AppKit. So,
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// we just avoid this by never allowing AppKit to translate
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// ctrl+<char> and instead do it ourselves.
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const ctrl_only = comptime (input.Mods{ .ctrl = true }).int();
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break :event_text if (mods.binding().int() == ctrl_only) null else event.text;
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};
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// Translate our key using the keymap for our localized keyboard layout.
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// We only translate for keydown events. Otherwise, we only care about
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// the raw keycode.
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const result: input.Keymap.Translation = if (is_down) translate: {
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// If the event provided us with text, then we use this as a result
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// and do not do manual translation.
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const result: input.Keymap.Translation = if (event_text) |text| .{
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.text = text,
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.composing = event.composing,
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.mods = translate_mods,
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} else try self.keymap.translate(
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buf,
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switch (target) {
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.app => &self.keymap_state,
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.surface => |surface| &surface.keymap_state,
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},
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@intCast(keycode),
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translate_mods,
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);
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// TODO(mitchellh): I think we can get rid of the above keymap
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// translation code completely and defer to AppKit/Swift
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// (for macOS) for handling all translations. The translation
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// within libghostty is an artifact of an earlier design and
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// it is buggy (see #5558). We should move closer to a GTK-style
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// model of tracking composing states and preedit in the apprt
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// and not in libghostty.
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// If this is a dead key, then we're composing a character and
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// we need to set our proper preedit state if we're targeting a
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// surface.
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if (result.composing) {
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switch (target) {
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.app => {},
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.surface => |surface| surface.core_surface.preeditCallback(
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result.text,
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) catch |err| {
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log.err("error in preedit callback err={}", .{err});
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return null;
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},
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}
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} else {
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switch (target) {
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.app => {},
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.surface => |surface| surface.core_surface.preeditCallback(null) catch |err| {
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log.err("error in preedit callback err={}", .{err});
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return null;
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},
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}
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// If the text is just a single non-printable ASCII character
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// then we clear the text. We handle non-printables in the
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// key encoder manual (such as tab, ctrl+c, etc.)
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if (result.text.len == 1 and result.text[0] < 0x20) {
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break :translate .{};
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}
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}
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break :translate result;
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} else .{};
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// We need to always do a translation with no modifiers at all in
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// order to get the "unshifted_codepoint" for the key event.
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const unshifted_codepoint: u21 = unshifted: {
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var nomod_buf: [128]u8 = undefined;
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var nomod_state: input.Keymap.State = .{};
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const nomod = try self.keymap.translate(
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&nomod_buf,
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&nomod_state,
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@intCast(keycode),
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.{},
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);
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const view = std.unicode.Utf8View.init(nomod.text) catch |err| {
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log.warn("cannot build utf8 view over text: {}", .{err});
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break :unshifted 0;
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};
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var it = view.iterator();
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break :unshifted it.nextCodepoint() orelse 0;
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};
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// log.warn("TRANSLATE: action={} keycode={x} dead={} key_len={} key={any} key_str={s} mods={}", .{
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// action,
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// keycode,
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// result.composing,
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// result.text.len,
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// result.text,
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// result.text,
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// mods,
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// });
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// We want to get the physical unmapped key to process keybinds.
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const physical_key = keycode: for (input.keycodes.entries) |entry| {
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if (entry.native == keycode) break :keycode entry.key;
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} else .invalid;
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// If the resulting text has length 1 then we can take its key
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// and attempt to translate it to a key enum and call the key callback.
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// If the length is greater than 1 then we're going to call the
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// charCallback.
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//
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// We also only do key translation if this is not a dead key.
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const key = if (!result.composing) key: {
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// If our physical key is a keypad key, we use that.
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if (physical_key.keypad()) break :key physical_key;
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// A completed key. If the length of the key is one then we can
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// attempt to translate it to a key enum and call the key
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// callback. First try plain ASCII.
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if (result.text.len > 0) {
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if (input.Key.fromASCII(result.text[0])) |key| {
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break :key key;
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}
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}
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// If the above doesn't work, we use the unmodified value.
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if (std.math.cast(u8, unshifted_codepoint)) |ascii| {
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if (input.Key.fromASCII(ascii)) |key| {
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break :key key;
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}
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}
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break :key physical_key;
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} else .invalid;
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// Build our final key event
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return .{
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.action = action,
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.key = key,
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.physical_key = physical_key,
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.mods = mods,
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.consumed_mods = result.mods,
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.composing = result.composing,
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.utf8 = result.text,
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.unshifted_codepoint = unshifted_codepoint,
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};
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}
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/// See CoreApp.keyEvent.
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pub fn keyEvent(
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self: *App,
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@@ -368,12 +202,8 @@ pub const App = struct {
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event: KeyEvent,
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) !bool {
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// Convert our C key event into a Zig one.
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var buf: [128]u8 = undefined;
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const input_event: input.KeyEvent = (try self.coreKeyEvent(
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&buf,
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target,
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event,
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)) orelse return false;
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const input_event: input.KeyEvent = event.core() orelse
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return false;
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// Invoke the core Ghostty logic to handle this input.
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const effect: CoreSurface.InputEffect = switch (target) {
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@@ -390,23 +220,7 @@ pub const App = struct {
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return switch (effect) {
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.closed => true,
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.ignored => false,
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.consumed => consumed: {
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const is_down = input_event.action == .press or
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input_event.action == .repeat;
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if (is_down) {
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// If we consume the key then we want to reset the dead
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// key state.
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self.keymap_state = .{};
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switch (target) {
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.app => {},
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.surface => |surface| surface.core_surface.preeditCallback(null) catch {},
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}
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}
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break :consumed true;
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},
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.consumed => true,
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};
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}
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@@ -414,13 +228,6 @@ pub const App = struct {
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pub fn reloadKeymap(self: *App) !void {
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// Reload the keymap
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try self.keymap.reload();
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// Clear the dead key state since we changed the keymap, any
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// dead key state is just forgotten. i.e. if you type ' on us-intl
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// and then switch to us and type a, you'll get a rather than á.
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for (self.core_app.surfaces.items) |surface| {
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surface.keymap_state = .{};
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}
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}
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/// Loads the keyboard layout.
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@@ -607,7 +414,6 @@ pub const Surface = struct {
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content_scale: apprt.ContentScale,
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size: apprt.SurfaceSize,
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cursor_pos: apprt.CursorPos,
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keymap_state: input.Keymap.State,
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inspector: ?*Inspector = null,
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/// The current title of the surface. The embedded apprt saves this so
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@@ -656,7 +462,6 @@ pub const Surface = struct {
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},
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.size = .{ .width = 800, .height = 600 },
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.cursor_pos = .{ .x = -1, .y = -1 },
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.keymap_state = .{},
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};
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// Add ourselves to the list of surfaces on the app.
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@@ -992,6 +797,13 @@ pub const Surface = struct {
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};
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}
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pub fn preeditCallback(self: *Surface, preedit_: ?[]const u8) void {
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_ = self.core_surface.preeditCallback(preedit_) catch |err| {
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log.err("error in preedit callback err={}", .{err});
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return;
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};
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}
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pub fn textCallback(self: *Surface, text: []const u8) void {
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_ = self.core_surface.textCallback(text) catch |err| {
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log.err("error in key callback err={}", .{err});
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@@ -1082,7 +894,6 @@ pub const Inspector = struct {
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surface: *Surface,
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ig_ctx: *cimgui.c.ImGuiContext,
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backend: ?Backend = null,
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keymap_state: input.Keymap.State = .{},
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content_scale: f64 = 1,
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/// Our previous instant used to calculate delta time for animations.
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@@ -1328,11 +1139,13 @@ pub const CAPI = struct {
|
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const KeyEvent = extern struct {
|
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action: input.Action,
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mods: c_int,
|
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consumed_mods: c_int,
|
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keycode: u32,
|
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text: ?[*:0]const u8,
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unshifted_codepoint: u32,
|
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composing: bool,
|
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|
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/// Convert to surface key event.
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/// Convert to Zig key event.
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fn keyEvent(self: KeyEvent) App.KeyEvent {
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return .{
|
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.action = self.action,
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||||
@@ -1340,8 +1153,13 @@ pub const CAPI = struct {
|
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input.Mods.Backing,
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@truncate(@as(c_uint, @bitCast(self.mods))),
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)),
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.consumed_mods = @bitCast(@as(
|
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input.Mods.Backing,
|
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@truncate(@as(c_uint, @bitCast(self.consumed_mods))),
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)),
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.keycode = self.keycode,
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.text = if (self.text) |ptr| std.mem.sliceTo(ptr, 0) else null,
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.unshifted_codepoint = self.unshifted_codepoint,
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.composing = self.composing,
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};
|
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}
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@@ -1447,15 +1265,7 @@ pub const CAPI = struct {
|
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app: *App,
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event: KeyEvent,
|
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) bool {
|
||||
var buf: [128]u8 = undefined;
|
||||
const core_event = app.coreKeyEvent(
|
||||
&buf,
|
||||
.app,
|
||||
event.keyEvent(),
|
||||
) catch |err| {
|
||||
log.warn("error processing key event err={}", .{err});
|
||||
return false;
|
||||
} orelse {
|
||||
const core_event = event.keyEvent().core() orelse {
|
||||
log.warn("error processing key event", .{});
|
||||
return false;
|
||||
};
|
||||
@@ -1701,20 +1511,7 @@ pub const CAPI = struct {
|
||||
surface: *Surface,
|
||||
event: KeyEvent,
|
||||
) bool {
|
||||
var buf: [128]u8 = undefined;
|
||||
const core_event = surface.app.coreKeyEvent(
|
||||
&buf,
|
||||
// Note: this "app" target here looks like a bug, but it is
|
||||
// intentional. coreKeyEvent uses the target only as a way to
|
||||
// trigger preedit callbacks for keymap translation and we don't
|
||||
// want to trigger that here. See the todo item in coreKeyEvent
|
||||
// for a long term solution to this and removing target altogether.
|
||||
.app,
|
||||
event.keyEvent(),
|
||||
) catch |err| {
|
||||
log.warn("error processing key event err={}", .{err});
|
||||
return false;
|
||||
} orelse {
|
||||
const core_event = event.keyEvent().core() orelse {
|
||||
log.warn("error processing key event", .{});
|
||||
return false;
|
||||
};
|
||||
@@ -1733,6 +1530,16 @@ pub const CAPI = struct {
|
||||
surface.textCallback(ptr[0..len]);
|
||||
}
|
||||
|
||||
/// Set the preedit text for the surface. This is used for IME
|
||||
/// composition. If the length is 0, then the preedit text is cleared.
|
||||
export fn ghostty_surface_preedit(
|
||||
surface: *Surface,
|
||||
ptr: [*]const u8,
|
||||
len: usize,
|
||||
) void {
|
||||
surface.preeditCallback(if (len == 0) null else ptr[0..len]);
|
||||
}
|
||||
|
||||
/// Returns true if the surface currently has mouse capturing
|
||||
/// enabled.
|
||||
export fn ghostty_surface_mouse_captured(surface: *Surface) bool {
|
||||
|
Reference in New Issue
Block a user