diff --git a/src/renderer/shaders/cell.metal b/src/renderer/shaders/cell.metal index e24ddcb1e..84212ad3a 100644 --- a/src/renderer/shaders/cell.metal +++ b/src/renderer/shaders/cell.metal @@ -499,7 +499,11 @@ fragment float4 cell_text_fragment( constexpr sampler textureSampler( coord::pixel, address::clamp_to_edge, - filter::nearest + // TODO(qwerasd): This can be changed back to filter::nearest when + // we move the constraint logic out of the GPU code + // which should once again guarantee pixel perfect + // sizing. + filter::linear ); switch (in.mode) {