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fix: promote dimensions to usize so cell_count doesn't overflow
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@@ -116,7 +116,7 @@ pub const Contents = struct {
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) !void {
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) !void {
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self.size = size;
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self.size = size;
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const cell_count = size.columns * size.rows;
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const cell_count = @as(usize, size.columns) * @as(usize, size.rows);
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const bg_cells = try alloc.alloc(mtl_shaders.CellBg, cell_count);
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const bg_cells = try alloc.alloc(mtl_shaders.CellBg, cell_count);
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errdefer alloc.free(bg_cells);
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errdefer alloc.free(bg_cells);
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