use our built-in font for dev mode

This commit is contained in:
Mitchell Hashimoto
2022-10-17 11:56:46 -07:00
parent 20f1077e86
commit 7cb3f2267f
3 changed files with 38 additions and 3 deletions

34
pkg/imgui/font_atlas.zig Normal file
View File

@@ -0,0 +1,34 @@
const std = @import("std");
const c = @import("c.zig");
const imgui = @import("main.zig");
const Allocator = std.mem.Allocator;
pub const FontAtlas = opaque {
pub fn addFontFromMemoryTTF(
self: *FontAtlas,
data: []const u8,
size_px: f32,
) void {
// We never want the data to be copied by the Atlas, its not
// very Zig-like, so we just always set this to false.
var cfg = c.ImFontConfig_ImFontConfig();
cfg.*.FontDataOwnedByAtlas = false;
defer c.ImFontConfig_destroy(cfg);
_ = c.ImFontAtlas_AddFontFromMemoryTTF(
self.cval(),
@intToPtr(?*anyopaque, @ptrToInt(data.ptr)),
@intCast(c_int, data.len),
size_px,
cfg,
null,
);
}
pub inline fn cval(self: *FontAtlas) *c.ImFontAtlas {
return @ptrCast(
*c.ImFontAtlas,
@alignCast(@alignOf(c.ImFontAtlas), self),
);
}
};

View File

@@ -2,6 +2,7 @@ pub const c = @import("c.zig");
pub usingnamespace @import("context.zig");
pub usingnamespace @import("core.zig");
pub usingnamespace @import("draw_data.zig");
pub usingnamespace @import("font_atlas.zig");
pub usingnamespace @import("io.zig");
pub usingnamespace @import("style.zig");