From c42ed707588c2de57367c162ef378f651c5716fb Mon Sep 17 00:00:00 2001 From: Mitchell Hashimoto Date: Fri, 19 Sep 2025 09:45:07 -0700 Subject: [PATCH] renderer/opengl: minimum contrast for black sets proper color Fixes #8745 When rendering black for minimum contrast we were setting opacity to 0 making it invisible. --- src/renderer/shaders/glsl/common.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer/shaders/glsl/common.glsl b/src/renderer/shaders/glsl/common.glsl index a0ed9f7b4..1a7ea03a7 100644 --- a/src/renderer/shaders/glsl/common.glsl +++ b/src/renderer/shaders/glsl/common.glsl @@ -102,7 +102,7 @@ vec4 contrasted_color(float min_ratio, vec4 fg, vec4 bg) { if (white_ratio > black_ratio) { return vec4(1.0); } else { - return vec4(0.0); + return vec4(0.0, 0.0, 0.0, 1.0); } }