mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-19 14:00:29 +00:00
put some config in the devmode UI
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@@ -15,6 +15,7 @@ const renderer = @import("renderer.zig");
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const font = @import("font/main.zig");
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const macos = @import("macos");
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const objc = @import("objc");
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const DevMode = @import("DevMode.zig");
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const log = std.log.scoped(.app);
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@@ -62,6 +63,9 @@ pub fn create(alloc: Allocator, config: *const Config) !*App {
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var mailbox = try Mailbox.create(alloc);
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errdefer mailbox.destroy(alloc);
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// If we have DevMode on, store the config so we can show it
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if (DevMode.enabled) DevMode.instance.config = config;
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var app = try alloc.create(App);
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errdefer alloc.destroy(app);
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app.* = .{
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@@ -10,6 +10,7 @@ const assert = std.debug.assert;
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const Atlas = @import("Atlas.zig");
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const Window = @import("Window.zig");
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const renderer = @import("renderer.zig");
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const Config = @import("config.zig").Config;
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/// If this is false, the rest of the terminal will be compiled without
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/// dev mode support at all.
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@@ -22,6 +23,9 @@ pub var instance: DevMode = .{};
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/// Whether to show the dev mode UI currently.
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visible: bool = false,
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/// Our app config
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config: ?*const Config = null,
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/// The window we're tracking.
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window: ?*Window = null,
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@@ -32,11 +36,46 @@ window: ?*Window = null,
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/// Note: renderers should call their implementation "newFrame" functions
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/// prior to this.
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pub fn update(self: *const DevMode) !void {
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// Buffer that can be used for stuff...
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var buf: [1024 * 32]u8 = undefined;
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imgui.newFrame();
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if (imgui.begin("dev mode", null, .{})) {
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defer imgui.end();
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if (self.config) |config| {
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if (imgui.collapsingHeader("Ghostty Configuration", null, .{})) {
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if (imgui.beginTable("config", 2, .{
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.row_bg = true,
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.borders_inner_h = true,
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.borders_outer_h = true,
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.borders_inner_v = true,
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.borders_outer_v = true,
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})) {
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// Setup headers
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imgui.tableSetupColumn("Key", .{}, 0);
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imgui.tableSetupColumn("Value", .{}, 0);
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imgui.tableHeadersRow();
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// Values
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imgui.tableNextRow(0);
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_ = imgui.tableNextColumn();
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imgui.text("font-family");
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_ = imgui.tableNextColumn();
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imgui.text((try std.fmt.bufPrintZ(&buf, "{any}", .{config.@"font-family"})).ptr);
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defer imgui.endTable();
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}
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if (imgui.treeNode("Raw Config (Advanced & Ugly)", .{})) {
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defer imgui.treePop();
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var raw = try std.fmt.bufPrintZ(&buf, "{}", .{config});
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imgui.textWrapped("%s", raw.ptr);
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}
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}
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}
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if (self.window) |window| {
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if (imgui.collapsingHeader("Font Manager", null, .{})) {
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imgui.text("Glyphs: %d", window.font_group.glyphs.count());
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@@ -71,7 +110,7 @@ pub fn update(self: *const DevMode) !void {
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}
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// Just demo for now
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//imgui.showDemoWindow(null);
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imgui.showDemoWindow(null);
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}
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/// Render the scene and return the draw data. The caller must be imgui-aware
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