mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-09-22 19:18:36 +00:00
macos: take over menu bar, separate close and close window
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@@ -13,6 +13,9 @@ struct GhosttyApp: App {
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@StateObject private var ghostty = Ghostty.AppState()
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@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate
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/// The current focused Ghostty surface in this app
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@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
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var body: some Scene {
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WindowGroup {
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switch ghostty.readiness {
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@@ -27,7 +30,10 @@ struct GhosttyApp: App {
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}.commands {
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CommandGroup(after: .newItem) {
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Button("New Tab", action: newTab).keyboardShortcut("t", modifiers: [.command])
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}
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Divider()
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Button("Close", action: close).keyboardShortcut("w", modifiers: [.command])
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Button("Close Window", action: closeWindow).keyboardShortcut("w", modifiers: [.command, .shift])
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}
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}
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Settings {
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@@ -44,13 +50,72 @@ struct GhosttyApp: App {
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currentWindow.addTabbedWindow(newWindow, ordered: .above)
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}
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}
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func close() {
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guard let surfaceView = focusedSurface else { return }
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guard let surface = surfaceView.surface else { return }
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ghostty.requestClose(surface: surface)
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}
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func closeWindow() {
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guard let currentWindow = NSApp.keyWindow else { return }
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currentWindow.close()
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}
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}
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class AppDelegate: NSObject, NSApplicationDelegate {
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// See CursedMenuManager for more information.
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private var menuManager: CursedMenuManager?
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func applicationDidFinishLaunching(_ notification: Notification) {
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UserDefaults.standard.register(defaults: [
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// Disable this so that repeated key events make it through to our terminal views.
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"ApplePressAndHoldEnabled": false,
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])
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// Create our menu manager to create some custom menu items that
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// we can't create from SwiftUI.
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menuManager = CursedMenuManager()
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}
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}
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/// SwiftUI as of macOS 13.x provides no way to manage the default menu items that are created
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/// as part of a WindowGroup. This class is prefixed with "Cursed" because this is a truly cursed
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/// solution to the problem and I think its quite brittle. As soon as SwiftUI supports a better option
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/// we should conditionally compile for that when supported.
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///
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/// The way this works is by setting up KVO on various menu objects and reacting to it. For example,
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/// when SwiftUI tries to add a "Close" menu, we intercept it and delete it. Nice try!
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private class CursedMenuManager {
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var mainToken: NSKeyValueObservation?
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var fileToken: NSKeyValueObservation?
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init() {
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// If the whole menu changed we want to setup our new KVO
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self.mainToken = NSApp.observe(\.mainMenu, options: .new) { app, change in
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self.onNewMenu()
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}
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// Initial setup
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onNewMenu()
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}
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private func onNewMenu() {
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guard let menu = NSApp.mainMenu else { return }
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guard let file = menu.item(withTitle: "File") else { return }
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guard let submenu = file.submenu else { return }
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fileToken = submenu.observe(\.items) { (_, _) in
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let remove = ["Close", "Close All"]
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// We look for the items in reverse since we're removing only the
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// ones SwiftUI inserts which are at the end. We make replacements
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// which we DON'T want deleted.
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let items = submenu.items.reversed()
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remove.forEach { title in
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if let item = items.first(where: { $0.title.caseInsensitiveCompare(title) == .orderedSame }) {
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submenu.removeItem(item)
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}
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}
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}
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}
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}
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