mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-10-14 13:56:08 +00:00
macos: update simulator to test various scenarios in UI
This commit is contained in:
@@ -1008,83 +1008,9 @@ class AppDelegate: NSObject,
|
||||
}
|
||||
|
||||
@IBAction func checkForUpdates(_ sender: Any?) {
|
||||
// Demo mode: simulate update check with new UpdateState
|
||||
updateViewModel.state = .checking(.init(cancel: { [weak self] in
|
||||
self?.updateViewModel.state = .idle
|
||||
}))
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) { [weak self] in
|
||||
guard let self else { return }
|
||||
|
||||
self.updateViewModel.state = .updateAvailable(.init(
|
||||
appcastItem: SUAppcastItem.empty(),
|
||||
reply: { [weak self] choice in
|
||||
if choice == .install {
|
||||
self?.simulateDownload()
|
||||
} else {
|
||||
self?.updateViewModel.state = .idle
|
||||
}
|
||||
}
|
||||
))
|
||||
}
|
||||
UpdateSimulator.notFound.simulate(with: updateViewModel)
|
||||
}
|
||||
|
||||
private func simulateDownload() {
|
||||
let download = UpdateState.Downloading(
|
||||
cancel: { [weak self] in
|
||||
self?.updateViewModel.state = .idle
|
||||
},
|
||||
expectedLength: nil,
|
||||
progress: 0,
|
||||
)
|
||||
updateViewModel.state = .downloading(download)
|
||||
|
||||
for i in 1...10 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.3) { [weak self] in
|
||||
let updatedDownload = UpdateState.Downloading(
|
||||
cancel: download.cancel,
|
||||
expectedLength: 1000,
|
||||
progress: UInt64(i * 100)
|
||||
)
|
||||
self?.updateViewModel.state = .downloading(updatedDownload)
|
||||
|
||||
if i == 10 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak self] in
|
||||
self?.simulateExtract()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateExtract() {
|
||||
updateViewModel.state = .extracting(.init(progress: 0.0))
|
||||
|
||||
for j in 1...5 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + Double(j) * 0.3) { [weak self] in
|
||||
self?.updateViewModel.state = .extracting(.init(progress: Double(j) / 5.0))
|
||||
|
||||
if j == 5 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak self] in
|
||||
self?.updateViewModel.state = .readyToInstall(.init(
|
||||
reply: { [weak self] choice in
|
||||
if choice == .install {
|
||||
self?.updateViewModel.state = .installing
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) { [weak self] in
|
||||
self?.updateViewModel.state = .idle
|
||||
}
|
||||
} else {
|
||||
self?.updateViewModel.state = .idle
|
||||
}
|
||||
}
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@IBAction func newWindow(_ sender: Any?) {
|
||||
_ = TerminalController.newWindow(ghostty)
|
||||
|
272
macos/Sources/Features/Update/UpdateSimulator.swift
Normal file
272
macos/Sources/Features/Update/UpdateSimulator.swift
Normal file
@@ -0,0 +1,272 @@
|
||||
import Foundation
|
||||
import Sparkle
|
||||
|
||||
/// Simulates various update scenarios for testing the update UI.
|
||||
///
|
||||
/// The expected usage is by overriding the `checkForUpdates` function in AppDelegate and
|
||||
/// calling one of these instead. This will allow us to test the update flows without having to use
|
||||
/// real updates.
|
||||
enum UpdateSimulator {
|
||||
/// Complete successful update flow: checking → available → download → extract → ready → install → idle
|
||||
case happyPath
|
||||
|
||||
/// No updates available: checking (2s) → "No Updates Available" (3s) → idle
|
||||
case notFound
|
||||
|
||||
/// Error during check: checking (2s) → error with retry callback
|
||||
case error
|
||||
|
||||
/// Slower download for testing progress UI: checking → available → download (20 steps, ~10s) → extract → install
|
||||
case slowDownload
|
||||
|
||||
/// Initial permission request flow: shows permission dialog → proceeds with happy path if accepted
|
||||
case permissionRequest
|
||||
|
||||
/// User cancels during download: checking → available → download (5 steps) → cancels → idle
|
||||
case cancelDuringDownload
|
||||
|
||||
/// User cancels while checking: checking (1s) → cancels → idle
|
||||
case cancelDuringChecking
|
||||
|
||||
func simulate(with viewModel: UpdateViewModel) {
|
||||
switch self {
|
||||
case .happyPath:
|
||||
simulateHappyPath(viewModel)
|
||||
case .notFound:
|
||||
simulateNotFound(viewModel)
|
||||
case .error:
|
||||
simulateError(viewModel)
|
||||
case .slowDownload:
|
||||
simulateSlowDownload(viewModel)
|
||||
case .permissionRequest:
|
||||
simulatePermissionRequest(viewModel)
|
||||
case .cancelDuringDownload:
|
||||
simulateCancelDuringDownload(viewModel)
|
||||
case .cancelDuringChecking:
|
||||
simulateCancelDuringChecking(viewModel)
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateHappyPath(_ viewModel: UpdateViewModel) {
|
||||
viewModel.state = .checking(.init(cancel: {
|
||||
viewModel.state = .idle
|
||||
}))
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
|
||||
viewModel.state = .updateAvailable(.init(
|
||||
appcastItem: SUAppcastItem.empty(),
|
||||
reply: { choice in
|
||||
if choice == .install {
|
||||
simulateDownload(viewModel)
|
||||
} else {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateNotFound(_ viewModel: UpdateViewModel) {
|
||||
viewModel.state = .checking(.init(cancel: {
|
||||
viewModel.state = .idle
|
||||
}))
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
|
||||
viewModel.state = .notFound
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateError(_ viewModel: UpdateViewModel) {
|
||||
viewModel.state = .checking(.init(cancel: {
|
||||
viewModel.state = .idle
|
||||
}))
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
|
||||
viewModel.state = .error(.init(
|
||||
error: NSError(domain: "UpdateError", code: 1, userInfo: [
|
||||
NSLocalizedDescriptionKey: "Failed to check for updates"
|
||||
]),
|
||||
retry: {
|
||||
simulateHappyPath(viewModel)
|
||||
}
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateSlowDownload(_ viewModel: UpdateViewModel) {
|
||||
viewModel.state = .checking(.init(cancel: {
|
||||
viewModel.state = .idle
|
||||
}))
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
|
||||
viewModel.state = .updateAvailable(.init(
|
||||
appcastItem: SUAppcastItem.empty(),
|
||||
reply: { choice in
|
||||
if choice == .install {
|
||||
simulateSlowDownloadProgress(viewModel)
|
||||
} else {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateSlowDownloadProgress(_ viewModel: UpdateViewModel) {
|
||||
let download = UpdateState.Downloading(
|
||||
cancel: {
|
||||
viewModel.state = .idle
|
||||
},
|
||||
expectedLength: nil,
|
||||
progress: 0
|
||||
)
|
||||
viewModel.state = .downloading(download)
|
||||
|
||||
for i in 1...20 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.5) {
|
||||
let updatedDownload = UpdateState.Downloading(
|
||||
cancel: download.cancel,
|
||||
expectedLength: 2000,
|
||||
progress: UInt64(i * 100)
|
||||
)
|
||||
viewModel.state = .downloading(updatedDownload)
|
||||
|
||||
if i == 20 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
|
||||
simulateExtract(viewModel)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func simulatePermissionRequest(_ viewModel: UpdateViewModel) {
|
||||
let request = SPUUpdatePermissionRequest(systemProfile: [])
|
||||
viewModel.state = .permissionRequest(.init(
|
||||
request: request,
|
||||
reply: { response in
|
||||
if response.automaticUpdateChecks {
|
||||
simulateHappyPath(viewModel)
|
||||
} else {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
))
|
||||
}
|
||||
|
||||
private func simulateCancelDuringDownload(_ viewModel: UpdateViewModel) {
|
||||
viewModel.state = .checking(.init(cancel: {
|
||||
viewModel.state = .idle
|
||||
}))
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
|
||||
viewModel.state = .updateAvailable(.init(
|
||||
appcastItem: SUAppcastItem.empty(),
|
||||
reply: { choice in
|
||||
if choice == .install {
|
||||
simulateDownloadThenCancel(viewModel)
|
||||
} else {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateDownloadThenCancel(_ viewModel: UpdateViewModel) {
|
||||
let download = UpdateState.Downloading(
|
||||
cancel: {
|
||||
viewModel.state = .idle
|
||||
},
|
||||
expectedLength: nil,
|
||||
progress: 0
|
||||
)
|
||||
viewModel.state = .downloading(download)
|
||||
|
||||
for i in 1...5 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.3) {
|
||||
let updatedDownload = UpdateState.Downloading(
|
||||
cancel: download.cancel,
|
||||
expectedLength: 1000,
|
||||
progress: UInt64(i * 100)
|
||||
)
|
||||
viewModel.state = .downloading(updatedDownload)
|
||||
|
||||
if i == 5 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateCancelDuringChecking(_ viewModel: UpdateViewModel) {
|
||||
viewModel.state = .checking(.init(cancel: {
|
||||
viewModel.state = .idle
|
||||
}))
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateDownload(_ viewModel: UpdateViewModel) {
|
||||
let download = UpdateState.Downloading(
|
||||
cancel: {
|
||||
viewModel.state = .idle
|
||||
},
|
||||
expectedLength: nil,
|
||||
progress: 0
|
||||
)
|
||||
viewModel.state = .downloading(download)
|
||||
|
||||
for i in 1...10 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.3) {
|
||||
let updatedDownload = UpdateState.Downloading(
|
||||
cancel: download.cancel,
|
||||
expectedLength: 1000,
|
||||
progress: UInt64(i * 100)
|
||||
)
|
||||
viewModel.state = .downloading(updatedDownload)
|
||||
|
||||
if i == 10 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
|
||||
simulateExtract(viewModel)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func simulateExtract(_ viewModel: UpdateViewModel) {
|
||||
viewModel.state = .extracting(.init(progress: 0.0))
|
||||
|
||||
for j in 1...5 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + Double(j) * 0.3) {
|
||||
viewModel.state = .extracting(.init(progress: Double(j) / 5.0))
|
||||
|
||||
if j == 5 {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
|
||||
viewModel.state = .readyToInstall(.init(
|
||||
reply: { choice in
|
||||
if choice == .install {
|
||||
viewModel.state = .installing
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
} else {
|
||||
viewModel.state = .idle
|
||||
}
|
||||
}
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user