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https://github.com/ghostty-org/ghostty.git
synced 2026-07-31 04:39:01 +00:00
remove the macos-background-style config
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@@ -927,6 +927,12 @@ palette: Palette = .{},
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/// reasonable for a good looking blur. Higher blur intensities may
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/// cause strange rendering and performance issues.
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///
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/// On macOS 26.0 and later, there are additional special values that
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/// can be set to use the native macOS glass effects:
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///
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/// * `macos-glass-regular` - Standard glass effect with some opacity
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/// * `macos-glass-clear` - Highly transparent glass effect
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///
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/// Supported on macOS and on some Linux desktop environments, including:
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///
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/// * KDE Plasma (Wayland and X11)
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@@ -3106,22 +3112,6 @@ keybind: Keybinds = .{},
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/// Available since: 1.2.0
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@"macos-shortcuts": MacShortcuts = .ask,
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/// The background style for macOS windows when `background-opacity` is less
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/// than 1. This controls the visual effect applied behind the terminal
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/// background.
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///
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/// Valid values are:
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///
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/// * `default` - Uses the standard background behavior. The `background-blur`
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/// configuration will control whether blur is applied (available on
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/// all macOS versions)
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/// * `regular-glass` - Standard glass effect with some opacity (macOS
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/// 26.0+ only)
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/// * `clear-glass` - Highly transparent glass effect (macOS 26.0+ only)
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///
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/// Available since: 1.3.0
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@"macos-background-style": MacBackgroundStyle = .default,
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/// Put every surface (tab, split, window) into a dedicated Linux cgroup.
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///
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/// This makes it so that resource management can be done on a per-surface
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@@ -7706,13 +7696,6 @@ pub const MacShortcuts = enum {
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ask,
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};
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/// See macos-background-style
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pub const MacBackgroundStyle = enum {
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default,
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@"regular-glass",
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@"clear-glass",
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};
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/// See gtk-single-instance
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pub const GtkSingleInstance = enum {
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false,
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@@ -561,7 +561,7 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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vsync: bool,
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colorspace: configpkg.Config.WindowColorspace,
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blending: configpkg.Config.AlphaBlending,
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macos_background_style: configpkg.Config.MacBackgroundStyle,
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background_blur: configpkg.Config.BackgroundBlur,
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pub fn init(
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alloc_gpa: Allocator,
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@@ -634,7 +634,7 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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.vsync = config.@"window-vsync",
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.colorspace = config.@"window-colorspace",
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.blending = config.@"alpha-blending",
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.macos_background_style = config.@"macos-background-style",
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.background_blur = config.@"background-blur",
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.arena = arena,
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};
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}
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@@ -646,16 +646,6 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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}
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};
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/// Determines if the terminal background should be disabled based on platform and config.
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/// On macOS, when background effects are enabled (background style != default), the effect
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/// layer handles the background rendering instead of the terminal renderer.
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fn shouldDisableBackground(config: DerivedConfig) bool {
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return switch (builtin.os.tag) {
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.macos => config.macos_background_style != .default,
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else => false,
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};
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}
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pub fn init(alloc: Allocator, options: renderer.Options) !Self {
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// Initialize our graphics API wrapper, this will prepare the
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// surface provided by the apprt and set up any API-specific
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@@ -728,6 +718,9 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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options.config.background.r,
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options.config.background.g,
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options.config.background.b,
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// Note that if we're on macOS with glass effects
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// we'll disable background opacity but we handle
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// that in updateFrame.
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@intFromFloat(@round(options.config.background_opacity * 255.0)),
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},
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.bools = .{
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@@ -1305,10 +1298,18 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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self.terminal_state.colors.background.r,
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self.terminal_state.colors.background.g,
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self.terminal_state.colors.background.b,
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if (shouldDisableBackground(self.config))
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0
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else
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@intFromFloat(@round(self.config.background_opacity * 255.0)),
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@intFromFloat(@round(self.config.background_opacity * 255.0)),
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};
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// If we're on macOS and have glass styles, we remove
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// the background opacity because the glass effect handles
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// it.
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if (comptime builtin.os.tag == .macos) switch (self.config.background_blur) {
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.@"macos-glass-regular",
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.@"macos-glass-clear",
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=> self.uniforms.bg_color[3] = 0,
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else => {},
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};
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}
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}
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