mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-18 13:30:29 +00:00
add two LUT-based implementations of isSymbol
This commit is contained in:
@@ -142,6 +142,32 @@ pub fn Tables(comptime Elem: type) type {
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return self.stage3[self.stage2[self.stage1[high] + low]];
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}
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pub inline fn getInline(self: *const Self, cp: u21) Elem {
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const high = cp >> 8;
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const low = cp & 0xFF;
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return self.stage3[self.stage2[self.stage1[high] + low]];
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}
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pub fn getBool(self: *const Self, cp: u21) bool {
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assert(Elem == bool);
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assert(self.stage3.len == 2);
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assert(self.stage3[0] == false);
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assert(self.stage3[1] == true);
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const high = cp >> 8;
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const low = cp & 0xFF;
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return self.stage2[self.stage1[high] + low] != 0;
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}
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pub inline fn getBoolInline(self: *const Self, cp: u21) bool {
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assert(Elem == bool);
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assert(self.stage3.len == 2);
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assert(self.stage3[0] == false);
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assert(self.stage3[1] == true);
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const high = cp >> 8;
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const low = cp & 0xFF;
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return self.stage2[self.stage1[high] + low] != 0;
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}
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/// Writes the lookup table as Zig to the given writer. The
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/// written file exports three constants: stage1, stage2, and
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/// stage3. These can be used to rebuild the lookup table in Zig.
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183
src/unicode/lut2.zig
Normal file
183
src/unicode/lut2.zig
Normal file
@@ -0,0 +1,183 @@
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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// This whole file is based on the algorithm described here:
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// https://here-be-braces.com/fast-lookup-of-unicode-properties/
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const set_size = @typeInfo(usize).int.bits;
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// const Set = std.bit_set.ArrayBitSet(usize, set_size);
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const Set = std.bit_set.IntegerBitSet(set_size);
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const cp_shift = std.math.log2_int(u21, set_size);
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const cp_mask = set_size - 1;
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/// Creates a type that is able to generate a 2-level lookup table
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/// from a Unicode codepoint to a mapping of type bool. The lookup table
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/// generally is expected to be codegen'd and then reloaded, although it
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/// can in theory be generated at runtime.
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///
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/// Context must have one function:
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/// - `get(Context, u21) bool`: returns the mapping for a given codepoint
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///
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pub fn Generator(
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comptime Context: type,
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) type {
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return struct {
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const Self = @This();
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/// Mapping of a block to its index in the stage2 array.
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const SetMap = std.HashMap(
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Set,
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u16,
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struct {
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pub fn hash(ctx: @This(), k: Set) u64 {
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_ = ctx;
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var hasher = std.hash.Wyhash.init(0);
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std.hash.autoHashStrat(&hasher, k, .DeepRecursive);
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return hasher.final();
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}
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pub fn eql(ctx: @This(), a: Set, b: Set) bool {
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_ = ctx;
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return a.eql(b);
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}
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},
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std.hash_map.default_max_load_percentage,
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);
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ctx: Context = undefined,
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/// Generate the lookup tables. The arrays in the return value
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/// are owned by the caller and must be freed.
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pub fn generate(self: *const Self, alloc: Allocator) !Tables {
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var min: u21 = std.math.maxInt(u21);
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var max: u21 = std.math.minInt(u21);
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// Maps block => stage2 index
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var set_map = SetMap.init(alloc);
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defer set_map.deinit();
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// Our stages
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var stage1 = std.ArrayList(u16).init(alloc);
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defer stage1.deinit();
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var stage2 = std.ArrayList(Set).init(alloc);
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defer stage2.deinit();
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var set: Set = .initEmpty();
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// ensure that the 1st entry is always all false
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try stage2.append(set);
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try set_map.putNoClobber(set, 0);
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for (0..std.math.maxInt(u21) + 1) |cp_| {
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const cp: u21 = @intCast(cp_);
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const high = cp >> cp_shift;
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const low = cp & cp_mask;
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if (self.ctx.get(cp)) {
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if (cp < min) min = cp;
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if (cp > max) max = cp;
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set.set(low);
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}
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// If we still have space and we're not done with codepoints,
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// we keep building up the block. Conversely: we finalize this
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// block if we've filled it or are out of codepoints.
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if (low + 1 < set_size and cp != std.math.maxInt(u21)) continue;
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// Look for the stage2 index for this block. If it doesn't exist
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// we add it to stage2 and update the mapping.
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const gop = try set_map.getOrPut(set);
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if (!gop.found_existing) {
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gop.value_ptr.* = std.math.cast(
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u16,
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stage2.items.len,
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) orelse return error.Stage2TooLarge;
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try stage2.append(set);
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}
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// Map stage1 => stage2 and reset our block
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try stage1.append(gop.value_ptr.*);
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set = .initEmpty();
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assert(stage1.items.len - 1 == high);
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}
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// All of our lengths must fit in a u16 for this to work
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assert(stage1.items.len <= std.math.maxInt(u16));
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assert(stage2.items.len <= std.math.maxInt(u16));
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const stage1_owned = try stage1.toOwnedSlice();
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errdefer alloc.free(stage1_owned);
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const stage2_owned = try stage2.toOwnedSlice();
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errdefer alloc.free(stage2_owned);
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return .{
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.min = min,
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.max = max,
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.stage1 = stage1_owned,
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.stage2 = stage2_owned,
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};
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}
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};
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}
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/// Creates a type that given a 3-level lookup table, can be used to
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/// look up a mapping for a given codepoint, encode it out to Zig, etc.
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pub const Tables = struct {
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const Self = @This();
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min: u21,
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max: u21,
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stage1: []const u16,
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stage2: []const Set,
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/// Given a codepoint, returns the mapping for that codepoint.
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pub fn get(self: *const Self, cp: u21) bool {
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if (cp < self.min) return false;
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if (cp > self.max) return false;
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const high = cp >> cp_shift;
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const stage2 = self.stage1[high];
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// take advantage of the fact that the first entry is always all false
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if (stage2 == 0) return false;
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const low = cp & cp_mask;
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return self.stage2[stage2].isSet(low);
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}
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/// Writes the lookup table as Zig to the given writer. The
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/// written file exports three constants: stage1, stage2, and
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/// stage3. These can be used to rebuild the lookup table in Zig.
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pub fn writeZig(self: *const Self, writer: anytype) !void {
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try writer.print(
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\\//! This file is auto-generated. Do not edit.
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\\const std = @import("std");
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\\
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\\pub const min: u21 = {};
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\\pub const max: u21 = {};
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\\
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\\pub const stage1: [{}]u16 = .{{
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, .{ self.min, self.max, self.stage1.len });
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for (self.stage1) |entry| try writer.print("{},", .{entry});
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try writer.print(
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\\
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\\}};
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\\
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\\pub const Set = std.bit_set.IntegerBitSet({d});
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\\pub const stage2: [{d}]Set = .{{
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\\
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, .{ set_size, self.stage2.len });
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// for (self.stage2) |entry| {
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// try writer.print(" .{{\n", .{});
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// try writer.print(" .masks = [{d}]{s}{{\n", .{ entry.masks.len, @typeName(Set.MaskInt) });
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// for (entry.masks) |mask| {
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// try writer.print(" {d},\n", .{mask});
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// }
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// try writer.print(" }},\n", .{});
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// try writer.print(" }},\n", .{});
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// }
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for (self.stage2) |entry| {
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try writer.print(" .{{ .mask = {d} }},\n", .{entry.mask});
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}
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try writer.writeAll("};\n");
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}
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};
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@@ -9,5 +9,7 @@ pub const graphemeBreak = grapheme.graphemeBreak;
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pub const GraphemeBreakState = grapheme.BreakState;
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test {
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_ = @import("symbols1.zig");
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_ = @import("symbols2.zig");
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@import("std").testing.refAllDecls(@This());
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}
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@@ -166,7 +166,7 @@ pub fn main() !void {
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// This is not very fast in debug modes, so its commented by default.
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// IMPORTANT: UNCOMMENT THIS WHENEVER MAKING CODEPOINTWIDTH CHANGES.
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// test "tables match ziglyph" {
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// test "unicode props: tables match ziglyph" {
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// const testing = std.testing;
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//
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// const min = 0xFF + 1; // start outside ascii
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93
src/unicode/symbols1.zig
Normal file
93
src/unicode/symbols1.zig
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@@ -0,0 +1,93 @@
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const props = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const ziglyph = @import("ziglyph");
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const lut = @import("lut.zig");
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/// The lookup tables for Ghostty.
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pub const table = table: {
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// This is only available after running main() below as part of the Ghostty
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// build.zig, but due to Zig's lazy analysis we can still reference it here.
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const generated = @import("symbols1_tables").Tables(bool);
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const Tables = lut.Tables(bool);
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break :table Tables{
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.stage1 = &generated.stage1,
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.stage2 = &generated.stage2,
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.stage3 = &generated.stage3,
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};
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};
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/// Returns true of the codepoint is a "symbol-like" character, which
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/// for now we define as anything in a private use area and anything
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/// in several unicode blocks:
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/// - Dingbats
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/// - Emoticons
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/// - Miscellaneous Symbols
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/// - Enclosed Alphanumerics
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/// - Enclosed Alphanumeric Supplement
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/// - Miscellaneous Symbols and Pictographs
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/// - Transport and Map Symbols
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///
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/// In the future it may be prudent to expand this to encompass more
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/// symbol-like characters, and/or exclude some PUA sections.
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pub fn isSymbol(cp: u21) bool {
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return ziglyph.general_category.isPrivateUse(cp) or
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ziglyph.blocks.isDingbats(cp) or
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ziglyph.blocks.isEmoticons(cp) or
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ziglyph.blocks.isMiscellaneousSymbols(cp) or
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ziglyph.blocks.isEnclosedAlphanumerics(cp) or
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ziglyph.blocks.isEnclosedAlphanumericSupplement(cp) or
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ziglyph.blocks.isMiscellaneousSymbolsAndPictographs(cp) or
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ziglyph.blocks.isTransportAndMapSymbols(cp);
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}
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/// Runnable binary to generate the lookup tables and output to stdout.
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pub fn main() !void {
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var arena_state = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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defer arena_state.deinit();
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const alloc = arena_state.allocator();
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const gen: lut.Generator(
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bool,
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struct {
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pub fn get(ctx: @This(), cp: u21) !bool {
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_ = ctx;
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return isSymbol(cp);
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}
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pub fn eql(ctx: @This(), a: bool, b: bool) bool {
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_ = ctx;
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return a == b;
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}
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},
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) = .{};
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const t = try gen.generate(alloc);
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defer alloc.free(t.stage1);
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defer alloc.free(t.stage2);
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defer alloc.free(t.stage3);
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try t.writeZig(std.io.getStdOut().writer());
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// Uncomment when manually debugging to see our table sizes.
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// std.log.warn("stage1={} stage2={} stage3={}", .{
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// t.stage1.len,
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// t.stage2.len,
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// t.stage3.len,
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// });
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}
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// This is not very fast in debug modes, so its commented by default.
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// IMPORTANT: UNCOMMENT THIS WHENEVER MAKING CHANGES.
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test "unicode symbols1: tables match ziglyph" {
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const testing = std.testing;
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for (0..std.math.maxInt(u21)) |cp| {
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const t = table.get(@intCast(cp));
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const zg = isSymbol(@intCast(cp));
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if (t != zg) {
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std.log.warn("mismatch cp=U+{x} t={} zg={}", .{ cp, t, zg });
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try testing.expect(false);
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}
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}
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}
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85
src/unicode/symbols2.zig
Normal file
85
src/unicode/symbols2.zig
Normal file
@@ -0,0 +1,85 @@
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const props = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const ziglyph = @import("ziglyph");
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const lut2 = @import("lut2.zig");
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/// The lookup tables for Ghostty.
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pub const table = table: {
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// This is only available after running main() below as part of the Ghostty
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// build.zig, but due to Zig's lazy analysis we can still reference it here.
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const generated = @import("symbols2_tables");
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break :table lut2.Tables{
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.min = generated.min,
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.max = generated.max,
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.stage1 = &generated.stage1,
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.stage2 = &generated.stage2,
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};
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};
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/// Returns true of the codepoint is a "symbol-like" character, which
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/// for now we define as anything in a private use area and anything
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/// in several unicode blocks:
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/// - Dingbats
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/// - Emoticons
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/// - Miscellaneous Symbols
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/// - Enclosed Alphanumerics
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/// - Enclosed Alphanumeric Supplement
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/// - Miscellaneous Symbols and Pictographs
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/// - Transport and Map Symbols
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///
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/// In the future it may be prudent to expand this to encompass more
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/// symbol-like characters, and/or exclude some PUA sections.
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pub fn isSymbol(cp: u21) bool {
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return ziglyph.general_category.isPrivateUse(cp) or
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ziglyph.blocks.isDingbats(cp) or
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ziglyph.blocks.isEmoticons(cp) or
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ziglyph.blocks.isMiscellaneousSymbols(cp) or
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ziglyph.blocks.isEnclosedAlphanumerics(cp) or
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ziglyph.blocks.isEnclosedAlphanumericSupplement(cp) or
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ziglyph.blocks.isMiscellaneousSymbolsAndPictographs(cp) or
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ziglyph.blocks.isTransportAndMapSymbols(cp);
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}
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/// Runnable binary to generate the lookup tables and output to stdout.
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pub fn main() !void {
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var arena_state = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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defer arena_state.deinit();
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const alloc = arena_state.allocator();
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const gen: lut2.Generator(
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struct {
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pub fn get(ctx: @This(), cp: u21) bool {
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_ = ctx;
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return isSymbol(cp);
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}
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},
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) = .{};
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const t = try gen.generate(alloc);
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defer alloc.free(t.stage1);
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defer alloc.free(t.stage2);
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try t.writeZig(std.io.getStdOut().writer());
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// Uncomment when manually debugging to see our table sizes.
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// std.log.warn("stage1={} stage2={}", .{
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// t.stage1.len,
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// t.stage2.len,
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// });
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}
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// This is not very fast in debug modes, so its commented by default.
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// IMPORTANT: UNCOMMENT THIS WHENEVER MAKING CHANGES.
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test "unicode symbols2: tables match ziglyph" {
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const testing = std.testing;
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for (0..std.math.maxInt(u21)) |cp| {
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const t1 = table.get(@intCast(cp));
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const zg = isSymbol(@intCast(cp));
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if (t1 != zg) {
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std.log.warn("mismatch cp=U+{x} t={} zg={}", .{ cp, t1, zg });
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try testing.expect(false);
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}
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}
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}
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