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renderer: add LUT-based implementation of isSymbol (#8528)
The LUT-based lookup gives a ~20%-30% speedup over the "naive" isSymbol implementation. <img width="1206" height="730" alt="Screenshot From 2025-09-04 22-45-10" src="https://github.com/user-attachments/assets/09a8ef3a-8b4b-43ba-963a-849338307251" /> <img width="1206" height="730" alt="Screenshot From 2025-09-04 22-41-54" src="https://github.com/user-attachments/assets/27962a88-f99c-446d-b986-30f526239ba3" /> Fixes #8523
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@@ -61,6 +61,7 @@ emit_termcap: bool = false,
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emit_test_exe: bool = false,
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emit_xcframework: bool = false,
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emit_webdata: bool = false,
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emit_unicode_table_gen: bool = false,
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/// Environmental properties
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env: std.process.EnvMap,
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@@ -299,6 +300,12 @@ pub fn init(b: *std.Build) !Config {
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"Build and install test executables with 'build'",
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) orelse false;
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config.emit_unicode_table_gen = b.option(
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bool,
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"emit-unicode-table-gen",
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"Build and install executables that generate unicode tables with 'build'",
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) orelse false;
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config.emit_bench = b.option(
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bool,
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"emit-bench",
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@@ -31,6 +31,7 @@ pub fn init(b: *std.Build, cfg: *const Config) !SharedDeps {
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.metallib = undefined,
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};
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try result.initTarget(b, cfg.target);
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if (cfg.emit_unicode_table_gen) result.unicode_tables.install(b);
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return result;
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}
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@@ -4,14 +4,16 @@ const std = @import("std");
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const Config = @import("Config.zig");
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/// The exe.
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exe: *std.Build.Step.Compile,
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props_exe: *std.Build.Step.Compile,
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symbols_exe: *std.Build.Step.Compile,
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/// The output path for the unicode tables
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output: std.Build.LazyPath,
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props_output: std.Build.LazyPath,
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symbols_output: std.Build.LazyPath,
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pub fn init(b: *std.Build) !UnicodeTables {
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const exe = b.addExecutable(.{
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.name = "unigen",
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const props_exe = b.addExecutable(.{
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.name = "props-unigen",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/unicode/props.zig"),
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.target = b.graph.host,
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@@ -21,31 +23,53 @@ pub fn init(b: *std.Build) !UnicodeTables {
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}),
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});
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const symbols_exe = b.addExecutable(.{
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.name = "symbols-unigen",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/unicode/symbols.zig"),
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.target = b.graph.host,
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.strip = false,
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.omit_frame_pointer = false,
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.unwind_tables = .sync,
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}),
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});
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if (b.lazyDependency("ziglyph", .{
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.target = b.graph.host,
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})) |ziglyph_dep| {
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exe.root_module.addImport(
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"ziglyph",
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ziglyph_dep.module("ziglyph"),
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);
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inline for (&.{ props_exe, symbols_exe }) |exe| {
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exe.root_module.addImport(
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"ziglyph",
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ziglyph_dep.module("ziglyph"),
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);
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}
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}
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const run = b.addRunArtifact(exe);
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const props_run = b.addRunArtifact(props_exe);
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const symbols_run = b.addRunArtifact(symbols_exe);
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return .{
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.exe = exe,
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.output = run.captureStdOut(),
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.props_exe = props_exe,
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.symbols_exe = symbols_exe,
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.props_output = props_run.captureStdOut(),
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.symbols_output = symbols_run.captureStdOut(),
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};
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}
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/// Add the "unicode_tables" import.
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pub fn addImport(self: *const UnicodeTables, step: *std.Build.Step.Compile) void {
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self.output.addStepDependencies(&step.step);
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self.props_output.addStepDependencies(&step.step);
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step.root_module.addAnonymousImport("unicode_tables", .{
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.root_source_file = self.output,
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.root_source_file = self.props_output,
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});
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self.symbols_output.addStepDependencies(&step.step);
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step.root_module.addAnonymousImport("symbols_tables", .{
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.root_source_file = self.symbols_output,
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});
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}
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/// Install the exe
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pub fn install(self: *const UnicodeTables, b: *std.Build) void {
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b.installArtifact(self.exe);
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b.installArtifact(self.props_exe);
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b.installArtifact(self.symbols_exe);
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}
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