fix(renderer/generic): deinit render targets with framestate

This was a memory leak under Metal, leaked 1 swapchain worth of targets
every time a surface was closed.

Under OpenGL I think it was all cleaned up when the GL context was
destroyed.
This commit is contained in:
Qwerasd
2025-08-14 11:47:05 -06:00
parent 57f1033198
commit add7f762a6

View File

@@ -395,6 +395,7 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
}
pub fn deinit(self: *FrameState) void {
self.target.deinit();
self.uniforms.deinit();
self.cells.deinit();
self.cells_bg.deinit();