apprt: action to change conditional state, implement for embedded

This commit is contained in:
Mitchell Hashimoto
2024-11-19 15:35:42 -08:00
parent d2566287e9
commit b7f1eaa145
8 changed files with 97 additions and 25 deletions

View File

@@ -94,11 +94,6 @@ keyboard: Keyboard,
/// less important.
pressed_key: ?input.KeyEvent = null,
/// The current color scheme of the GUI element containing this surface.
/// This will default to light until the apprt sends us the actual color
/// scheme. This is used by mode 3031 and CSI 996 n.
color_scheme: apprt.ColorScheme = .light,
/// The hash value of the last keybinding trigger that we performed. This
/// is only set if the last key input matched a keybinding, consumed it,
/// and performed it. This is used to prevent sending release/repeat events
@@ -121,6 +116,12 @@ size: renderer.Size,
/// the lifetime of. This makes updating config at runtime easier.
config: DerivedConfig,
/// The conditional state of the configuration. This can affect
/// how certain configurations take effect such as light/dark mode.
/// This is managed completely by Ghostty core but an apprt action
/// is sent whenever this changes.
config_conditional_state: configpkg.ConditionalState,
/// This is set to true if our IO thread notifies us our child exited.
/// This is used to determine if we need to confirm, hold open, etc.
child_exited: bool = false,
@@ -480,6 +481,7 @@ pub fn init(
.io_thr = undefined,
.size = size,
.config = derived_config,
.config_conditional_state = .{},
};
// The command we're going to execute
@@ -777,7 +779,7 @@ pub fn needsConfirmQuit(self: *Surface) bool {
/// surface.
pub fn handleMessage(self: *Surface, msg: Message) !void {
switch (msg) {
.change_config => |config| try self.changeConfig(config),
.change_config => |config| try self.updateConfig(config),
.set_title => |*v| {
// We ignore the message in case the title was set via config.
@@ -935,7 +937,7 @@ fn passwordInput(self: *Surface, v: bool) !void {
/// Sends a DSR response for the current color scheme to the pty.
fn reportColorScheme(self: *Surface) !void {
const output = switch (self.color_scheme) {
const output = switch (self.config_conditional_state.theme) {
.light => "\x1B[?997;2n",
.dark => "\x1B[?997;1n",
};
@@ -1058,8 +1060,25 @@ fn updateRendererHealth(self: *Surface, health: renderer.Health) void {
};
}
/// Update our configuration at runtime.
fn changeConfig(self: *Surface, config: *const configpkg.Config) !void {
/// This should be called anytime `config_conditional_state` changes
/// so that the apprt can reload the configuration.
fn notifyConfigConditionalState(self: *Surface) void {
self.rt_app.performAction(
.{ .surface = self },
.config_change_conditional_state,
{},
) catch |err| {
log.warn("failed to notify app of config state change err={}", .{err});
};
}
/// Update our configuration at runtime. This can be called by the apprt
/// to set a surface-specific configuration that differs from the app
/// or other surfaces.
pub fn updateConfig(
self: *Surface,
config: *const configpkg.Config,
) !void {
// Update our new derived config immediately
const derived = DerivedConfig.init(self.alloc, config) catch |err| {
// If the derivation fails then we just log and return. We don't
@@ -3590,11 +3609,17 @@ pub fn colorSchemeCallback(self: *Surface, scheme: apprt.ColorScheme) !void {
crash.sentry.thread_state = self.crashThreadState();
defer crash.sentry.thread_state = null;
// If our scheme didn't change, then we don't do anything.
if (self.color_scheme == scheme) return;
const new_scheme: configpkg.ConditionalState.Theme = switch (scheme) {
.light => .light,
.dark => .dark,
};
// Set our new scheme
self.color_scheme = scheme;
// If our scheme didn't change, then we don't do anything.
if (self.config_conditional_state.theme == new_scheme) return;
// Setup our conditional state which has the current color theme.
self.config_conditional_state.theme = new_scheme;
self.notifyConfigConditionalState();
// If mode 2031 is on, then we report the change live.
const report = report: {