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https://github.com/ghostty-org/ghostty.git
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apprt: action to change conditional state, implement for embedded
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@@ -430,6 +430,28 @@ pub const App = struct {
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comptime action: apprt.Action.Key,
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value: apprt.Action.Value(action),
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) !void {
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// Special case certain actions before they are sent to the
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// embedded apprt.
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self.performPreAction(target, action, value);
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log.debug("dispatching action target={s} action={} value={}", .{
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@tagName(target),
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action,
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value,
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});
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self.opts.action(
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self,
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target.cval(),
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@unionInit(apprt.Action, @tagName(action), value).cval(),
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);
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}
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fn performPreAction(
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self: *App,
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target: apprt.Target,
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comptime action: apprt.Action.Key,
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value: apprt.Action.Value(action),
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) void {
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// Special case certain actions before they are sent to the embedder
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switch (action) {
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.set_title => switch (target) {
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@@ -443,19 +465,32 @@ pub const App = struct {
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},
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},
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.config_change_conditional_state => switch (target) {
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.app => {},
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.surface => |surface| action: {
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// Build our new configuration. We can free the memory
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// immediately after because the surface will derive any
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// values it needs to.
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var new_config = self.config.changeConditionalState(
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surface.config_conditional_state,
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) catch |err| {
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// Not a big deal if we error... we just don't update
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// the config. We log the error and move on.
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log.warn("error changing config conditional state err={}", .{err});
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break :action;
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};
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defer new_config.deinit();
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// Update our surface.
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surface.updateConfig(&new_config) catch |err| {
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log.warn("error updating surface config for state change err={}", .{err});
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break :action;
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};
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},
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},
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else => {},
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}
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log.debug("dispatching action target={s} action={} value={}", .{
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@tagName(target),
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action,
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value,
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});
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self.opts.action(
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self,
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target.cval(),
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@unionInit(apprt.Action, @tagName(action), value).cval(),
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);
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}
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};
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