diff --git a/shaders/cell.f.glsl b/shaders/cell.f.glsl index f536d0991..17e78a415 100644 --- a/shaders/cell.f.glsl +++ b/shaders/cell.f.glsl @@ -46,7 +46,7 @@ void main() { // rectangle so we take the slowdown for that one. // Default to no color. - gl_FragColor = vec4(0., 0., 0, 0.0); + gl_FragColor = vec4(0., 0., 0., 0.); // We subtracted one from cell size because our coordinates start at 0. // So a width of 50 means max pixel of 49.