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add a lot more tracing as I hunt down some performance things
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@@ -512,6 +512,9 @@ fn refreshCallback(window: glfw.Window) void {
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}
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fn scrollCallback(window: glfw.Window, xoff: f64, yoff: f64) void {
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const tracy = trace(@src());
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defer tracy.end();
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const win = window.getUserPointer(Window) orelse return;
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//log.info("SCROLL: {} {}", .{ xoff, yoff });
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