mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-20 06:20:32 +00:00
apprt/embedded: improve text reading APIs (selection, random points)
This commit is contained in:
@@ -1138,13 +1138,6 @@ pub const CAPI = struct {
|
||||
}
|
||||
};
|
||||
|
||||
const Selection = extern struct {
|
||||
tl_x_px: f64,
|
||||
tl_y_px: f64,
|
||||
offset_start: u32,
|
||||
offset_len: u32,
|
||||
};
|
||||
|
||||
const SurfaceSize = extern struct {
|
||||
columns: u16,
|
||||
rows: u16,
|
||||
@@ -1154,6 +1147,83 @@ pub const CAPI = struct {
|
||||
cell_height_px: u32,
|
||||
};
|
||||
|
||||
// ghostty_text_s
|
||||
const Text = extern struct {
|
||||
tl_px_x: f64,
|
||||
tl_px_y: f64,
|
||||
offset_start: u32,
|
||||
offset_len: u32,
|
||||
text: ?[*:0]const u8,
|
||||
text_len: usize,
|
||||
|
||||
pub fn deinit(self: *Text) void {
|
||||
if (self.text) |ptr| {
|
||||
global.alloc.free(ptr[0..self.text_len :0]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ghostty_point_s
|
||||
const Point = extern struct {
|
||||
tag: Tag,
|
||||
x: u32,
|
||||
y: u32,
|
||||
|
||||
const Tag = enum(c_int) {
|
||||
active = 0,
|
||||
viewport = 1,
|
||||
screen = 2,
|
||||
history = 3,
|
||||
};
|
||||
|
||||
fn core(self: Point) terminal.Point {
|
||||
// This comes from the C API so we can't trust the input.
|
||||
const pt_x = std.math.cast(
|
||||
terminal.size.CellCountInt,
|
||||
self.x,
|
||||
) orelse std.math.maxInt(terminal.size.CellCountInt);
|
||||
|
||||
return switch (self.tag) {
|
||||
inline else => |tag| @unionInit(
|
||||
terminal.Point,
|
||||
@tagName(tag),
|
||||
.{ .x = pt_x, .y = self.y },
|
||||
),
|
||||
};
|
||||
}
|
||||
|
||||
fn clamp(self: Point, screen: *const terminal.Screen) Point {
|
||||
// Clamp our point to the screen bounds.
|
||||
const clamped_x = @min(self.x, screen.pages.cols -| 1);
|
||||
const clamped_y = @min(self.y, screen.pages.rows -| 1);
|
||||
return .{ .tag = self.tag, .x = clamped_x, .y = clamped_y };
|
||||
}
|
||||
};
|
||||
|
||||
// ghostty_selection_s
|
||||
const Selection = extern struct {
|
||||
tl: Point,
|
||||
br: Point,
|
||||
rectangle: bool,
|
||||
|
||||
fn core(
|
||||
self: Selection,
|
||||
screen: *const terminal.Screen,
|
||||
) ?terminal.Selection {
|
||||
return .{
|
||||
.bounds = .{ .untracked = .{
|
||||
.start = screen.pages.pin(
|
||||
self.tl.clamp(screen).core(),
|
||||
) orelse return null,
|
||||
.end = screen.pages.pin(
|
||||
self.br.clamp(screen).core(),
|
||||
) orelse return null,
|
||||
} },
|
||||
.rectangle = self.rectangle,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
// Reference the conditional exports based on target platform
|
||||
// so they're included in the C API.
|
||||
comptime {
|
||||
@@ -1369,23 +1439,80 @@ pub const CAPI = struct {
|
||||
return surface.core_surface.hasSelection();
|
||||
}
|
||||
|
||||
/// Copies the surface selection text into the provided buffer and
|
||||
/// returns the copied size. If the buffer is too small, there is no
|
||||
/// selection, or there is an error, then 0 is returned.
|
||||
export fn ghostty_surface_selection(surface: *Surface, buf: [*]u8, cap: usize) usize {
|
||||
const selection_ = surface.core_surface.selectionString(global.alloc) catch |err| {
|
||||
log.warn("error getting selection err={}", .{err});
|
||||
return 0;
|
||||
/// Same as ghostty_surface_read_text but reads from the user selection,
|
||||
/// if any.
|
||||
export fn ghostty_surface_read_selection(
|
||||
surface: *Surface,
|
||||
result: *Text,
|
||||
) bool {
|
||||
const core_surface = &surface.core_surface;
|
||||
core_surface.renderer_state.mutex.lock();
|
||||
defer core_surface.renderer_state.mutex.unlock();
|
||||
|
||||
// If we don't have a selection, do nothing.
|
||||
const core_sel = core_surface.io.terminal.screen.selection orelse return false;
|
||||
|
||||
// Read the text from the selection.
|
||||
return readTextLocked(surface, core_sel, result);
|
||||
}
|
||||
|
||||
/// Read some arbitrary text from the surface.
|
||||
///
|
||||
/// This is an expensive operation so it shouldn't be called too
|
||||
/// often. We recommend that callers cache the result and throttle
|
||||
/// calls to this function.
|
||||
export fn ghostty_surface_read_text(
|
||||
surface: *Surface,
|
||||
sel: Selection,
|
||||
result: *Text,
|
||||
) bool {
|
||||
surface.core_surface.renderer_state.mutex.lock();
|
||||
defer surface.core_surface.renderer_state.mutex.unlock();
|
||||
|
||||
const core_sel = sel.core(
|
||||
&surface.core_surface.renderer_state.terminal.screen,
|
||||
) orelse return false;
|
||||
|
||||
return readTextLocked(surface, core_sel, result);
|
||||
}
|
||||
|
||||
fn readTextLocked(
|
||||
surface: *Surface,
|
||||
core_sel: terminal.Selection,
|
||||
result: *Text,
|
||||
) bool {
|
||||
const core_surface = &surface.core_surface;
|
||||
|
||||
// Get our text directly from the core surface.
|
||||
const text = core_surface.dumpTextLocked(
|
||||
global.alloc,
|
||||
core_sel,
|
||||
) catch |err| {
|
||||
log.warn("error reading text err={}", .{err});
|
||||
return false;
|
||||
};
|
||||
const selection = selection_ orelse return 0;
|
||||
defer global.alloc.free(selection);
|
||||
|
||||
// If the buffer is too small, return no selection.
|
||||
if (selection.len > cap) return 0;
|
||||
const vp: CoreSurface.Text.Viewport = text.viewport orelse .{
|
||||
.tl_px_x = -1,
|
||||
.tl_px_y = -1,
|
||||
.offset_start = 0,
|
||||
.offset_len = 0,
|
||||
};
|
||||
|
||||
// Copy into the buffer and return the length
|
||||
@memcpy(buf[0..selection.len], selection);
|
||||
return selection.len;
|
||||
result.* = .{
|
||||
.tl_px_x = vp.tl_px_x,
|
||||
.tl_px_y = vp.tl_px_y,
|
||||
.offset_start = vp.offset_start,
|
||||
.offset_len = vp.offset_len,
|
||||
.text = text.text.ptr,
|
||||
.text_len = text.text.len,
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
export fn ghostty_surface_free_text(ptr: *Text) void {
|
||||
ptr.deinit();
|
||||
}
|
||||
|
||||
/// Tell the surface that it needs to schedule a render
|
||||
@@ -1888,21 +2015,12 @@ pub const CAPI = struct {
|
||||
/// This does not modify the selection active on the surface (if any).
|
||||
export fn ghostty_surface_quicklook_word(
|
||||
ptr: *Surface,
|
||||
buf: [*]u8,
|
||||
cap: usize,
|
||||
info: *Selection,
|
||||
) usize {
|
||||
result: *Text,
|
||||
) bool {
|
||||
const surface = &ptr.core_surface;
|
||||
surface.renderer_state.mutex.lock();
|
||||
defer surface.renderer_state.mutex.unlock();
|
||||
|
||||
// To make everything in this function easier, we modify the
|
||||
// selection to be the word under the cursor and call normal APIs.
|
||||
// We restore the old selection so it isn't ever changed. Since we hold
|
||||
// the renderer mutex it'll never show up in a frame.
|
||||
const prev = surface.io.terminal.screen.selection;
|
||||
defer surface.io.terminal.screen.selection = prev;
|
||||
|
||||
// Get our word selection
|
||||
const sel = sel: {
|
||||
const screen = &surface.renderer_state.terminal.screen;
|
||||
@@ -1915,45 +2033,13 @@ pub const CAPI = struct {
|
||||
},
|
||||
}) orelse {
|
||||
if (comptime std.debug.runtime_safety) unreachable;
|
||||
return 0;
|
||||
return false;
|
||||
};
|
||||
break :sel surface.io.terminal.screen.selectWord(pin) orelse return 0;
|
||||
break :sel surface.io.terminal.screen.selectWord(pin) orelse return false;
|
||||
};
|
||||
|
||||
// Set the selection
|
||||
surface.io.terminal.screen.selection = sel;
|
||||
|
||||
// No we call normal functions. These require that the lock
|
||||
// is unlocked. This may cause a frame flicker with the fake
|
||||
// selection but I think the lack of new complexity is worth it
|
||||
// for now.
|
||||
{
|
||||
surface.renderer_state.mutex.unlock();
|
||||
defer surface.renderer_state.mutex.lock();
|
||||
const len = ghostty_surface_selection(ptr, buf, cap);
|
||||
if (!ghostty_surface_selection_info(ptr, info)) return 0;
|
||||
return len;
|
||||
}
|
||||
}
|
||||
|
||||
/// This returns the selection metadata for the current selection.
|
||||
/// This will return false if there is no selection or the
|
||||
/// selection is not fully contained in the viewport (since the
|
||||
/// metadata is all about that).
|
||||
export fn ghostty_surface_selection_info(
|
||||
ptr: *Surface,
|
||||
info: *Selection,
|
||||
) bool {
|
||||
const sel = ptr.core_surface.selectionInfo() orelse
|
||||
return false;
|
||||
|
||||
info.* = .{
|
||||
.tl_x_px = sel.tl_x_px,
|
||||
.tl_y_px = sel.tl_y_px,
|
||||
.offset_start = sel.offset_start,
|
||||
.offset_len = sel.offset_len,
|
||||
};
|
||||
return true;
|
||||
// Read the selection
|
||||
return readTextLocked(ptr, sel, result);
|
||||
}
|
||||
|
||||
export fn ghostty_inspector_metal_init(ptr: *Inspector, device: objc.c.id) bool {
|
||||
|
||||
Reference in New Issue
Block a user