Window thread is now single event loop!

This commit is contained in:
Mitchell Hashimoto
2022-11-05 19:30:15 -07:00
parent 746858cea6
commit cd705359e8
2 changed files with 3 additions and 115 deletions

View File

@@ -14,11 +14,9 @@ const termio = @import("termio.zig");
const objc = @import("objc");
const glfw = @import("glfw");
const imgui = @import("imgui");
const libuv = @import("libuv");
const Pty = @import("Pty.zig");
const font = @import("font/main.zig");
const Command = @import("Command.zig");
const SegmentedPool = @import("segmented_pool.zig").SegmentedPool;
const trace = @import("tracy").trace;
const terminal = @import("terminal/main.zig");
const Config = @import("config.zig").Config;
@@ -70,6 +68,7 @@ mouse: Mouse,
io: termio.Impl,
io_thread: termio.Thread,
io_thr: std.Thread,
/// The dimensions of the grid in rows and columns.
grid_size: renderer.GridSize,
@@ -82,30 +81,6 @@ config: *const Config,
/// like such as "control-v" will write a "v" even if they're intercepted.
ignore_char: bool = false,
/// Information related to the current cursor for the window.
//
// QUESTION(mitchellh): should this be attached to the Screen instead?
// I'm not sure if the cursor settings stick to the screen, i.e. if you
// change to an alternate screen if those are preserved. Need to check this.
const Cursor = struct {
/// Timer for cursor blinking.
timer: libuv.Timer,
/// Start (or restart) the timer. This is idempotent.
pub fn startTimer(self: Cursor) !void {
try self.timer.start(
cursorTimerCallback,
0,
self.timer.getRepeat(),
);
}
/// Stop the timer. This is idempotent.
pub fn stopTimer(self: Cursor) !void {
try self.timer.stop();
}
};
/// Mouse state for the window.
const Mouse = struct {
/// The last tracked mouse button state by button.
@@ -132,8 +107,7 @@ const Mouse = struct {
/// Create a new window. This allocates and returns a pointer because we
/// need a stable pointer for user data callbacks. Therefore, a stack-only
/// initialization is not currently possible.
pub fn create(alloc: Allocator, loop: libuv.Loop, config: *const Config) !*Window {
_ = loop;
pub fn create(alloc: Allocator, config: *const Config) !*Window {
var self = try alloc.create(Window);
errdefer alloc.destroy(self);
@@ -1458,25 +1432,6 @@ fn posToViewport(self: Window, xpos: f64, ypos: f64) terminal.point.Viewport {
};
}
fn cursorTimerCallback(t: *libuv.Timer) void {
const tracy = trace(@src());
defer tracy.end();
const win = t.getData(Window) orelse return;
// We are modifying renderer state from here on out
win.renderer_state.mutex.lock();
defer win.renderer_state.mutex.unlock();
// If the cursor is currently invisible, then we do nothing. Ideally
// in this state the timer would be cancelled but no big deal.
if (!win.renderer_state.cursor.visible) return;
// Swap blink state and schedule a render
win.renderer_state.cursor.blink = !win.renderer_state.cursor.blink;
win.queueRender() catch unreachable;
}
const face_ttf = @embedFile("font/res/FiraCode-Regular.ttf");
const face_bold_ttf = @embedFile("font/res/FiraCode-Bold.ttf");
const face_emoji_ttf = @embedFile("font/res/NotoColorEmoji.ttf");