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https://github.com/ghostty-org/ghostty.git
synced 2026-05-19 03:21:18 +00:00
@@ -1203,7 +1203,7 @@ fn rebuildCells(
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// a cursor cell then we invert the colors on that and add it in so
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// that we can always see it.
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if (cursor_style_) |cursor_style| {
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const real_cursor_cell = self.addCursor(screen, cursor_style);
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const real_cursor_cell = self.addCursor(screen, cursor_style, preedit);
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// If we have a preedit, we try to render the preedit text on top
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// of the cursor.
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@@ -1427,10 +1427,18 @@ fn addCursor(
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self: *Metal,
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screen: *terminal.Screen,
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cursor_style: renderer.CursorStyle,
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preedit: ?renderer.State.Preedit,
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) ?*const mtl_shaders.Cell {
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// Add the cursor. We render the cursor over the wide character if
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// we're on the wide characer tail.
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const cell, const x = cell: {
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const wide, const x = cell: {
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// If we have preedit text, our width is based on that.
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if (preedit) |p| {
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if (p.codepoint > 0) {
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break :cell .{ p.wide, screen.cursor.x };
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}
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}
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// The cursor goes over the screen cursor position.
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const cell = screen.getCell(
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.active,
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@@ -1438,7 +1446,7 @@ fn addCursor(
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screen.cursor.x,
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);
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if (!cell.attrs.wide_spacer_tail or screen.cursor.x == 0)
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break :cell .{ cell, screen.cursor.x };
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break :cell .{ cell.attrs.wide, screen.cursor.x };
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// If we're part of a wide character, we move the cursor back to
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// the actual character.
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@@ -1446,7 +1454,7 @@ fn addCursor(
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.active,
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screen.cursor.y,
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screen.cursor.x - 1,
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), screen.cursor.x - 1 };
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).attrs.wide, screen.cursor.x - 1 };
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};
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const color = self.cursor_color orelse self.foreground_color;
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@@ -1466,7 +1474,7 @@ fn addCursor(
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self.alloc,
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font.sprite_index,
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@intFromEnum(sprite),
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.{ .cell_width = if (cell.attrs.wide) 2 else 1 },
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.{ .cell_width = if (wide) 2 else 1 },
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) catch |err| {
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log.warn("error rendering cursor glyph err={}", .{err});
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return null;
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@@ -1478,7 +1486,7 @@ fn addCursor(
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@as(f32, @floatFromInt(x)),
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@as(f32, @floatFromInt(screen.cursor.y)),
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},
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.cell_width = if (cell.attrs.wide) 2 else 1,
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.cell_width = if (wide) 2 else 1,
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.color = .{ color.r, color.g, color.b, alpha },
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.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
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.glyph_size = .{ glyph.width, glyph.height },
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@@ -34,4 +34,7 @@ pub const Preedit = struct {
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/// This can also be "0" in which case we can know we're in a preedit
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/// mode but we don't have any preedit text to render.
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codepoint: u21 = 0,
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/// True if the preedit text should be rendered "wide" (two cells)
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wide: bool = false,
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};
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