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input: crash binding can configure which thread to crash
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@@ -29,6 +29,10 @@ pub const Message = union(enum) {
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padding: renderer.Padding,
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};
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/// Purposely crash the renderer. This is used for testing and debugging.
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/// See the "crash" binding action.
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crash: void,
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/// The derived configuration to update the implementation with. This
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/// is allocated via the allocator and is expected to be freed when done.
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change_config: struct {
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