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Load $XDG_CONFIG_HOME/ghostty/config
if it exists (#25)
Ghostty now loads the config file in `$XDG_CONFIG_HOME/ghostty/config` if it exists on startup. This follows the XDG base dir specification so if $XDG_CONFIG_HOME is not set, we default to `$HOME/.config/ghostty/config`.
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commit
d75e869b4e
@@ -60,8 +60,6 @@ pub fn parse(comptime T: type, alloc: Allocator, dst: *T, iter: anytype) !void {
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try parseIntoField(T, arena_alloc, dst, key, value);
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}
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}
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if (@hasDecl(T, "finalize")) try dst.finalize();
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}
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/// Parse a single key/value pair into the destination type T.
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@@ -195,28 +193,6 @@ test "parse: simple" {
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try testing.expect(!data.@"b-f");
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}
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test "parse: finalize" {
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const testing = std.testing;
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var data: struct {
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a: []const u8 = "",
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_arena: ?ArenaAllocator = null,
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pub fn finalize(self: *@This()) !void {
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self.a = "YO";
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}
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} = .{};
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defer if (data._arena) |arena| arena.deinit();
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var iter = try std.process.ArgIteratorGeneral(.{}).init(
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testing.allocator,
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"--a=42",
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);
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defer iter.deinit();
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try parse(@TypeOf(data), testing.allocator, &data, &iter);
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try testing.expectEqualStrings("YO", data.a);
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}
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test "parseIntoField: string" {
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const testing = std.testing;
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var arena = ArenaAllocator.init(testing.allocator);
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