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https://github.com/ghostty-org/ghostty.git
synced 2026-05-20 12:01:34 +00:00
renderer mailbox, focus message
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@@ -7,11 +7,16 @@ const builtin = @import("builtin");
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const glfw = @import("glfw");
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const libuv = @import("libuv");
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const renderer = @import("../renderer.zig");
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const gl = @import("../opengl.zig");
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const BlockingQueue = @import("../blocking_queue.zig").BlockingQueue;
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.renderer_thread);
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/// The type used for sending messages to the IO thread. For now this is
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/// hardcoded with a capacity. We can make this a comptime parameter in
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/// the future if we want it configurable.
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const Mailbox = BlockingQueue(renderer.Message, 64);
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/// The main event loop for the application. The user data of this loop
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/// is always the allocator used to create the loop. This is a convenience
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/// so that users of the loop always have an allocator.
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@@ -36,6 +41,10 @@ renderer: *renderer.Renderer,
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/// Pointer to the shared state that is used to generate the final render.
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state: *renderer.State,
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/// The mailbox that can be used to send this thread messages. Note
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/// this is a blocking queue so if it is full you will get errors (or block).
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mailbox: *Mailbox,
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/// Initialize the thread. This does not START the thread. This only sets
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/// up all the internal state necessary prior to starting the thread. It
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/// is up to the caller to start the thread with the threadMain entrypoint.
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@@ -83,6 +92,10 @@ pub fn init(
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}
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}).callback);
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// The mailbox for messaging this thread
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var mailbox = try Mailbox.create(alloc);
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errdefer mailbox.destroy(alloc);
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return Thread{
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.loop = loop,
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.wakeup = wakeup_h,
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@@ -91,6 +104,7 @@ pub fn init(
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.window = window,
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.renderer = renderer_impl,
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.state = state,
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.mailbox = mailbox,
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};
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}
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@@ -127,6 +141,9 @@ pub fn deinit(self: *Thread) void {
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_ = self.loop.run(.default) catch |err|
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log.err("error finalizing event loop: {}", .{err});
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// Nothing can possibly access the mailbox anymore, destroy it.
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self.mailbox.destroy(alloc);
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// Dealloc our allocator copy
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alloc.destroy(alloc_ptr);
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@@ -164,6 +181,23 @@ fn threadMain_(self: *Thread) !void {
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_ = try self.loop.run(.default);
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}
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/// Drain the mailbox.
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fn drainMailbox(self: *Thread) !void {
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// This holds the mailbox lock for the duration of the drain. The
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// expectation is that all our message handlers will be non-blocking
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// ENOUGH to not mess up throughput on producers.
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var drain = self.mailbox.drain();
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defer drain.deinit();
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while (drain.next()) |message| {
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log.debug("mailbox message={}", .{message});
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switch (message) {
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.focus => |v| try self.renderer.setFocus(v),
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}
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}
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}
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fn wakeupCallback(h: *libuv.Async) void {
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const t = h.getData(Thread) orelse {
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// This shouldn't happen so we log it.
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@@ -171,6 +205,11 @@ fn wakeupCallback(h: *libuv.Async) void {
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return;
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};
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// When we wake up, we check the mailbox. Mailbox producers should
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// wake up our thread after publishing.
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t.drainMailbox() catch |err|
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log.err("error draining mailbox err={}", .{err});
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// If the timer is already active then we don't have to do anything.
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const active = t.render_h.isActive() catch true;
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if (active) return;
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