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https://github.com/ghostty-org/ghostty.git
synced 2026-04-27 17:53:55 +00:00
remove legacy promptPath
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@@ -3974,7 +3974,11 @@ pub fn mouseButtonCallback(
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// and we support some kind of click events, then we need to
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// move to it.
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if (self.maybePromptClick()) |handled| {
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if (handled) return true;
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if (handled) {
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// Moving always resets the click count so that we don't highlight.
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self.mouse.left_click_count = 0;
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return true;
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}
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} else |err| {
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log.warn("error processing prompt click err={}", .{err});
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}
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@@ -4019,25 +4023,6 @@ pub fn mouseButtonCallback(
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}
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}
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// For left button click release we check if we are moving our cursor.
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if (button == .left and
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action == .release and
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mods.alt)
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click_move: {
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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// If we have a selection then we do not do click to move because
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// it means that we moved our cursor while pressing the mouse button.
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if (self.io.terminal.screens.active.selection != null) break :click_move;
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// Moving always resets the click count so that we don't highlight.
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self.mouse.left_click_count = 0;
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const pin = self.mouse.left_click_pin orelse break :click_move;
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try self.clickMoveCursor(pin.*);
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return true;
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}
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// For left button clicks we always record some information for
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// selection/highlighting purposes.
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if (button == .left and action == .press) click: {
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@@ -4397,60 +4382,6 @@ fn maybePromptClick(self: *Surface) !bool {
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return true;
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}
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/// Performs the "click-to-move" logic to move the cursor to the given
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/// screen point if possible. This works by converting the path to the
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/// given point into a series of arrow key inputs.
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fn clickMoveCursor(self: *Surface, to: terminal.Pin) !void {
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// If click-to-move is disabled then we're done.
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if (!self.config.cursor_click_to_move) return;
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const t = &self.io.terminal;
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// Click to move cursor only works on the primary screen where prompts
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// exist. This means that alt screen multiplexers like tmux will not
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// support this feature. It is just too messy.
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if (t.screens.active_key != .primary) return;
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// This flag is only set if we've seen at least one semantic prompt
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// OSC sequence. If we've never seen that sequence, we can't possibly
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// move the cursor so we can fast path out of here.
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if (!t.screens.active.semantic_prompt.seen) return;
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// Get our path
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const from = t.screens.active.cursor.page_pin.*;
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const path = t.screens.active.promptPath(from, to);
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log.debug("click-to-move-cursor from={} to={} path={}", .{ from, to, path });
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// If we aren't moving at all, fast path out of here.
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if (path.x == 0 and path.y == 0) return;
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// Convert our path to arrow key inputs. Yes, that is how this works.
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// Yes, that is pretty sad. Yes, this could backfire in various ways.
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// But its the best we can do.
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// We do Y first because it prevents any weird wrap behavior.
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if (path.y != 0) {
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const arrow = if (path.y < 0) arrow: {
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break :arrow if (t.modes.get(.cursor_keys)) "\x1bOA" else "\x1b[A";
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} else arrow: {
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break :arrow if (t.modes.get(.cursor_keys)) "\x1bOB" else "\x1b[B";
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};
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for (0..@abs(path.y)) |_| {
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self.queueIo(.{ .write_stable = arrow }, .locked);
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}
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}
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if (path.x != 0) {
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const arrow = if (path.x < 0) arrow: {
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break :arrow if (t.modes.get(.cursor_keys)) "\x1bOD" else "\x1b[D";
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} else arrow: {
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break :arrow if (t.modes.get(.cursor_keys)) "\x1bOC" else "\x1b[C";
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};
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for (0..@abs(path.x)) |_| {
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self.queueIo(.{ .write_stable = arrow }, .locked);
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}
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}
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}
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const Link = struct {
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action: input.Link.Action,
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selection: terminal.Selection,
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