mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-06 07:38:21 +00:00
vt: fix render state cell style and graphemes_buf APIs
The GRAPHEMES_BUF data kind previously required a double pointer (pointer to a uint32_t*) because the OutType was [*]u32, making the typed out parameter *[*]u32. Change OutType to u32 so that callers pass a plain uint32_t* buffer directly, which is the natural C calling convention. The implementation casts the out pointer to [*]u32 internally to write into the buffer. The STYLE data kind read directly from the render state style array without checking whether the cell actually had non-default styling. The style data is undefined for unstyled cells, so this caused a panic on a corrupt enum value when the caller read the style of an unstyled cell. Now check cell.hasStyling() first and return the default style for unstyled cells. Expand the c-vt-render example to exercise dirty tracking, color retrieval, cursor state, row/cell iteration with style resolution, and dirty state reset. Break the example into six doxygen snippet regions and reference them from render.h.
This commit is contained in:
@@ -1,7 +1,9 @@
|
||||
# Example: `ghostty-vt` Render State
|
||||
|
||||
This contains a simple example of how to use the `ghostty-vt` render-state API
|
||||
to create a render state, update it from terminal content, and clean it up.
|
||||
This contains an example of how to use the `ghostty-vt` render-state API
|
||||
to create a render state, update it from terminal content, iterate rows
|
||||
and cells, read styles and colors, inspect cursor state, and manage dirty
|
||||
tracking.
|
||||
|
||||
This uses a `build.zig` and `Zig` to build the C program so that we
|
||||
can reuse a lot of our build logic and depend directly on our source
|
||||
|
||||
@@ -1,16 +1,34 @@
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <ghostty/vt.h>
|
||||
|
||||
//! [render-state-update]
|
||||
/// Helper: resolve a style color to an RGB value using the palette.
|
||||
static GhosttyColorRgb resolve_color(GhosttyStyleColor color,
|
||||
const GhosttyRenderStateColors* colors,
|
||||
GhosttyColorRgb fallback) {
|
||||
switch (color.tag) {
|
||||
case GHOSTTY_STYLE_COLOR_RGB:
|
||||
return color.value.rgb;
|
||||
case GHOSTTY_STYLE_COLOR_PALETTE:
|
||||
return colors->palette[color.value.palette];
|
||||
default:
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
GhosttyResult result;
|
||||
|
||||
//! [render-state-update]
|
||||
// Create a terminal and render state, then update the render state
|
||||
// from the terminal. The render state captures a snapshot of everything
|
||||
// needed to draw a frame.
|
||||
GhosttyTerminal terminal = NULL;
|
||||
GhosttyTerminalOptions terminal_opts = {
|
||||
.cols = 80,
|
||||
.rows = 24,
|
||||
.cols = 40,
|
||||
.rows = 5,
|
||||
.max_scrollback = 10000,
|
||||
};
|
||||
result = ghostty_terminal_new(NULL, &terminal, terminal_opts);
|
||||
@@ -20,26 +38,197 @@ int main(void) {
|
||||
result = ghostty_render_state_new(NULL, &render_state);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
|
||||
const char* first_frame = "first frame\r\n";
|
||||
// Feed some styled content into the terminal.
|
||||
const char* content =
|
||||
"Hello, \033[1;32mworld\033[0m!\r\n" // bold green "world"
|
||||
"\033[4munderlined\033[0m text\r\n" // underlined text
|
||||
"\033[38;2;255;128;0morange\033[0m\r\n"; // 24-bit orange fg
|
||||
ghostty_terminal_vt_write(
|
||||
terminal,
|
||||
(const uint8_t*)first_frame,
|
||||
strlen(first_frame));
|
||||
terminal, (const uint8_t*)content, strlen(content));
|
||||
|
||||
result = ghostty_render_state_update(render_state, terminal);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
//! [render-state-update]
|
||||
|
||||
const char* second_frame = "second frame\r\n";
|
||||
ghostty_terminal_vt_write(
|
||||
terminal,
|
||||
(const uint8_t*)second_frame,
|
||||
strlen(second_frame));
|
||||
result = ghostty_render_state_update(render_state, terminal);
|
||||
//! [render-dirty-check]
|
||||
// Check the global dirty state to decide how much work the renderer
|
||||
// needs to do. After rendering, reset it to false.
|
||||
GhosttyRenderStateDirty dirty;
|
||||
result = ghostty_render_state_get(
|
||||
render_state, GHOSTTY_RENDER_STATE_DATA_DIRTY, &dirty);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
|
||||
printf("Render state was updated successfully.\n");
|
||||
switch (dirty) {
|
||||
case GHOSTTY_RENDER_STATE_DIRTY_FALSE:
|
||||
printf("Frame is clean, nothing to draw.\n");
|
||||
break;
|
||||
case GHOSTTY_RENDER_STATE_DIRTY_PARTIAL:
|
||||
printf("Partial redraw needed.\n");
|
||||
break;
|
||||
case GHOSTTY_RENDER_STATE_DIRTY_FULL:
|
||||
printf("Full redraw needed.\n");
|
||||
break;
|
||||
}
|
||||
//! [render-dirty-check]
|
||||
|
||||
//! [render-colors]
|
||||
// Retrieve colors (background, foreground, palette) from the render
|
||||
// state. These are needed to resolve palette-indexed cell colors.
|
||||
GhosttyRenderStateColors colors =
|
||||
GHOSTTY_INIT_SIZED(GhosttyRenderStateColors);
|
||||
result = ghostty_render_state_colors_get(render_state, &colors);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
|
||||
printf("Background: #%02x%02x%02x\n",
|
||||
colors.background.r, colors.background.g, colors.background.b);
|
||||
printf("Foreground: #%02x%02x%02x\n",
|
||||
colors.foreground.r, colors.foreground.g, colors.foreground.b);
|
||||
//! [render-colors]
|
||||
|
||||
//! [render-cursor]
|
||||
// Read cursor position and visual style from the render state.
|
||||
bool cursor_visible = false;
|
||||
ghostty_render_state_get(
|
||||
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VISIBLE,
|
||||
&cursor_visible);
|
||||
|
||||
bool cursor_in_viewport = false;
|
||||
ghostty_render_state_get(
|
||||
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_HAS_VALUE,
|
||||
&cursor_in_viewport);
|
||||
|
||||
if (cursor_visible && cursor_in_viewport) {
|
||||
uint16_t cx, cy;
|
||||
ghostty_render_state_get(
|
||||
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_X, &cx);
|
||||
ghostty_render_state_get(
|
||||
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_Y, &cy);
|
||||
|
||||
GhosttyRenderStateCursorVisualStyle style;
|
||||
ghostty_render_state_get(
|
||||
render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VISUAL_STYLE,
|
||||
&style);
|
||||
|
||||
const char* style_name = "unknown";
|
||||
switch (style) {
|
||||
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BAR:
|
||||
style_name = "bar";
|
||||
break;
|
||||
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK:
|
||||
style_name = "block";
|
||||
break;
|
||||
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_UNDERLINE:
|
||||
style_name = "underline";
|
||||
break;
|
||||
case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK_HOLLOW:
|
||||
style_name = "hollow";
|
||||
break;
|
||||
}
|
||||
printf("Cursor at (%u, %u), style: %s\n", cx, cy, style_name);
|
||||
}
|
||||
//! [render-cursor]
|
||||
|
||||
//! [render-row-iterate]
|
||||
// Iterate rows via the row iterator. For each dirty row, iterate its
|
||||
// cells, read codepoints/graphemes and styles, and emit ANSI-colored
|
||||
// output as a simple "renderer".
|
||||
GhosttyRenderStateRowIterator row_iter = NULL;
|
||||
result = ghostty_render_state_row_iterator_new(NULL, &row_iter);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
|
||||
result = ghostty_render_state_get(
|
||||
render_state, GHOSTTY_RENDER_STATE_DATA_ROW_ITERATOR, &row_iter);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
|
||||
GhosttyRenderStateRowCells cells = NULL;
|
||||
result = ghostty_render_state_row_cells_new(NULL, &cells);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
|
||||
int row_index = 0;
|
||||
while (ghostty_render_state_row_iterator_next(row_iter)) {
|
||||
// Check per-row dirty state; a real renderer would skip clean rows.
|
||||
bool row_dirty = false;
|
||||
ghostty_render_state_row_get(
|
||||
row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_DIRTY, &row_dirty);
|
||||
|
||||
printf("Row %2d [%s]: ", row_index,
|
||||
row_dirty ? "dirty" : "clean");
|
||||
|
||||
// Get cells for this row (reuses the same cells handle).
|
||||
result = ghostty_render_state_row_get(
|
||||
row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_CELLS, &cells);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
|
||||
while (ghostty_render_state_row_cells_next(cells)) {
|
||||
// Get the grapheme length; 0 means the cell is empty.
|
||||
uint32_t grapheme_len = 0;
|
||||
ghostty_render_state_row_cells_get(
|
||||
cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_GRAPHEMES_LEN,
|
||||
&grapheme_len);
|
||||
|
||||
if (grapheme_len == 0) {
|
||||
putchar(' ');
|
||||
continue;
|
||||
}
|
||||
|
||||
// Read the style for this cell. Returns the default style for
|
||||
// cells that have no explicit styling.
|
||||
GhosttyStyle style = GHOSTTY_INIT_SIZED(GhosttyStyle);
|
||||
ghostty_render_state_row_cells_get(
|
||||
cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_STYLE, &style);
|
||||
|
||||
// Resolve foreground color for this cell.
|
||||
GhosttyColorRgb fg =
|
||||
resolve_color(style.fg_color, &colors, colors.foreground);
|
||||
|
||||
// Emit ANSI true-color escape for the foreground.
|
||||
printf("\033[38;2;%u;%u;%um", fg.r, fg.g, fg.b);
|
||||
if (style.bold) printf("\033[1m");
|
||||
if (style.underline) printf("\033[4m");
|
||||
|
||||
// Read grapheme codepoints into a buffer and print them.
|
||||
// The buffer must be at least grapheme_len elements.
|
||||
uint32_t codepoints[16];
|
||||
uint32_t len = grapheme_len < 16 ? grapheme_len : 16;
|
||||
ghostty_render_state_row_cells_get(
|
||||
cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_GRAPHEMES_BUF,
|
||||
codepoints);
|
||||
|
||||
for (uint32_t i = 0; i < len; i++) {
|
||||
// Simple ASCII print; a real renderer would handle UTF-8.
|
||||
if (codepoints[i] < 128)
|
||||
putchar((char)codepoints[i]);
|
||||
else
|
||||
printf("U+%04X", codepoints[i]);
|
||||
}
|
||||
|
||||
printf("\033[0m"); // Reset style after each cell.
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
// Clear per-row dirty flag after "rendering" it.
|
||||
bool clean = false;
|
||||
ghostty_render_state_row_set(
|
||||
row_iter, GHOSTTY_RENDER_STATE_ROW_OPTION_DIRTY, &clean);
|
||||
|
||||
row_index++;
|
||||
}
|
||||
//! [render-row-iterate]
|
||||
|
||||
//! [render-dirty-reset]
|
||||
// After finishing the frame, reset the global dirty state so the next
|
||||
// update can report changes accurately.
|
||||
GhosttyRenderStateDirty clean_state = GHOSTTY_RENDER_STATE_DIRTY_FALSE;
|
||||
result = ghostty_render_state_set(
|
||||
render_state, GHOSTTY_RENDER_STATE_OPTION_DIRTY, &clean_state);
|
||||
assert(result == GHOSTTY_SUCCESS);
|
||||
//! [render-dirty-reset]
|
||||
|
||||
// Cleanup
|
||||
ghostty_render_state_row_cells_free(cells);
|
||||
ghostty_render_state_row_iterator_free(row_iter);
|
||||
ghostty_render_state_free(render_state);
|
||||
ghostty_terminal_free(terminal);
|
||||
return 0;
|
||||
}
|
||||
//! [render-state-update]
|
||||
|
||||
Reference in New Issue
Block a user