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input: starting to work on KeyEncoder, got ctrl sequences
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131
src/input/KeyEncoder.zig
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131
src/input/KeyEncoder.zig
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/// KeyEncoder is responsible for processing keyboard input and generating
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/// the proper VT sequence for any events.
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///
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/// A new KeyEncoder should be created for each individual key press.
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/// These encoders are not meant to be reused.
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const KeyEncoder = @This();
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const std = @import("std");
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const testing = std.testing;
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const key = @import("key.zig");
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key: key.Key,
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binding_mods: key.Mods,
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/// Initialize
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fn init(event: key.Event) KeyEncoder {
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const effective_mods = event.effectiveMods();
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const binding_mods = effective_mods.binding();
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return .{
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.key = event.key,
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.binding_mods = binding_mods,
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};
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}
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/// Returns the C0 byte for the key event if it should be used.
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/// This converts a key event into the expected terminal behavior
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/// such as Ctrl+C turning into 0x03, amongst many other translations.
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///
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/// This will return null if the key event should not be converted
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/// into a C0 byte. There are many cases for this and you should read
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/// the source code to understand them.
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fn ctrlSeq(self: *const KeyEncoder) ?u8 {
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// Remove alt from our modifiers because it does not impact whether
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// we are generating a ctrl sequence.
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const unalt_mods = unalt_mods: {
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var unalt_mods = self.binding_mods;
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unalt_mods.alt = false;
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break :unalt_mods unalt_mods;
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};
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// If we have any other modifier key set, then we do not generate
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// a C0 sequence.
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const ctrl_only = comptime (key.Mods{ .ctrl = true }).int();
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if (unalt_mods.int() != ctrl_only) return null;
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// The normal approach to get this value is to make the ascii byte
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// with 0x1F. However, not all apprt key translation will properly
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// generate the correct value so we just hardcode this based on
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// logical key.
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return switch (self.key) {
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.space => 0,
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.slash => 0x1F,
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.zero => 0x30,
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.one => 0x31,
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.two => 0x00,
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.three => 0x1B,
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.four => 0x1C,
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.five => 0x1D,
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.six => 0x1E,
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.seven => 0x1F,
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.eight => 0x7F,
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.nine => 0x39,
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.backslash => 0x1C,
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.left_bracket => 0x1B,
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.right_bracket => 0x1D,
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.a => 0x01,
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.b => 0x02,
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.c => 0x03,
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.d => 0x04,
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.e => 0x05,
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.f => 0x06,
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.g => 0x07,
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.h => 0x08,
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.i => 0x09,
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.j => 0x0A,
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.k => 0x0B,
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.l => 0x0C,
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.m => 0x0D,
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.n => 0x0E,
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.o => 0x0F,
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.p => 0x10,
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.q => 0x11,
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.r => 0x12,
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.s => 0x13,
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.t => 0x14,
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.u => 0x15,
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.v => 0x16,
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.w => 0x17,
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.x => 0x18,
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.y => 0x19,
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.z => 0x1A,
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else => null,
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};
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}
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test "ctrlseq: normal ctrl c" {
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const enc = init(.{ .key = .c, .mods = .{ .ctrl = true } });
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const seq = enc.ctrlSeq();
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try testing.expectEqual(@as(u8, 0x03), seq.?);
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}
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test "ctrlseq: alt should be allowed" {
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const enc = init(.{ .key = .c, .mods = .{ .alt = true, .ctrl = true } });
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const seq = enc.ctrlSeq();
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try testing.expectEqual(@as(u8, 0x03), seq.?);
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}
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test "ctrlseq: no ctrl does nothing" {
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const enc = init(.{ .key = .c, .mods = .{} });
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try testing.expect(enc.ctrlSeq() == null);
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}
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test "ctrlseq: shift does not generate ctrl seq" {
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{
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const enc = init(.{
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.key = .c,
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.mods = .{ .shift = true },
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});
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try testing.expect(enc.ctrlSeq() == null);
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}
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{
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const enc = init(.{
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.key = .c,
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.mods = .{ .shift = true, .ctrl = true },
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});
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try testing.expect(enc.ctrlSeq() == null);
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}
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}
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