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macOS: reduce mechanism to create windows back to one
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@@ -151,6 +151,17 @@ pub const App = struct {
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_ = surface;
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// No-op, we use a threaded interface so we're constantly drawing.
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}
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pub fn newWindow(self: *App, parent: ?*CoreSurface) !void {
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_ = self;
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// Right now we only support creating a new window with a parent
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// through this code.
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// The other case is handled by the embedding runtime.
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if (parent) |surface| {
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try surface.rt_surface.newWindow();
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}
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}
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};
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pub const Surface = struct {
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