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macos: add AppleScript commands for text input, key, and mouse events
Add five new AppleScript commands to Ghostty.sdef mirroring the existing App Intents for terminal input: - `input text`: send text to a terminal as if pasted - `send key`: simulate a keyboard event with optional action and modifiers - `send mouse button`: send a mouse button press/release event - `send mouse position`: send a mouse cursor position event - `send mouse scroll`: send a scroll event with precision and momentum A shared `input action` enumeration (press/release) is used by both key and mouse button commands. Modifier keys are passed as a comma-separated string parameter (shift, control, option, command).
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import AppKit
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/// Handler for the `send key` AppleScript command defined in `Ghostty.sdef`.
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///
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/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
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/// specifies `class="GhosttyScriptKeyEventCommand"`. The runtime calls
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/// `performDefaultImplementation()` to execute the command.
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@MainActor
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@objc(GhosttyScriptKeyEventCommand)
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final class ScriptKeyEventCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard let keyName = directParameter as? String else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing key name."
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return nil
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}
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guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing terminal target."
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return nil
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}
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guard let surfaceView = terminal.surfaceView else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let surface = surfaceView.surfaceModel else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface model is not available."
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return nil
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}
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guard let key = Ghostty.Input.Key(rawValue: keyName) else {
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scriptErrorNumber = errAECoercionFail
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scriptErrorString = "Unknown key name: \(keyName)"
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return nil
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}
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let action: Ghostty.Input.Action
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if let actionCode = evaluatedArguments?["action"] as? UInt32 {
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switch actionCode {
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case "GIpr".fourCharCode: action = .press
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case "GIrl".fourCharCode: action = .release
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default: action = .press
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}
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} else {
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action = .press
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}
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let mods: Ghostty.Input.Mods
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if let modsString = evaluatedArguments?["modifiers"] as? String {
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guard let parsed = Ghostty.Input.Mods(scriptModifiers: modsString) else {
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scriptErrorNumber = errAECoercionFail
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scriptErrorString = "Unknown modifier in: \(modsString)"
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return nil
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}
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mods = parsed
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} else {
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mods = []
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}
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let keyEvent = Ghostty.Input.KeyEvent(
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key: key,
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action: action,
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mods: mods
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)
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surface.sendKeyEvent(keyEvent)
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return nil
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}
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}
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