This commit represents the majority of the work necessary to upgrade
Ghostty to use Zig 0.16.0.
Key parts:
* In addition to its previous responsibilities, the global state now
houses state for global I/O implementations and the process
environment. It is now also utilized in the main application along
with the C library. Where necessary, global state is isolated from key
parts of the implementation (e.g., in libghostty subsystems), and it's
expected that this list will grow.
* We currently manage our own C translation layer where necessary. In
these cases, cImport has been removed in favor of the new external
translate-c package. Due to fixes that have needed be made to properly
translate the dependencies that were swapped out, as mentioned, we
have had to backport fixes from the current translate-c package (and
the upstream Arocc dependency). We will host this ourselves until Zig
0.17.0 is released with these fixes.
* Where necessary (only a small number of cases), some stdlib code from
0.15.2 (and even from 0.17.0) has been taken, adopted, and vendored in
lib/compat.
Co-authored-by: Leah Amelia Chen <hi@pluie.me>
RenderState applied flattened highlights after releasing the terminal
lock and matched them to copied rows by node address alone. A recycled
address could therefore make a stale asynchronous highlight decorate
unrelated content.
Capture the live node generation with each render row and require both
the pointer and copied generation to match. Validation remains lock-
free and never dereferences a potentially stale node.
PageList nodes previously exposed Page directly, so introducing a
compressed representation would require every consumer to understand its
state and ownership.
Add resident and compressed node states behind a page access boundary.
Content access transparently recommits and restores retained mappings,
while metadata traversal stays compressed and lifecycle paths can
discard encoded contents without decoding. Compression borrows pool
memory for standard scratch and uses temporary aligned storage for
oversized pages.
Migrate terminal, rendering, search, formatting, and C API consumers to
the new boundary. Hot grow, scroll, and print paths reuse resolved
pages, with an explicit resident-only accessor where live cursor
pointers prove that the page cannot be compressed.
The compression entry point remains private with no production callers,
so normal terminal behavior and scrollback accounting are unchanged.
ReleaseFast terminal-stream comparisons across bulk output, scrolling,
redraw, and erase workloads remain within 2% of the parent revision.
This optimizes `RenderState.update`, the per-frame call that snapshots
terminal state for the renderer and is the main reason the renderer
thread holds the terminal lock.
Lock hold time is reduced ~2.7x to ~11x depending on the frame.
## The changes
1. iterate page chunks instead of rows in `update`
2. classify cells with masked vector compares.
3. split the update into `beginUpdate`/`endUpdate` phases. There's a
lot to be gained by accumulating data with the lock held and then
processing it out of the lock.
4. generalize the masked-compare scans into `page.Mask`. This is just
a really common pattern we're doing now and it yields a ton of great
value. Its error prone so lets make it a tested helper.
## Benchmarks
Measured with the new `ghostty-bench +screen-clone` modes (`render`,
`render-locked`, `render-clean`, `render-partial`), 120x80 terminal, M4
Max, macOS 26, ReleaseFast, hyperfine means of 10+ runs, per-update
times derived from fixed-count update loops with process startup
subtracted. "Lock held" is the time the terminal lock must be held per
update; "before" held the lock for the entire update.
| scenario | before (lock held) | after (lock held) | after (total) | lock change |
|----------|--------------------|-------------------|---------------|-------------|
| clean frame (nothing dirty) | 202 ns | 19 ns | 19 ns | 10.9x |
| partial frame (1 dirty row) | 290 ns | 54 ns | 54 ns | 5.4x |
| full rebuild, lightly styled | 6.9 µs | 2.5 µs | 3.0 µs | 2.7x |
| full rebuild, fully styled | 9.3 µs | 2.4 µs | 8.0 µs | 3.8x |
| full rebuild, fully styled, 250x150 | 49.9 µs | 9.4 µs | 31.6 µs | 5.3x |
| full rebuild, plain text | 1.9 µs | 1.9 µs | 1.9 µs | 1.0x (memcpy floor) |
The clean and partial cases are the steady-state frame costs (cursor
blink, mouse movement, typing). The full-rebuild cases are the contended
ones: colored scrolling output (build logs, htop, vim) moves the
viewport pin every frame, forcing a full rebuild exactly when the IO
thread is busiest, so that row of the table is where lock contention
actually hurts. Plain text was already at the memcpy floor and is
unchanged.
## LLM Notes
This work was driven by Fable 5: benchmarks, optimizations, the property
test, and the measurements above. I reviewed every line, simplified the
design in a few places (API naming, the Mask helper shape), and re-ran
the verifications myself.
Previously every file in the terminal package independently imported
build_options and ../lib/main.zig, then computed the same
lib_target constant. This was repetitive and meant each file needed
both imports just to get the target.
Introduce src/terminal/lib.zig which computes the target once and
re-exports the commonly used lib types (Enum, TaggedUnion, Struct,
String, checkGhosttyHEnum, structSizedFieldFits). All terminal
package files now import lib.zig and use lib.target instead of the
local lib_target constant, removing the per-file boilerplate.
Fixes#11704
The RenderState empty initializer set both background and foreground
to the default RGB value of black (0, 0, 0), making text unreadable
when a caller has not explicitly configured terminal colors via
DynamicRGB. This is the common case for libghostty consumers.
Default the foreground to white so that the initial render state
provides readable white-on-black text out of the box.
Long term we also need to expose setting the default colors for a
Terminal instance but this is a workable fix in the mean time.
Switch RenderState.Dirty to lib.Enum so it uses C-compatible enum
backing when building the C ABI target. Add GhosttyRenderStateDirty and
new ghostty_render_state_dirty_get/set declarations to the render header,
then wire both functions through src/terminal/c/main.zig and the lib_vt
export table.
The terminal.Stream next/nextSlice functions can now no longer fail.
All prior failure modes were fully isolated in the handler `vt`
callbacks. As such, vt callbacks are now required to not return an error
and handle their own errors somehow.
Allowing streams to be fallible before was an incorrect design. It
caused problematic scenarios like in `nextSlice` early terminating
processing due to handler errors. This should not be possible.
There is no safe way to bubble up vt errors through the stream because
if nextSlice is called and multiple errors are returned, we can't
coalesce them. We could modify that to return a partial result but its
just more work for stream that is unnecessary. The handler can do all of
this.
This work was discovered due to cleanups to prepare for more C APIs.
Less errors make C APIs easier to implement! And, it helps clean up our
Zig, too.
Fixes#9957
Our `Page.getRowAndCell` uses a _page-relative_ x/y coordinate system
and we were passing in viewport x/y. This has the possibility to leading
to all sorts of bugs, including the crash found in #9957 but also simply
reading the wrong cell even in single-page scenarios.
This fixes memory corruption where future matches on a fully dirty row
would write highlights out of bounds. It was easy to reproduce in debug
by searching for `$` in `ghostty +boo`
This makes `cursorStyle` utilize `RenderState` to determine the
appropriate cursor style. This moves the cursor style logic outside the
critical area, although it was cheap to begin with.
This always removes `viewport_is_bottom` which had no practical use.