This commit represents the majority of the work necessary to upgrade
Ghostty to use Zig 0.16.0.
Key parts:
* In addition to its previous responsibilities, the global state now
houses state for global I/O implementations and the process
environment. It is now also utilized in the main application along
with the C library. Where necessary, global state is isolated from key
parts of the implementation (e.g., in libghostty subsystems), and it's
expected that this list will grow.
* We currently manage our own C translation layer where necessary. In
these cases, cImport has been removed in favor of the new external
translate-c package. Due to fixes that have needed be made to properly
translate the dependencies that were swapped out, as mentioned, we
have had to backport fixes from the current translate-c package (and
the upstream Arocc dependency). We will host this ourselves until Zig
0.17.0 is released with these fixes.
* Where necessary (only a small number of cases), some stdlib code from
0.15.2 (and even from 0.17.0) has been taken, adopted, and vendored in
lib/compat.
Co-authored-by: Leah Amelia Chen <hi@pluie.me>
Apply the same MSVC fixes used for simdutf and highway: conditionally
skip linkLibCpp on MSVC since Zig's bundled libc++ headers conflict
with MSVC's own C++ runtime, and add -std=c++17 for C++17 features
like std::variant and inline variables that glslang requires.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This makes more dependencies lazy. This has a practical effect of
reducing the number of dependencies that need to be downloaded when
running certain zig build steps.
This is all limited because we're blocked on an upstream Zig issue:
https://github.com/ziglang/zig/issues/21525 This prevents us from
fully avoiding downloading many dependencies, but at least they're
relatively small.
One major improvement here is the usage of `lazyImport` for
`zig-wayland` that prevents downloading `zig_wayland` unconditionally on
all platforms. On macOS, we don't download this at all anymore.
Another, weirder change is that all our transitive dependencies are now
marked lazy (e.g. glslang's upstream source) even if the glslang build
always requires it. This was necessary because without this, even if we
simply referenced glslang in the root build.zig, it would force the
source package to download unconditionally. This no longer happens.
Hi there, this is just a low-hanging fruit and it also prepares the way
for the future 0.15, which removes addStaticLibrary.
Please, let me know what to do on the `// TODO` comments.
This fixes an issue where Ghostty would not build against the macOS 15.5 SDK.
What was happening was that Zig was adding its embedded libc paths to
the clang command line, which included old headers that were
incompatible with the latest (macOS 15.5) SDK. Ghostty was adding the
newer paths but they were being overridden by the embedded libc paths.
The reason this was happening is because Zig was using its own logic to
find the libc paths and this was colliding with the paths we were
setting manually. To fix this, we now use a `libc.txt` file that
explicitly tells Zig where to find libc, and we base this on our own SDK
search logic.
This adds a new script `update-mirror.sh` which generates the proper
blob format for R2 (or any blob storage) to mirror all of our
dependencies.
It doesn't automate updating build.zig.zon but on an ongoing basis this
should be easy to do manually, and we can strive to automate it in the
future.
I omitted iTerm2 color themes because we auto-update that via CI and
updating all of the machinery to send it to our mirror and so on is a
pain. Additionally, this doesn't mirror transitive dependencies because
Zig doesn't have a way to fetch those from a mirror instead (unless you
pre-generate a full cache like packagers but that's not practical for
day to day development).
It's hugely beneficial just to get most of our dependencies mirrored.
This gets `zig build -Dtarget=aarch64-ios` working. By "working" I mean
it produces an object file without compiler errors. However, the object
file certainly isn't useful since it uses a number of features that will
not work in the iOS sandbox.
This is just an experiment more than anything to see how hard it would be to
get libghostty working within iOS to render a terminal. Note iOS doesn't
support ptys so this wouldn't be a true on-device terminal. The
challenge right now is to just get a terminal rendering (not usable).