This builder is an efficient way to construct space-separated shell
command strings.
We use it in setupBash to avoid using an intermediate array of arguments
to construct our bash command line.
Prior to #7044, on macOS, our shell-integrated command line would be
executed under exec -l, which causes bash to be started as a login
shell. This matches the macOS platform norms.
The change to direct command execution meant that we'd skip that path,
and bash would start as a normal interactive (non-login) shell on macOS.
We fixed this in #7253 by adding `--login` to the `bash` direct command
on macOS.
This avoided some of the overhead of starting an extra process just to
get a login shell, but it unfortunately doesn't quite match the bash
environment we get when shell integration isn't enabled (namely, $0
doesn't get the login-shell-identifying "-" prefix).
Instead, this change implements the approach proposed in #7254, which
switches the bash shell integration path to use a .shell command, giving
us the same execution environment as the non-shell-integrated command.
The main thing to emphasize is that end users should never source
.zshenv directly; it's only meant to be used as part of our shell
injection environment.
At the moment, there's no way to guard against accidentally use, but we
can consider making e.g. GHOSTTY_SHELL_FEATURES always defined in this
environment to that it can be used to differentiate the cases.
In practice, it's unlikely that people actually source this .zshenv
script directly, so hopefully this additional documentation clarifies
things well enough.
This adds a new stream handler implementation that updates terminal
state in reaction to VT sequences, but doesn't perform any of the
actions that would require responses (e.g. queries).
This is exposed in two ways: first, as a standalone `ReadonlyStream` and
`ReadonlyHandler` type that contains all the implementation. Second, as
a convenience func on `Terminal` as `vtStream` and `vtHandler` which
return their respective types preconfigured to update the calling
terminal state.
This dramatically simplifies libghostty-vt usage from Zig (and will
eventually be exposed to C, too) since a Terminal on its own is ready to
go as a full VT parser and state machine without needing to build any
custom types!
There's a second big bonus here which is that our `stream_readonly.zig`
tests are true end-to-end tests for raw bytes to terminal state. This
will let us test a wider variety of situations more broadly. To start,
there are only a handful of tests implemented here.
**AI disclosure:** Amp wrote basically this whole thing, but I reviewed
it. https://ampcode.com/threads/T-3490efd2-1137-4112-96f6-4bf8a0141ff5
This cleans up some of our termio exec code by unifying process launch
state into a single union type. This makes it easier to distinguish
between the current two mutually exclusive modes of launching a process:
fork/exec and flatpak dbus commands.
It also ensures everyplace we touch related to process launching is
forced to address every case (exhaustive switch handling). I did find
one resource cleanup bug based on this cleanup, which is also fixed
here. This just improves memory slightly so it's not a big deal.
If we add future ways to launch processes, we can add a new union case.
For example, I originally had a `posix_spawn` option while I was
experimenting with that before abandoning it (see #9274).
Fixes#9191
This changes our color change operations from writing to the renderer
mailbox directly to using our `rendererMailboxWriter` function which
handles the scenario where the mailbox is full by yielding the lock,
waking up the renderer, and retrying later.
This is a known deadlock scenario we've worked around since the private
beta days, but unfortunately this slipped through and I didn't catch it
in review.
What happens here is it's possible with certain escape sequences for the
IO thread to saturate other mailboxes with messages while holding the
terminal state lock. This can happen to any thread. This ultimately
leads to starvation and all threads deadlock.
Our IO thread is the only thread that produces this kind of massive
stream of events while holding the lock, so we have helpers in it to
attempt to queue (cheap, fast) and if that fails then to yield the lock,
wakeup the target thread, requeue, and grab the lock again (expensive,
slow).
This reimplements the MAC address-aware URI parsing logic used by the
OSC 7 handler and adds an additional .raw_path option that returns the
full, unencoded path string (including query and fragment values), which
is needed for compliant kitty-shell-cwd:// handling.
Notably, this implementation takes an options-based approach that allows
these additional behaviors to be enabled at runtime. It also leverages
two std.Uri.parse guarantees:
1. Return slices point into the original text string.
2. .raw components don't require unescaping (.percent_encoded does).
The implementation is in a new 'os.uri' module because its now generic
enough to not be hostname-oriented.
We use os.uri.parseUri and its parsing options to reimplement our OSC 7
file-style URI handling. This has two advantages:
First, it fixes kitty-shell-cwd scheme handling. This scheme expects the
full, unencoded path string, whereas the file scheme expects normal URI
percent encoding. This was preventing paths containing "special" URI
characters (like "path?") from working correctly in our bash, zsh, and
elvish shell integrations, which report working directories using the
kitty-shell-cwd scheme. (fish uses file URIs, which work as expected.)
Second, we can greatly simplify our hostname and path string handling
because we can now rely on the "raw" std.Uri component form to always
provide the correct representation.
Lastly, this lets us remove the previous URI-related code from the
os.hostname module, restoring its focus to hostname-related functions.
See: #5289
This might fix#9191, but since I don't have a reproduction I can't be
sure. In any case, this is a bad bug that should be fixed.
The issue is that we weren't checking our scroll timer completion state.
This meant that if `start_scroll_timer` was called multiple times within
a single loop tick, we'd enqueue our completion multiple times, leading
to various undefined behaviors.
If we don't enqueue anything else in the interim, this is safe by
chance. But if we enqueue something else, then we'd hit a queue
assertion failure and honestly I'm not totally sure what would happen.
I wasn't able to trigger the "bad" case, but I was able to trigger the
benign case very easily. Our other timers such as the renderer cursor
timer already have this protection.
Let's fix this and continue looking...