This adds a new formatter that can be used with standard Zig `{f}`
formatting that emits any portion of the terminal screen as VT
sequences. In addition to simply styling, this can emit the entire
terminal/screen state such as cursor positions, active style, terminal
modes, etc.
To do this, I've extracted all formatting to a dedicated `formatter`
package within `terminal`. This handles all formatting types (currently
plaintext and VT formatting, but can imagine things like HTML in the
future). Presently, we have "formatting" split out across a variety of
places in Terminal, Screen, PageList, and Page. I didn't remove this
code yet but I intend to unify it all on formatter in the future.
This also doesn't expose this functionality in any user-facing way yet.
This PR just adds it to the ghostty-vt Zig module and unit tests it.
Ghostty app changes will come later.
**This also improves the readonly stream** to handle OSC color
operations for _setting_ but it doesn't emit any responses of course,
since its readonly.
This exposes the SGR parser to the C and Wasm APIs. An example is shown
in c-vt-sgr.
Compressed example:
```c
#include <assert.h>
#include <stdio.h>
#include <ghostty/vt.h>
int main() {
// Create parser
GhosttySgrParser parser;
assert(ghostty_sgr_new(NULL, &parser) == GHOSTTY_SUCCESS);
// Parse: ESC[1;31m (bold + red foreground)
uint16_t params[] = {1, 31};
assert(ghostty_sgr_set_params(parser, params, NULL, 2) == GHOSTTY_SUCCESS);
printf("Parsing: ESC[1;31m\n\n");
// Iterate through attributes
GhosttySgrAttribute attr;
while (ghostty_sgr_next(parser, &attr)) {
switch (attr.tag) {
case GHOSTTY_SGR_ATTR_BOLD:
printf("✓ Bold enabled\n");
break;
case GHOSTTY_SGR_ATTR_FG_8:
printf("✓ Foreground color: %d (red)\n", attr.value.fg_8);
break;
default:
break;
}
}
ghostty_sgr_free(parser);
return 0;
}
```
**AI disclosure:** Amp wrote most of the C headers, but I verified it
all. https://ampcode.com/threads/T-d9f145cb-e6ef-48a8-ad63-e5fc85c0d43e
This adds a new stream handler implementation that updates terminal
state in reaction to VT sequences, but doesn't perform any of the
actions that would require responses (e.g. queries).
This is exposed in two ways: first, as a standalone `ReadonlyStream` and
`ReadonlyHandler` type that contains all the implementation. Second, as
a convenience func on `Terminal` as `vtStream` and `vtHandler` which
return their respective types preconfigured to update the calling
terminal state.
This dramatically simplifies libghostty-vt usage from Zig (and will
eventually be exposed to C, too) since a Terminal on its own is ready to
go as a full VT parser and state machine without needing to build any
custom types!
There's a second big bonus here which is that our `stream_readonly.zig`
tests are true end-to-end tests for raw bytes to terminal state. This
will let us test a wider variety of situations more broadly. To start,
there are only a handful of tests implemented here.
**AI disclosure:** Amp wrote basically this whole thing, but I reviewed
it. https://ampcode.com/threads/T-3490efd2-1137-4112-96f6-4bf8a0141ff5
Related to #111
This adds the necessary logic and data for the `PageList` data structure
to keep track of **total length** of the screen, **offset** into the
viewport, and **length** of the viewport. These three values are
necessary to _render_ a scrollbar. This PR updates the renderer to grab
this information but stops short of actually drawing a scrollbar (which
we'll do with native UI), in the interest of having a PR that doesn't
contain too many changes.
**This doesn't yet draw a scrollbar, these are just the internal changes
necessary to support it.**
## Background
The `PageList` structure is very core to how we represent terminal
state. It maintains a doubly linked list of "pages" (not literally
virtual memory pages, but close). Each page stores cell information,
styles, hyperlinks, etc fully self-contained in a contiguous sets of VM
pages using offset addresses rather than full pointers. **Pages are not
guaranteed to be equal sizes.** (This is where scrollbars get difficult)
Because it is a linked list structure of non-equal sized nodes, it isn't
amenable to typical scrollbar behavior. A scrollbar needs to know: full
size, offset, and length in order to draw the scrollbar properly.
Getting these values naively is `O(N)` within the data structure that is
on the hottest IO performance path in all of Ghostty.
## Implementation
### PageList
We now maintain two cached values for **total length** and **viewport
offset**.
The total length is relatively straightforward, we just have to be
careful to update it in every operation that could add or remove rows.
I've done this and ensured that every place we update it is covered with
unit test coverage.
The viewport offset is nasty, but I came up with what I believe is a
good solution. The viewport when arbitrarily scrolled is defined as a
direct pointer to the linked list node plus a row offset into that node.
The only way to calculate offset from the top is `O(N)`.
But we have a couple shortcuts:
1. If the viewport is at the bottom (most common) or top, calculating
the offset is `O(1)`: bottom is `total_rows - active_rows`, both readily
available. And top is `0` by definition.
2. Operations on the PageList typically add or remove rows. We don't do
arbitrary linked list surgery. If we instrument those areas with delta
updates to our cache, we can avoid the `O(N)` cost for most operations,
including scrolling a scrollbar. The only expensive operation is a full,
arbitrary jump (new node pointer).
Point 1 was quick to implement, so I focused all the complexity on point
2. Whenever we have an operation that adds or removes rows (for example
pruning the scroll back, adding more, erase rows within the active area,
etc.) then I do the math to calculate the delta change required for the
offset if we've already calculated it, and apply that directly.
### Renderer
The other issue was how to notify the apprts of scrollbar state. Sending
messages on any terminal change within the IO thread is a non-option
because (1) sending messages is slow (2) the terminal changes a lot and
(3) any slowness in the IO thread slows down overall terminal
throughput.
The solution was to **trigger scrollbar notifications with the renderer
vsync**. We read the scrollbar information when we render a frame,
compare it to renderer previous state, and if the scrollbar changed,
send a message to the apprt _after the frame is GPU-renderer_.
The renderer spends _most_ of its time sleeping compared to the IO
thread, and has more opportunities for optimizing its awake time.
Additionally, there's no reason to update the scrollbar information if
the renderer hasn't rendered the new frames because the user can't even
see the stuff the scrollbar wants to scroll to. We're talking about
millisecond scale stuff here at worst but it adds up.
## Performance
No noticeable performance impact for the additional metrics:
<img width="1012" height="738" alt="image"
src="https://github.com/user-attachments/assets/4ed0a3e8-6d76-40c1-b249-e34041c2f6fd"
/>
## AI Usage
I used Amp to help audit the codebase and write tests. I wrote all the
main implementation code manually. I came up with the main design
myself. Relevant threads:
-
https://ampcode.com/threads/T-95fff686-75bb-4553-a2fb-e41fe4cd4b77#message-0-block-0
-
https://ampcode.com/threads/T-48e9a288-b280-4eec-83b7-ca73d029b4ef#message-91-block-0
## Future
This is just the internal changes necessary to _draw_ a scrollbar. There
will be other changes we'll need to add to handle grabbing and actually
jumping the scrollbar. I have a good idea of how to implement those
performantly as well.
This moves our paste logic to `src/input` in preparation for exposing
this as part of libghostty-vt. This yields an immediate benefit of
unit tests for paste encoding.
Additionally, we were able to remove one allocation on every unbracketed
paste path unless the input specifically contains a newline. Unlikely to
be noticable, but nice.
NOTE: This also includes one change in behavior: we no longer encode
`\r\n` and a single `\r`, but as a duplicate `\r\r`. This matches xterm
behavior and I don't think will result in any issues since duplicate
carriage returns should do nothing in well-behaved terminals.
Fixes various issues:
- C ABI detection was faulty, which caused some Zig programs to use
the C ABI mode and some C programs not to. Let's be explicit.
- Unit tests now tests C ABI mode.
- Build binary no longer rebuilds on any terminal change (a regression).
- Zig programs can choose to depend on the C ABI version of the terminal
lib by using the `ghostty-vt-c` module.
Fixes#2857
Some terminal modes always reset, but there are others that should be
conditional based on how the terminal's default state is configured.
Primarily from #2857 is the grapheme clustering mode (mode 2027) which
was always resetting to false but should be conditional based on the
the `grapheme-width-method` configuration.
These sequences were implemented:
CSI 14 t - report the text area size in pixels
CSI 16 t - report the cell size in pixels
CSI 18 t - report the text area size in cells
CSI 21 t - report the window title
These sequences were not implemented because they manuipulate the window
state in ways that we do not want.
CSI 1 t
CSI 2 t
CSI 3 ; x ; y t
CSI 4 ; height ; width ; t
CSI 5 t
CSI 6 t
CSI 7 t
CSI 8 ; height ; width ; t
CSI 9 ; 0 t
CSI 9 ; 1 t
CSI 9 ; 2 t
CSI 9 ; 3 t
CSI 10 ; 0 t
CSI 10 ; 1 t
CSI 10 ; 2 t
CSI 24 t
These sequences were not implemented because they do not make sense in
a Wayland context:
CSI 11 t
CSI 13 t
CSI 14 ; 2 t
These sequences were not implemented because they provide information
about the screen that is unnecessary.
CSI 15 t
CSI 19 t
These sequences were not implemeted because Ghostty does not maintain an
icon title for windows.
CSI 20 t
CSI 22 ; 0 t
CSI 22 ; 1 t
CSI 23 ; 0 t
CSI 23 ; 1 t
These sequences were not implemented because of the additional
complexity of maintaining a stack of window titles.
CSI 22 ; 2 t
CSI 23 ; 2 t